mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-09-25 04:44:39 +08:00
removed WinRT support.
This commit is contained in:
@@ -22,7 +22,7 @@
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#if defined(__WIN32__) || defined(__GDK__)
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#include "core/windows/SDL_windows.h"
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#elif !defined(__WINRT__)
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#else
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#include <unistd.h> /* _exit(), etc. */
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#endif
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@@ -575,8 +575,6 @@ SDL_GetPlatform(void)
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return "Solaris";
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#elif __WIN32__
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return "Windows";
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#elif __WINRT__
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return "WinRT";
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#elif __WINGDK__
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return "WinGDK";
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#elif __XBOXONE__
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+7
-7
@@ -20,7 +20,7 @@
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*/
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#include "./SDL_internal.h"
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#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
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#if defined(__WIN32__) || defined(__GDK__)
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#include "core/windows/SDL_windows.h"
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#endif
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@@ -366,7 +366,7 @@ SDL_LogMessageV(int category, SDL_LogPriority priority, const char *fmt, va_list
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}
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}
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#if defined(__WIN32__) && !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__)
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#if defined(__WIN32__) && !defined(HAVE_STDIO_H) && !defined(__GDK__)
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/* Flag tracking the attachment of the console: 0=unattached, 1=attached to a console, 2=attached to a file, -1=error */
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static int consoleAttached = 0;
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@@ -378,7 +378,7 @@ static void SDLCALL
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SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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const char *message)
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{
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#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
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#if defined(__WIN32__) || defined(__GDK__)
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/* Way too many allocations here, urgh */
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/* Note: One can't call SDL_SetError here, since that function itself logs. */
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{
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@@ -387,7 +387,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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LPTSTR tstr;
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SDL_bool isstack;
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#if !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__)
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#if !defined(HAVE_STDIO_H) && !defined(__GDK__)
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BOOL attachResult;
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DWORD attachError;
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DWORD charsWritten;
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@@ -426,7 +426,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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}
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}
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}
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#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__) */
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#endif /* !defined(HAVE_STDIO_H) && !defined(__GDK__) */
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length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
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output = SDL_small_alloc(char, length, &isstack);
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@@ -436,7 +436,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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/* Output to debugger */
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OutputDebugString(tstr);
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#if !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__)
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#if !defined(HAVE_STDIO_H) && !defined(__GDK__)
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/* Screen output to stderr, if console was attached. */
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if (consoleAttached == 1) {
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if (!WriteConsole(stderrHandle, tstr, (DWORD) SDL_tcslen(tstr), &charsWritten, NULL)) {
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@@ -451,7 +451,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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OutputDebugString(TEXT("Error calling WriteFile\r\n"));
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}
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}
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#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) && !defined(__GDK__) */
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#endif /* !defined(HAVE_STDIO_H) && !defined(__GDK__) */
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SDL_free(tstr);
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SDL_small_free(output, isstack);
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@@ -20,7 +20,7 @@
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*/
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#include "../SDL_internal.h"
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#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
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#if defined(__WIN32__) || defined(__GDK__)
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#include "../core/windows/SDL_windows.h"
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#endif
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@@ -419,7 +419,7 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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SDL_assert(client != NULL);
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#if defined(__WINRT__) || defined(__GDK__) /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */
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#if defined(__GDK__) /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */
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this->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
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#else
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this->hidden->event = CreateEventW(NULL, 0, 0, NULL);
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@@ -26,7 +26,7 @@
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The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
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to deal with audio and calls into these functions. */
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#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
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#if SDL_AUDIO_DRIVER_WASAPI
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_immdevice.h"
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@@ -156,7 +156,7 @@ WASAPI_PlatformDeleteActivationHandler(void *handler)
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SDL_assert(!"This function should have only been called on WinRT.");
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}
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#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
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#endif /* SDL_AUDIO_DRIVER_WASAPI */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -1,447 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
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// system APIs. The C implementation of these functions, for non-WinRT apps,
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// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
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// Windows and WinRT builds to deal with audio and calls into these functions.
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#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
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#include <Windows.h>
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#include <windows.ui.core.h>
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#include <windows.devices.enumeration.h>
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#include <windows.media.devices.h>
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#include <wrl/implements.h>
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#include <collection.h>
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extern "C" {
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_audio.h"
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#include "SDL_timer.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_sysaudio.h"
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}
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#define COBJMACROS
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#include <mmdeviceapi.h>
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#include <audioclient.h>
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#include "SDL_wasapi.h"
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using namespace Windows::Devices::Enumeration;
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using namespace Windows::Media::Devices;
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using namespace Windows::Foundation;
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using namespace Microsoft::WRL;
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static Platform::String^ SDL_PKEY_AudioEngine_DeviceFormat = L"{f19f064d-082c-4e27-bc73-6882a1bb8e4c} 0";
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static void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid);
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static void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
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extern "C" {
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SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
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SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
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}
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/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
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typedef struct DevIdList
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{
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WCHAR *str;
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struct DevIdList *next;
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} DevIdList;
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static DevIdList *deviceid_list = NULL;
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class SDL_WasapiDeviceEventHandler
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{
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public:
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SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture);
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~SDL_WasapiDeviceEventHandler();
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void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
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void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
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void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
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void OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args);
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void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
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void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
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SDL_semaphore* completed;
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private:
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const SDL_bool iscapture;
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DeviceWatcher^ watcher;
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Windows::Foundation::EventRegistrationToken added_handler;
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Windows::Foundation::EventRegistrationToken removed_handler;
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Windows::Foundation::EventRegistrationToken updated_handler;
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Windows::Foundation::EventRegistrationToken completed_handler;
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Windows::Foundation::EventRegistrationToken default_changed_handler;
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};
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SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
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: iscapture(_iscapture)
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, completed(SDL_CreateSemaphore(0))
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{
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if (!completed)
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return; // uhoh.
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Platform::String^ selector = _iscapture ? MediaDevice::GetAudioCaptureSelector() :
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MediaDevice::GetAudioRenderSelector();
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Platform::Collections::Vector<Platform::String^> properties;
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properties.Append(SDL_PKEY_AudioEngine_DeviceFormat);
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watcher = DeviceInformation::CreateWatcher(selector, properties.GetView());
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if (!watcher)
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return; // uhoh.
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// !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
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added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
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removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
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updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
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completed_handler = watcher->EnumerationCompleted += ref new TypedEventHandler<DeviceWatcher^, Platform::Object^>([this](DeviceWatcher^ sender, Platform::Object^ args) { OnEnumerationCompleted(sender, args); } );
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if (iscapture) {
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default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
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} else {
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default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } );
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}
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watcher->Start();
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}
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SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
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{
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if (watcher) {
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watcher->Added -= added_handler;
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watcher->Removed -= removed_handler;
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watcher->Updated -= updated_handler;
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watcher->EnumerationCompleted -= completed_handler;
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watcher->Stop();
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watcher = nullptr;
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}
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if (completed) {
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SDL_DestroySemaphore(completed);
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completed = nullptr;
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}
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if (iscapture) {
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MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler;
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} else {
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MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler;
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}
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}
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void
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SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info)
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{
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SDL_assert(sender == this->watcher);
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char *utf8dev = WIN_StringToUTF8(info->Name->Data());
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if (utf8dev) {
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WAVEFORMATEXTENSIBLE fmt;
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Platform::Object^ obj = info->Properties->Lookup(SDL_PKEY_AudioEngine_DeviceFormat);
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if (obj) {
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IPropertyValue^ property = (IPropertyValue^) obj;
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Platform::Array<unsigned char>^ data;
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property->GetUInt8Array(&data);
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SDL_memcpy(&fmt, data->Data, SDL_min(data->Length, sizeof(WAVEFORMATEXTENSIBLE)));
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} else {
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SDL_zero(fmt);
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}
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WASAPI_AddDevice(this->iscapture, utf8dev, &fmt, info->Id->Data());
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SDL_free(utf8dev);
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}
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}
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void
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SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info)
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{
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SDL_assert(sender == this->watcher);
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WASAPI_RemoveDevice(this->iscapture, info->Id->Data());
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}
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void
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SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args)
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{
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SDL_assert(sender == this->watcher);
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}
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void
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SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args)
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{
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SDL_assert(sender == this->watcher);
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SDL_SemPost(this->completed);
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}
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void
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SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
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{
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SDL_assert(this->iscapture);
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SDL_AtomicAdd(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
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}
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void
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SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
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{
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SDL_assert(!this->iscapture);
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SDL_AtomicAdd(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
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}
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static SDL_WasapiDeviceEventHandler *playback_device_event_handler;
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static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
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int WASAPI_PlatformInit(void)
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{
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SDL_AtomicSet(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
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SDL_AtomicSet(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
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return 0;
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}
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void WASAPI_PlatformDeinit(void)
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{
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DevIdList *devidlist;
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DevIdList *next;
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delete playback_device_event_handler;
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playback_device_event_handler = nullptr;
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delete capture_device_event_handler;
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capture_device_event_handler = nullptr;
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for (devidlist = deviceid_list; devidlist; devidlist = next) {
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next = devidlist->next;
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SDL_free(devidlist->str);
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SDL_free(devidlist);
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}
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deviceid_list = NULL;
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}
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void WASAPI_EnumerateEndpoints(void)
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{
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// DeviceWatchers will fire an Added event for each existing device at
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// startup, so we don't need to enumerate them separately before
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// listening for updates.
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playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
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capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
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SDL_SemWait(playback_device_event_handler->completed);
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SDL_SemWait(capture_device_event_handler->completed);
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}
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struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
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{
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SDL_WasapiActivationHandler() : device(nullptr) {}
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STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation);
|
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SDL_AudioDevice *device;
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};
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HRESULT
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SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async)
|
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{
|
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// Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races.
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SDL_AtomicSet(&device->hidden->just_activated, 1);
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WASAPI_UnrefDevice(device);
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return S_OK;
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}
|
||||
|
||||
void
|
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WASAPI_PlatformDeleteActivationHandler(void *handler)
|
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{
|
||||
((SDL_WasapiActivationHandler *) handler)->Release();
|
||||
}
|
||||
|
||||
int
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WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
|
||||
{
|
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return SDL_Unsupported();
|
||||
}
|
||||
|
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int
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WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
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{
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LPCWSTR devid = _this->hidden->devid;
|
||||
Platform::String^ defdevid;
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||||
|
||||
if (devid == nullptr) {
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defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
|
||||
if (defdevid) {
|
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devid = defdevid->Data();
|
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}
|
||||
}
|
||||
|
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SDL_AtomicSet(&_this->hidden->just_activated, 0);
|
||||
|
||||
ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>();
|
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if (handler == nullptr) {
|
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return SDL_SetError("Failed to allocate WASAPI activation handler");
|
||||
}
|
||||
|
||||
handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
|
||||
handler.Get()->device = _this;
|
||||
_this->hidden->activation_handler = handler.Get();
|
||||
|
||||
WASAPI_RefDevice(_this); /* completion handler will unref it. */
|
||||
IActivateAudioInterfaceAsyncOperation *async = nullptr;
|
||||
const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async);
|
||||
|
||||
if (FAILED(ret) || async == nullptr) {
|
||||
if (async != nullptr) {
|
||||
async->Release();
|
||||
}
|
||||
handler.Get()->Release();
|
||||
WASAPI_UnrefDevice(_this);
|
||||
return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret);
|
||||
}
|
||||
|
||||
/* Spin until the async operation is complete.
|
||||
* If we don't PrepDevice before leaving this function, the bug list gets LONG:
|
||||
* - device.spec is not filled with the correct information
|
||||
* - The 'obtained' spec will be wrong for ALLOW_CHANGE properties
|
||||
* - SDL_AudioStreams will/will not be allocated at the right time
|
||||
* - SDL_assert(device->callbackspec.size == device->spec.size) will fail
|
||||
* - When the assert is ignored, skipping or a buffer overflow will occur
|
||||
*/
|
||||
while (!SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
HRESULT activateRes = S_OK;
|
||||
IUnknown *iunknown = nullptr;
|
||||
const HRESULT getActivateRes = async->GetActivateResult(&activateRes, &iunknown);
|
||||
async->Release();
|
||||
if (FAILED(getActivateRes)) {
|
||||
return WIN_SetErrorFromHRESULT("Failed to get WASAPI activate result", getActivateRes);
|
||||
} else if (FAILED(activateRes)) {
|
||||
return WIN_SetErrorFromHRESULT("Failed to activate WASAPI device", activateRes);
|
||||
}
|
||||
|
||||
iunknown->QueryInterface(IID_PPV_ARGS(&_this->hidden->client));
|
||||
if (!_this->hidden->client) {
|
||||
return SDL_SetError("Failed to query WASAPI client interface");
|
||||
}
|
||||
|
||||
if (WASAPI_PrepDevice(_this, isrecovery) == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformThreadInit(_THIS)
|
||||
{
|
||||
// !!! FIXME: set this thread to "Pro Audio" priority.
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformThreadDeinit(_THIS)
|
||||
{
|
||||
// !!! FIXME: set this thread to "Pro Audio" priority.
|
||||
}
|
||||
|
||||
/* Everything below was copied from SDL_wasapi.c, before it got moved to SDL_immdevice.c! */
|
||||
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
|
||||
extern "C" SDL_AudioFormat
|
||||
WaveFormatToSDLFormat(WAVEFORMATEX *waveformat)
|
||||
{
|
||||
if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_F32SYS;
|
||||
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
|
||||
return AUDIO_S16SYS;
|
||||
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_S32SYS;
|
||||
} else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
|
||||
const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *)waveformat;
|
||||
if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_F32SYS;
|
||||
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
|
||||
return AUDIO_S16SYS;
|
||||
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
|
||||
return AUDIO_S32SYS;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
|
||||
{
|
||||
DevIdList *i;
|
||||
DevIdList *next;
|
||||
DevIdList *prev = NULL;
|
||||
for (i = deviceid_list; i; i = next) {
|
||||
next = i->next;
|
||||
if (SDL_wcscmp(i->str, devid) == 0) {
|
||||
if (prev) {
|
||||
prev->next = next;
|
||||
}
|
||||
else {
|
||||
deviceid_list = next;
|
||||
}
|
||||
SDL_RemoveAudioDevice(iscapture, i->str);
|
||||
SDL_free(i->str);
|
||||
SDL_free(i);
|
||||
} else {
|
||||
prev = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid)
|
||||
{
|
||||
DevIdList *devidlist;
|
||||
SDL_AudioSpec spec;
|
||||
|
||||
/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
|
||||
In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
|
||||
phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
|
||||
available and switch automatically. (!!! FIXME...?) */
|
||||
|
||||
/* see if we already have this one. */
|
||||
for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
|
||||
if (SDL_wcscmp(devidlist->str, devid) == 0) {
|
||||
return; /* we already have this. */
|
||||
}
|
||||
}
|
||||
|
||||
devidlist = (DevIdList *)SDL_malloc(sizeof(*devidlist));
|
||||
if (!devidlist) {
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
devid = SDL_wcsdup(devid);
|
||||
if (!devid) {
|
||||
SDL_free(devidlist);
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
devidlist->str = (WCHAR *)devid;
|
||||
devidlist->next = deviceid_list;
|
||||
deviceid_list = devidlist;
|
||||
|
||||
SDL_zero(spec);
|
||||
spec.channels = (Uint8)fmt->Format.nChannels;
|
||||
spec.freq = fmt->Format.nSamplesPerSec;
|
||||
spec.format = WaveFormatToSDLFormat((WAVEFORMATEX *)fmt);
|
||||
SDL_AddAudioDevice(iscapture, devname, &spec, (void *)devid);
|
||||
}
|
||||
|
||||
#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -20,8 +20,6 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef __WINRT__
|
||||
|
||||
#include "SDL_hid.h"
|
||||
|
||||
|
||||
@@ -85,6 +83,4 @@ WIN_UnloadHIDDLL(void)
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* !__WINRT__ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
@@ -25,8 +25,6 @@
|
||||
|
||||
#include "SDL_windows.h"
|
||||
|
||||
#ifndef __WINRT__
|
||||
|
||||
typedef LONG NTSTATUS;
|
||||
typedef USHORT USAGE;
|
||||
typedef struct _HIDP_PREPARSED_DATA *PHIDP_PREPARSED_DATA;
|
||||
@@ -197,8 +195,6 @@ extern HidP_GetValueCaps_t SDL_HidP_GetValueCaps;
|
||||
extern HidP_MaxDataListLength_t SDL_HidP_MaxDataListLength;
|
||||
extern HidP_GetData_t SDL_HidP_GetData;
|
||||
|
||||
#endif /* !__WINRT__ */
|
||||
|
||||
#endif /* SDL_hid_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
|
||||
#if defined(__WIN32__) || defined(__GDK__)
|
||||
|
||||
#include "SDL_windows.h"
|
||||
#include "SDL_error.h"
|
||||
@@ -89,14 +89,7 @@ WIN_CoInitialize(void)
|
||||
|
||||
If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
|
||||
*/
|
||||
#ifdef __WINRT__
|
||||
/* DLudwig: On WinRT, it is assumed that COM was initialized in main().
|
||||
CoInitializeEx is available (not CoInitialize though), however
|
||||
on WinRT, main() is typically declared with the [MTAThread]
|
||||
attribute, which, AFAIK, should initialize COM.
|
||||
*/
|
||||
return S_OK;
|
||||
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
/* On Xbox, there's no need to call CoInitializeEx (and it's not implemented) */
|
||||
return S_OK;
|
||||
#else
|
||||
@@ -118,12 +111,9 @@ WIN_CoInitialize(void)
|
||||
void
|
||||
WIN_CoUninitialize(void)
|
||||
{
|
||||
#ifndef __WINRT__
|
||||
CoUninitialize();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef __WINRT__
|
||||
void *
|
||||
WIN_LoadComBaseFunction(const char *name)
|
||||
{
|
||||
@@ -140,14 +130,10 @@ WIN_LoadComBaseFunction(const char *name)
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
HRESULT
|
||||
WIN_RoInitialize(void)
|
||||
{
|
||||
#ifdef __WINRT__
|
||||
return S_OK;
|
||||
#else
|
||||
typedef HRESULT (WINAPI *RoInitialize_t)(RO_INIT_TYPE initType);
|
||||
RoInitialize_t RoInitializeFunc = (RoInitialize_t)WIN_LoadComBaseFunction("RoInitialize");
|
||||
if (RoInitializeFunc) {
|
||||
@@ -167,22 +153,19 @@ WIN_RoInitialize(void)
|
||||
} else {
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
WIN_RoUninitialize(void)
|
||||
{
|
||||
#ifndef __WINRT__
|
||||
typedef void (WINAPI *RoUninitialize_t)(void);
|
||||
RoUninitialize_t RoUninitializeFunc = (RoUninitialize_t)WIN_LoadComBaseFunction("RoUninitialize");
|
||||
if (RoUninitializeFunc) {
|
||||
RoUninitializeFunc();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
static BOOL
|
||||
IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
|
||||
{
|
||||
@@ -206,7 +189,7 @@ IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServiceP
|
||||
|
||||
BOOL WIN_IsWindowsVistaOrGreater(void)
|
||||
{
|
||||
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
return TRUE;
|
||||
#else
|
||||
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
|
||||
@@ -215,7 +198,7 @@ BOOL WIN_IsWindowsVistaOrGreater(void)
|
||||
|
||||
BOOL WIN_IsWindows7OrGreater(void)
|
||||
{
|
||||
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
return TRUE;
|
||||
#else
|
||||
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0);
|
||||
@@ -224,7 +207,7 @@ BOOL WIN_IsWindows7OrGreater(void)
|
||||
|
||||
BOOL WIN_IsWindows8OrGreater(void)
|
||||
{
|
||||
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
return TRUE;
|
||||
#else
|
||||
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0);
|
||||
@@ -255,8 +238,8 @@ WASAPI doesn't need this. This is just for DirectSound/WinMM.
|
||||
char *
|
||||
WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
|
||||
{
|
||||
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP and Xbox, go with what we've got. */
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
return WIN_StringToUTF8(name); /* No registry access on Xbox, go with what we've got. */
|
||||
#else
|
||||
static const GUID nullguid = { 0 };
|
||||
const unsigned char *ptr;
|
||||
@@ -308,7 +291,7 @@ WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
|
||||
retval = WIN_StringToUTF8(strw);
|
||||
SDL_free(strw);
|
||||
return retval ? retval : WIN_StringToUTF8(name);
|
||||
#endif /* if __WINRT__ / else */
|
||||
#endif /**/
|
||||
}
|
||||
|
||||
BOOL
|
||||
@@ -341,6 +324,6 @@ WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
|
||||
winrect->bottom = sdlrect->y + sdlrect->h - 1;
|
||||
}
|
||||
|
||||
#endif /* defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) */
|
||||
#endif /* defined(__WIN32__) || defined(__GDK__) */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
@@ -120,10 +120,8 @@ extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
|
||||
/* Sets an error message based on GetLastError(). Always return -1. */
|
||||
extern int WIN_SetError(const char *prefix);
|
||||
|
||||
#if !defined(__WINRT__)
|
||||
/* Load a function from combase.dll */
|
||||
void *WIN_LoadComBaseFunction(const char *name);
|
||||
#endif
|
||||
|
||||
/* Wrap up the oddities of CoInitialize() into a common function. */
|
||||
extern HRESULT WIN_CoInitialize(void);
|
||||
|
||||
@@ -37,7 +37,7 @@ static HANDLE s_pXInputDLL = 0;
|
||||
static int s_XInputDLLRefCount = 0;
|
||||
|
||||
|
||||
#if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
|
||||
int
|
||||
WIN_LoadXInputDLL(void)
|
||||
@@ -70,7 +70,7 @@ WIN_UnloadXInputDLL(void)
|
||||
{
|
||||
}
|
||||
|
||||
#else /* !(defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)) */
|
||||
#else /* !(defined(__XBOXONE__) || defined(__XBOXSERIES__)) */
|
||||
|
||||
int
|
||||
WIN_LoadXInputDLL(void)
|
||||
@@ -138,7 +138,7 @@ WIN_UnloadXInputDLL(void)
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
#endif /**/
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_system.h"
|
||||
#include "SDL_winrtapp_direct3d.h"
|
||||
#include "SDL_winrtapp_xaml.h"
|
||||
|
||||
#include <wrl.h>
|
||||
|
||||
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
|
||||
|
||||
extern "C" DECLSPEC int
|
||||
SDL_WinRTRunApp(SDL_main_func mainFunction, void * xamlBackgroundPanel)
|
||||
{
|
||||
if (xamlBackgroundPanel) {
|
||||
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
|
||||
} else {
|
||||
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
|
||||
return 1;
|
||||
}
|
||||
return SDL_WinRTInitNonXAMLApp(mainFunction);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
extern "C" DECLSPEC SDL_WinRT_DeviceFamily
|
||||
SDL_WinRTGetDeviceFamily()
|
||||
{
|
||||
#if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */
|
||||
Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
|
||||
|
||||
if (deviceFamily->Equals("Windows.Desktop"))
|
||||
{
|
||||
return SDL_WINRT_DEVICEFAMILY_DESKTOP;
|
||||
}
|
||||
else if (deviceFamily->Equals("Windows.Mobile"))
|
||||
{
|
||||
return SDL_WINRT_DEVICEFAMILY_MOBILE;
|
||||
}
|
||||
else if (deviceFamily->Equals("Windows.Xbox"))
|
||||
{
|
||||
return SDL_WINRT_DEVICEFAMILY_XBOX;
|
||||
}
|
||||
#endif
|
||||
|
||||
return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef SDL_winrtapp_common_h_
|
||||
#define SDL_winrtapp_common_h_
|
||||
|
||||
/* A pointer to the app's C-style main() function (which is a different
|
||||
function than the WinRT app's actual entry point).
|
||||
*/
|
||||
extern int (*WINRT_SDLAppEntryPoint)(int, char **);
|
||||
|
||||
#endif // SDL_winrtapp_common_h_
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,92 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include <Windows.h>
|
||||
|
||||
extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
|
||||
|
||||
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
|
||||
{
|
||||
public:
|
||||
SDL_WinRTApp();
|
||||
|
||||
// IFrameworkView Methods.
|
||||
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
|
||||
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
|
||||
virtual void Load(Platform::String^ entryPoint);
|
||||
virtual void Run();
|
||||
virtual void Uninitialize();
|
||||
|
||||
internal:
|
||||
// SDL-specific methods
|
||||
void PumpEvents();
|
||||
|
||||
protected:
|
||||
bool ShouldWaitForAppResumeEvents();
|
||||
|
||||
// Event Handlers.
|
||||
|
||||
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
|
||||
void OnSettingsPaneCommandsRequested(
|
||||
Windows::UI::ApplicationSettings::SettingsPane ^p,
|
||||
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
|
||||
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
|
||||
|
||||
#if NTDDI_VERSION > NTDDI_WIN8
|
||||
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
#else
|
||||
void OnOrientationChanged(Platform::Object^ sender);
|
||||
#endif
|
||||
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
|
||||
void OnLogicalDpiChanged(Platform::Object^ sender);
|
||||
void OnAppActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
|
||||
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
|
||||
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
|
||||
void OnExiting(Platform::Object^ sender, Platform::Object^ args);
|
||||
void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
|
||||
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
|
||||
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
|
||||
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerEntered(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnPointerExited(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
||||
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
|
||||
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
||||
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
||||
void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WIN10
|
||||
void OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
|
||||
#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
|
||||
#endif
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WIN10
|
||||
void OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad);
|
||||
#endif
|
||||
|
||||
private:
|
||||
bool m_windowClosed;
|
||||
bool m_windowVisible;
|
||||
};
|
||||
|
||||
extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
|
||||
@@ -1,160 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* Windows includes */
|
||||
#include <agile.h>
|
||||
#include <Windows.h>
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
#include <windows.ui.xaml.media.dxinterop.h>
|
||||
#endif
|
||||
|
||||
|
||||
/* SDL includes */
|
||||
#include "../../SDL_internal.h"
|
||||
#include "SDL.h"
|
||||
#include "../../video/winrt/SDL_winrtevents_c.h"
|
||||
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtapp_common.h"
|
||||
#include "SDL_winrtapp_xaml.h"
|
||||
|
||||
|
||||
|
||||
/* SDL-internal globals: */
|
||||
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
extern "C"
|
||||
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
|
||||
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Input event handlers (XAML)
|
||||
*/
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
static void
|
||||
WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
|
||||
{
|
||||
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
|
||||
}
|
||||
|
||||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
|
||||
/*
|
||||
* XAML-to-SDL Rendering Callback
|
||||
*/
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
static void
|
||||
WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args)
|
||||
{
|
||||
WINRT_CycleXAMLThread();
|
||||
}
|
||||
|
||||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
|
||||
|
||||
/*
|
||||
* SDL + XAML Initialization
|
||||
*/
|
||||
|
||||
int
|
||||
SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
|
||||
{
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
return SDL_SetError("XAML support is not yet available in Windows Phone.");
|
||||
#else
|
||||
// Declare C++/CX namespaces:
|
||||
using namespace Platform;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::UI::Xaml;
|
||||
using namespace Windows::UI::Xaml::Controls;
|
||||
using namespace Windows::UI::Xaml::Input;
|
||||
using namespace Windows::UI::Xaml::Media;
|
||||
|
||||
// Make sure we have a valid XAML element (to draw onto):
|
||||
if ( ! backgroundPanelAsIInspectable) {
|
||||
return SDL_InvalidParamError("backgroundPanelAsIInspectable");
|
||||
}
|
||||
|
||||
Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
|
||||
SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
|
||||
if ( ! swapChainBackgroundPanel) {
|
||||
return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
|
||||
}
|
||||
|
||||
// Setup event handlers:
|
||||
swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML);
|
||||
swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML);
|
||||
swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML);
|
||||
swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
|
||||
|
||||
// Setup for rendering:
|
||||
IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
|
||||
panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
|
||||
|
||||
WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
|
||||
|
||||
// Make sure the app is ready to call the SDL-centric main() function:
|
||||
WINRT_SDLAppEntryPoint = mainFunction;
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Make sure video-init knows that we're initializing XAML:
|
||||
SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled;
|
||||
WINRT_XAMLWasEnabled = SDL_TRUE;
|
||||
|
||||
// Make sure video modes are detected now, while we still have access to the WinRT
|
||||
// CoreWindow. WinRT will not allow the app's CoreWindow to be accessed via the
|
||||
// SDL/WinRT thread.
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
|
||||
// SDL_InitSubSystem will, on error, set the SDL error. Let that propogate to
|
||||
// the caller to here:
|
||||
WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// All done, for now.
|
||||
return 0;
|
||||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef SDL_winrtapp_xaml_h_
|
||||
#define SDL_winrtapp_xaml_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern SDL_bool WINRT_XAMLWasEnabled;
|
||||
extern int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable);
|
||||
#endif // ifdef __cplusplus
|
||||
|
||||
#endif // SDL_winrtapp_xaml_h_
|
||||
@@ -24,7 +24,7 @@
|
||||
#include "../SDL_internal.h"
|
||||
#endif
|
||||
|
||||
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
|
||||
#if defined(__WIN32__) || defined(__GDK__)
|
||||
#include "../core/windows/SDL_windows.h"
|
||||
#endif
|
||||
|
||||
@@ -444,7 +444,7 @@ CPU_haveNEON(void)
|
||||
query the OS kernel in a platform-specific way. :/ */
|
||||
#if defined(SDL_CPUINFO_DISABLED)
|
||||
return 0; /* disabled */
|
||||
#elif (defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)) && (defined(_M_ARM) || defined(_M_ARM64))
|
||||
#elif (defined(__WINDOWS__) || defined(__GDK__)) && (defined(_M_ARM) || defined(_M_ARM64))
|
||||
/* Visual Studio, for ARM, doesn't define __ARM_ARCH. Handle this first. */
|
||||
/* Seems to have been removed */
|
||||
# if !defined(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE)
|
||||
|
||||
@@ -49,8 +49,6 @@
|
||||
#define SDL_DYNAMIC_API 0
|
||||
#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */
|
||||
#define SDL_DYNAMIC_API 0
|
||||
#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
|
||||
#define SDL_DYNAMIC_API 0
|
||||
#elif defined(__PS2__) && __PS2__
|
||||
#define SDL_DYNAMIC_API 0
|
||||
#elif defined(__PSP__) && __PSP__
|
||||
|
||||
@@ -571,10 +571,7 @@
|
||||
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
|
||||
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
|
||||
#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
|
||||
#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
|
||||
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
|
||||
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
|
||||
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
|
||||
#define SDL_sqrtf SDL_sqrtf_REAL
|
||||
#define SDL_tan SDL_tan_REAL
|
||||
#define SDL_tanf SDL_tanf_REAL
|
||||
@@ -663,7 +660,6 @@
|
||||
#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL
|
||||
#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
|
||||
#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
|
||||
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
|
||||
#define SDL_log10 SDL_log10_REAL
|
||||
#define SDL_log10f SDL_log10f_REAL
|
||||
#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
|
||||
|
||||
@@ -604,11 +604,6 @@ SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),retu
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),return)
|
||||
#endif
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderIsClipEnabled,(SDL_Renderer *a),(a),return)
|
||||
#ifdef __WINRT__
|
||||
SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
|
||||
#endif
|
||||
SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
|
||||
SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
|
||||
@@ -700,9 +695,6 @@ SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),retur
|
||||
SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalLayer,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalCommandEncoder,(SDL_Renderer *a),(a),return)
|
||||
#ifdef __WINRT__
|
||||
SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return)
|
||||
#endif
|
||||
#ifdef __ANDROID__
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
|
||||
#endif
|
||||
|
||||
@@ -593,9 +593,6 @@ SDL_RWFromFile(const char *file, const char *mode)
|
||||
{
|
||||
#if __APPLE__ && !SDL_FILE_DISABLED // TODO: add dummy?
|
||||
FILE *fp = SDL_OpenFPFromBundleOrFallback(file, mode);
|
||||
#elif __WINRT__
|
||||
FILE *fp = NULL;
|
||||
fopen_s(&fp, file, mode);
|
||||
#elif __3DS__
|
||||
FILE *fp = N3DS_FileOpen(file, mode);
|
||||
#else
|
||||
|
||||
@@ -1,242 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
/* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
|
||||
*/
|
||||
|
||||
#ifdef __WINRT__
|
||||
|
||||
extern "C" {
|
||||
#include "SDL_filesystem.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_system.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
}
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
using namespace std;
|
||||
using namespace Windows::Storage;
|
||||
|
||||
extern "C" const wchar_t *
|
||||
SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
|
||||
{
|
||||
switch (pathType) {
|
||||
case SDL_WINRT_PATH_INSTALLED_LOCATION:
|
||||
{
|
||||
static wstring path;
|
||||
if (path.empty()) {
|
||||
#if defined(NTDDI_WIN10_19H1) && (NTDDI_VERSION >= NTDDI_WIN10_19H1) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) /* Only PC supports mods */
|
||||
/* Windows 1903 supports mods, via the EffectiveLocation API */
|
||||
if (Windows::Foundation::Metadata::ApiInformation::IsApiContractPresent("Windows.Foundation.UniversalApiContract", 8, 0)) {
|
||||
path = Windows::ApplicationModel::Package::Current->EffectiveLocation->Path->Data();
|
||||
} else {
|
||||
path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
|
||||
}
|
||||
#else
|
||||
path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
|
||||
#endif
|
||||
}
|
||||
return path.c_str();
|
||||
}
|
||||
|
||||
case SDL_WINRT_PATH_LOCAL_FOLDER:
|
||||
{
|
||||
static wstring path;
|
||||
if (path.empty()) {
|
||||
path = ApplicationData::Current->LocalFolder->Path->Data();
|
||||
}
|
||||
return path.c_str();
|
||||
}
|
||||
|
||||
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
|
||||
case SDL_WINRT_PATH_ROAMING_FOLDER:
|
||||
{
|
||||
static wstring path;
|
||||
if (path.empty()) {
|
||||
path = ApplicationData::Current->RoamingFolder->Path->Data();
|
||||
}
|
||||
return path.c_str();
|
||||
}
|
||||
|
||||
case SDL_WINRT_PATH_TEMP_FOLDER:
|
||||
{
|
||||
static wstring path;
|
||||
if (path.empty()) {
|
||||
path = ApplicationData::Current->TemporaryFolder->Path->Data();
|
||||
}
|
||||
return path.c_str();
|
||||
}
|
||||
#endif
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Unsupported();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
extern "C" const char *
|
||||
SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
|
||||
{
|
||||
typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
|
||||
static UTF8PathMap utf8Paths;
|
||||
|
||||
UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
|
||||
if (searchResult != utf8Paths.end()) {
|
||||
return searchResult->second.c_str();
|
||||
}
|
||||
|
||||
const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
|
||||
if (!ucs2Path) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char * utf8Path = WIN_StringToUTF8(ucs2Path);
|
||||
utf8Paths[pathType] = utf8Path;
|
||||
SDL_free(utf8Path);
|
||||
return utf8Paths[pathType].c_str();
|
||||
}
|
||||
|
||||
extern "C" char *
|
||||
SDL_GetBasePath(void)
|
||||
{
|
||||
const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
|
||||
size_t destPathLen;
|
||||
char * destPath = NULL;
|
||||
|
||||
if (!srcPath) {
|
||||
SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
destPathLen = SDL_strlen(srcPath) + 2;
|
||||
destPath = (char *) SDL_malloc(destPathLen);
|
||||
if (!destPath) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
|
||||
return destPath;
|
||||
}
|
||||
|
||||
extern "C" char *
|
||||
SDL_GetPrefPath(const char *org, const char *app)
|
||||
{
|
||||
/* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
|
||||
* earlier is not available on WinRT or Windows Phone. WinRT provides
|
||||
* a similar API, but SHGetFolderPath can't be called, at least not
|
||||
* without violating Microsoft's app-store requirements.
|
||||
*/
|
||||
|
||||
const WCHAR * srcPath = NULL;
|
||||
WCHAR path[MAX_PATH];
|
||||
char *retval = NULL;
|
||||
WCHAR* worg = NULL;
|
||||
WCHAR* wapp = NULL;
|
||||
size_t new_wpath_len = 0;
|
||||
BOOL api_result = FALSE;
|
||||
|
||||
if (!app) {
|
||||
SDL_InvalidParamError("app");
|
||||
return NULL;
|
||||
}
|
||||
if (!org) {
|
||||
org = "";
|
||||
}
|
||||
|
||||
srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER);
|
||||
if ( ! srcPath) {
|
||||
SDL_SetError("Unable to find a source path");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (SDL_wcslen(srcPath) >= MAX_PATH) {
|
||||
SDL_SetError("Path too long.");
|
||||
return NULL;
|
||||
}
|
||||
SDL_wcslcpy(path, srcPath, SDL_arraysize(path));
|
||||
|
||||
worg = WIN_UTF8ToString(org);
|
||||
if (worg == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wapp = WIN_UTF8ToString(app);
|
||||
if (wapp == NULL) {
|
||||
SDL_free(worg);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
|
||||
|
||||
if ((new_wpath_len + 1) > MAX_PATH) {
|
||||
SDL_free(worg);
|
||||
SDL_free(wapp);
|
||||
SDL_SetError("Path too long.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (*worg) {
|
||||
SDL_wcslcat(path, L"\\", new_wpath_len + 1);
|
||||
SDL_wcslcat(path, worg, new_wpath_len + 1);
|
||||
SDL_free(worg);
|
||||
}
|
||||
|
||||
api_result = CreateDirectoryW(path, NULL);
|
||||
if (api_result == FALSE) {
|
||||
if (GetLastError() != ERROR_ALREADY_EXISTS) {
|
||||
SDL_free(wapp);
|
||||
WIN_SetError("Couldn't create a prefpath.");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_wcslcat(path, L"\\", new_wpath_len + 1);
|
||||
SDL_wcslcat(path, wapp, new_wpath_len + 1);
|
||||
SDL_free(wapp);
|
||||
|
||||
api_result = CreateDirectoryW(path, NULL);
|
||||
if (api_result == FALSE) {
|
||||
if (GetLastError() != ERROR_ALREADY_EXISTS) {
|
||||
WIN_SetError("Couldn't create a prefpath.");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_wcslcat(path, L"\\", new_wpath_len + 1);
|
||||
|
||||
retval = WIN_StringToUTF8(path);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -436,9 +436,6 @@ SDL_JoystickGetDevicePlayerIndex(int device_index)
|
||||
static SDL_bool
|
||||
SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
|
||||
{
|
||||
#ifdef __WINRT__
|
||||
return SDL_TRUE;
|
||||
#else
|
||||
static Uint32 zero_centered_joysticks[] = {
|
||||
MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
|
||||
MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
|
||||
@@ -461,7 +458,6 @@ SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
#endif /* __WINRT__ */
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -577,13 +577,8 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
|
||||
typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
|
||||
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
|
||||
|
||||
#ifdef __WINRT__
|
||||
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
|
||||
RoGetActivationFactory_t RoGetActivationFactoryFunc = RoGetActivationFactory;
|
||||
#else
|
||||
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
|
||||
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
|
||||
#endif
|
||||
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
|
||||
PCWSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
|
||||
HSTRING_HEADER hNamespaceStringHeader;
|
||||
|
||||
@@ -282,17 +282,9 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
|
||||
typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
|
||||
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
|
||||
|
||||
WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = NULL;
|
||||
WindowsDeleteString_t WindowsDeleteStringFunc = NULL;
|
||||
#ifdef __WINRT__
|
||||
WindowsGetStringRawBufferFunc = WindowsGetStringRawBuffer;
|
||||
WindowsDeleteStringFunc = WindowsDeleteString;
|
||||
#else
|
||||
{
|
||||
WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)WIN_LoadComBaseFunction("WindowsGetStringRawBuffer");
|
||||
WindowsDeleteStringFunc = (WindowsDeleteString_t)WIN_LoadComBaseFunction("WindowsDeleteString");
|
||||
}
|
||||
#endif /* __WINRT__ */
|
||||
WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)WIN_LoadComBaseFunction("WindowsGetStringRawBuffer");
|
||||
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)WIN_LoadComBaseFunction("WindowsDeleteString");
|
||||
|
||||
if (WindowsGetStringRawBufferFunc && WindowsDeleteStringFunc) {
|
||||
HSTRING hString;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
|
||||
@@ -484,7 +476,6 @@ WGI_JoystickInit(void)
|
||||
}
|
||||
wgi.ro_initialized = SDL_TRUE;
|
||||
|
||||
#ifndef __WINRT__
|
||||
{
|
||||
/* There seems to be a bug in Windows where a dependency of WGI can be unloaded from memory prior to WGI itself.
|
||||
* This results in Windows_Gaming_Input!GameController::~GameController() invoking an unloaded DLL and crashing.
|
||||
@@ -505,17 +496,9 @@ WGI_JoystickInit(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __WINRT__
|
||||
WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
|
||||
RoGetActivationFactoryFunc = RoGetActivationFactory;
|
||||
#else
|
||||
{
|
||||
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
|
||||
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
|
||||
}
|
||||
#endif /* __WINRT__ */
|
||||
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
|
||||
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
|
||||
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
|
||||
PCWSTR pNamespace;
|
||||
HSTRING_HEADER hNamespaceStringHeader;
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
#include <dbt.h>
|
||||
#endif
|
||||
|
||||
@@ -146,7 +146,7 @@ static GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB,
|
||||
|
||||
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
|
||||
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
static HMODULE cfgmgr32_lib_handle;
|
||||
static CM_Register_NotificationFunc CM_Register_Notification;
|
||||
static CM_Unregister_NotificationFunc CM_Unregister_Notification;
|
||||
@@ -332,11 +332,9 @@ SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex
|
||||
return (lastret != -1) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
#endif /* !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
|
||||
#endif /* !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
|
||||
|
||||
|
||||
#if !defined(__WINRT__)
|
||||
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
static SDL_DeviceNotificationData s_notification_data;
|
||||
#endif
|
||||
@@ -445,8 +443,6 @@ SDL_StopJoystickThread(void)
|
||||
s_joystickThread = NULL;
|
||||
}
|
||||
|
||||
#endif /* !defined(__WINRT__) */
|
||||
|
||||
void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
|
||||
{
|
||||
device->send_add_event = SDL_TRUE;
|
||||
@@ -479,7 +475,7 @@ WINDOWS_JoystickInit(void)
|
||||
|
||||
WINDOWS_JoystickDetect();
|
||||
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
SDL_CreateDeviceNotificationFunc();
|
||||
|
||||
s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_FALSE);
|
||||
@@ -771,7 +767,7 @@ WINDOWS_JoystickQuit(void)
|
||||
}
|
||||
SYS_Joystick = NULL;
|
||||
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
if (s_bJoystickThread) {
|
||||
SDL_StopJoystickThread();
|
||||
} else {
|
||||
|
||||
@@ -46,11 +46,7 @@ static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
|
||||
static SDL_bool
|
||||
SDL_XInputUseOldJoystickMapping()
|
||||
{
|
||||
#ifdef __WINRT__
|
||||
/* TODO: remove this __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
|
||||
/* FIXME: Why are Win8/10 different here? -flibit */
|
||||
return (NTDDI_VERSION < NTDDI_WIN10);
|
||||
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
return SDL_FALSE;
|
||||
#else
|
||||
static int s_XInputUseOldJoystickMapping = -1;
|
||||
@@ -133,7 +129,7 @@ GetXInputName(const Uint8 userid, BYTE SubType)
|
||||
static void
|
||||
GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
|
||||
{
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
|
||||
PRAWINPUTDEVICELIST devices = NULL;
|
||||
UINT i, j, device_count = 0;
|
||||
|
||||
@@ -231,7 +227,7 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
|
||||
}
|
||||
}
|
||||
SDL_free(devices);
|
||||
#endif /* !__WINRT__ */
|
||||
#endif
|
||||
|
||||
/* The device wasn't in the raw HID device list, it's probably Bluetooth */
|
||||
*pVID = 0x045e; /* Microsoft */
|
||||
|
||||
@@ -40,15 +40,7 @@ SDL_LoadObject(const char *sofile)
|
||||
return NULL;
|
||||
}
|
||||
tstr = WIN_UTF8ToString(sofile);
|
||||
#ifdef __WINRT__
|
||||
/* WinRT only publicly supports LoadPackagedLibrary() for loading .dll
|
||||
files. LoadLibrary() is a private API, and not available for apps
|
||||
(that can be published to MS' Windows Store.)
|
||||
*/
|
||||
handle = (void *) LoadPackagedLibrary(tstr, 0);
|
||||
#else
|
||||
handle = (void *) LoadLibrary(tstr);
|
||||
#endif
|
||||
SDL_free(tstr);
|
||||
|
||||
/* Generate an error message if all loads failed */
|
||||
|
||||
@@ -1,58 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
#include "../SDL_syslocale.h"
|
||||
|
||||
/*using namespace Windows::Graphics::Display;*/
|
||||
#include <wchar.h>
|
||||
|
||||
void
|
||||
SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||
{
|
||||
WCHAR wbuffer[128] = L"";
|
||||
int ret = 0;
|
||||
|
||||
/* !!! FIXME: do we not have GetUserPreferredUILanguages on WinPhone or UWP? */
|
||||
# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
ret = GetLocaleInfoEx(LOCALE_NAME_SYSTEM_DEFAULT, LOCALE_SNAME, wbuffer, SDL_arraysize(wbuffer));
|
||||
# else
|
||||
ret = GetSystemDefaultLocaleName(wbuffer, SDL_arraysize(wbuffer));
|
||||
# endif
|
||||
|
||||
if (ret > 0)
|
||||
{
|
||||
/* Need to convert LPWSTR to LPSTR, that is wide char to char. */
|
||||
int i;
|
||||
|
||||
if ( ((size_t) ret) >= (buflen - 1) ) {
|
||||
ret = (int) (buflen - 1);
|
||||
}
|
||||
for (i = 0; i < ret; i++) {
|
||||
buf[i] = (char) wbuffer[i]; /* assume this was ASCII anyhow. */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 326 B |
@@ -1,3 +0,0 @@
|
||||
#include "winres.h"
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
5000 CURSOR "SDL3-WinRTResource_BlankCursor.cur"
|
||||
@@ -1,54 +0,0 @@
|
||||
/*
|
||||
SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14
|
||||
*/
|
||||
|
||||
#include "SDL_main.h"
|
||||
#include <wrl.h>
|
||||
|
||||
/* At least one file in any SDL/WinRT app appears to require compilation
|
||||
with C++/CX, otherwise a Windows Metadata file won't get created, and
|
||||
an APPX0702 build error can appear shortly after linking.
|
||||
|
||||
The following set of preprocessor code forces this file to be compiled
|
||||
as C++/CX, which appears to cause Visual C++ 2012's build tools to
|
||||
create this .winmd file, and will help allow builds of SDL/WinRT apps
|
||||
to proceed without error.
|
||||
|
||||
If other files in an app's project enable C++/CX compilation, then it might
|
||||
be possible for SDL_winrt_main_NonXAML.cpp to be compiled without /ZW,
|
||||
for Visual C++'s build tools to create a winmd file, and for the app to
|
||||
build without APPX0702 errors. In this case, if
|
||||
SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
|
||||
the #error (to force C++/CX compilation) will be disabled.
|
||||
|
||||
Please note that /ZW can be specified on a file-by-file basis. To do this,
|
||||
right click on the file in Visual C++, click Properties, then change the
|
||||
setting through the dialog that comes up.
|
||||
*/
|
||||
#ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
|
||||
#ifndef __cplusplus_winrt
|
||||
#error SDL_winrt_main_NonXAML.cpp must be compiled with /ZW, otherwise build errors due to missing .winmd files can occur.
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Prevent MSVC++ from warning about threading models when defining our
|
||||
custom WinMain. The threading model will instead be set via a direct
|
||||
call to Windows::Foundation::Initialize (rather than via an attributed
|
||||
function).
|
||||
|
||||
To note, this warning (C4447) does not seem to come up unless this file
|
||||
is compiled with C++/CX enabled (via the /ZW compiler flag).
|
||||
*/
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4447)
|
||||
#endif
|
||||
|
||||
/* Make sure the function to initialize the Windows Runtime gets linked in. */
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "runtimeobject.lib")
|
||||
#endif
|
||||
|
||||
int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
|
||||
{
|
||||
return SDL_WinRTRunApp(SDL_main, NULL);
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../SDL_sysurl.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
int
|
||||
SDL_SYS_OpenURL(const char *url)
|
||||
{
|
||||
WCHAR *wurl = WIN_UTF8ToStringW(url);
|
||||
if (!wurl) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
auto strurl = ref new Platform::String(wurl);
|
||||
SDL_free(wurl);
|
||||
|
||||
auto uri = ref new Windows::Foundation::Uri(strurl);
|
||||
Windows::System::Launcher::LaunchUriAsync(uri);
|
||||
return 0; // oh well, we're not waiting on an async task here.
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
@@ -74,9 +74,6 @@ static SDL_GetPowerInfo_Impl implementations[] = {
|
||||
#ifdef SDL_POWER_N3DS /* handles N3DS. */
|
||||
SDL_GetPowerInfo_N3DS,
|
||||
#endif
|
||||
#ifdef SDL_POWER_WINRT /* handles WinRT */
|
||||
SDL_GetPowerInfo_WinRT,
|
||||
#endif
|
||||
#ifdef SDL_POWER_EMSCRIPTEN /* handles Emscripten */
|
||||
SDL_GetPowerInfo_Emscripten,
|
||||
#endif
|
||||
|
||||
@@ -40,7 +40,6 @@ SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
|
||||
SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
|
||||
SDL_bool SDL_GetPowerInfo_VITA(SDL_PowerState *, int *, int *);
|
||||
SDL_bool SDL_GetPowerInfo_N3DS(SDL_PowerState *, int *, int *);
|
||||
SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *);
|
||||
SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);
|
||||
|
||||
/* this one is static in SDL_power.c */
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_POWER_DISABLED
|
||||
#if SDL_POWER_WINRT
|
||||
|
||||
#include "SDL_power.h"
|
||||
|
||||
extern "C"
|
||||
SDL_bool
|
||||
SDL_GetPowerInfo_WinRT(SDL_PowerState * state, int *seconds, int *percent)
|
||||
{
|
||||
/* TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8). Implement SDL_GetPowerInfo_WinRT as appropriate. */
|
||||
/* Notes:
|
||||
- the Win32 function, GetSystemPowerStatus, is not available for use on WinRT
|
||||
- Windows Phone 8 has a 'Battery' class, which is documented as available for C++
|
||||
- More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231
|
||||
*/
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
#endif /* SDL_POWER_WINRT */
|
||||
#endif /* SDL_POWER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -27,9 +27,7 @@
|
||||
|
||||
#define COBJMACROS
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#if !defined(__WINRT__)
|
||||
#include "../../video/windows/SDL_windowswindow.h"
|
||||
#endif
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_loadso.h"
|
||||
#include "SDL_syswm.h"
|
||||
@@ -40,22 +38,6 @@
|
||||
|
||||
#include "SDL_shaders_d3d11.h"
|
||||
|
||||
#ifdef __WINRT__
|
||||
|
||||
#if NTDDI_VERSION > NTDDI_WIN8
|
||||
#include <DXGI1_3.h>
|
||||
#endif
|
||||
|
||||
#include "SDL_render_winrt.h"
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
#include <windows.ui.xaml.media.dxinterop.h>
|
||||
/* TODO, WinRT, XAML: get the ISwapChainBackgroundPanelNative from something other than a global var */
|
||||
extern ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative;
|
||||
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_APP */
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str
|
||||
@@ -187,9 +169,6 @@ typedef struct
|
||||
|
||||
static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
|
||||
static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
|
||||
#if defined(__WINRT__) && NTDDI_VERSION > NTDDI_WIN8
|
||||
static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
|
||||
#endif
|
||||
static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
|
||||
static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
|
||||
static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
|
||||
@@ -439,10 +418,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
D3D11_SAMPLER_DESC samplerDesc;
|
||||
D3D11_RASTERIZER_DESC rasterDesc;
|
||||
|
||||
#ifdef __WINRT__
|
||||
CreateDXGIFactoryFunc = CreateDXGIFactory1;
|
||||
D3D11CreateDeviceFunc = D3D11CreateDevice;
|
||||
#else
|
||||
data->hDXGIMod = SDL_LoadObject("dxgi.dll");
|
||||
if (!data->hDXGIMod) {
|
||||
result = E_FAIL;
|
||||
@@ -466,7 +441,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
result = E_FAIL;
|
||||
goto done;
|
||||
}
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
result = CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory2, (void **)&data->dxgiFactory);
|
||||
if (FAILED(result)) {
|
||||
@@ -754,13 +728,8 @@ static HRESULT
|
||||
D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
||||
{
|
||||
D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
|
||||
#ifdef __WINRT__
|
||||
IUnknown *coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer);
|
||||
const BOOL usingXAML = (coreWindow == NULL);
|
||||
#else
|
||||
IUnknown *coreWindow = NULL;
|
||||
const BOOL usingXAML = FALSE;
|
||||
#endif
|
||||
HRESULT result = S_OK;
|
||||
|
||||
/* Create a swap chain using the same adapter as the existing Direct3D device. */
|
||||
@@ -913,11 +882,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
/* The width and height of the swap chain must be based on the display's
|
||||
* non-rotated size.
|
||||
*/
|
||||
#if defined(__WINRT__)
|
||||
SDL_GetWindowSize(renderer->window, &w, &h);
|
||||
#else
|
||||
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
|
||||
#endif
|
||||
data->rotation = D3D11_GetCurrentRotation();
|
||||
/* SDL_Log("%s: windowSize={%d,%d}, orientation=%d\n", __FUNCTION__, w, h, (int)data->rotation); */
|
||||
if (D3D11_IsDisplayRotated90Degrees(data->rotation)) {
|
||||
@@ -928,7 +893,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
|
||||
if (data->swapChain) {
|
||||
/* IDXGISwapChain::ResizeBuffers is not available on Windows Phone 8. */
|
||||
#if !defined(__WINRT__) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
|
||||
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
|
||||
/* If the swap chain already exists, resize it. */
|
||||
result = IDXGISwapChain_ResizeBuffers(data->swapChain,
|
||||
0,
|
||||
@@ -1032,22 +997,6 @@ D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
|
||||
void
|
||||
D3D11_Trim(SDL_Renderer * renderer)
|
||||
{
|
||||
#ifdef __WINRT__
|
||||
#if NTDDI_VERSION > NTDDI_WIN8
|
||||
D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
|
||||
HRESULT result = S_OK;
|
||||
IDXGIDevice3 *dxgiDevice = NULL;
|
||||
|
||||
result = ID3D11Device_QueryInterface(data->d3dDevice, &SDL_IID_IDXGIDevice3, &dxgiDevice);
|
||||
if (FAILED(result)) {
|
||||
//WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice3", result);
|
||||
return;
|
||||
}
|
||||
|
||||
IDXGIDevice3_Trim(dxgiDevice);
|
||||
SAFE_RELEASE(dxgiDevice);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -1058,14 +1007,12 @@ D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
||||
}
|
||||
}
|
||||
|
||||
#if !defined(__WINRT__)
|
||||
static int
|
||||
D3D11_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
|
||||
{
|
||||
SDL_GetWindowSizeInPixels(renderer->window, w, h);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static SDL_bool
|
||||
D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
||||
@@ -2384,9 +2331,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
data->identity = MatrixIdentity();
|
||||
|
||||
renderer->WindowEvent = D3D11_WindowEvent;
|
||||
#if !defined(__WINRT__)
|
||||
renderer->GetOutputSize = D3D11_GetOutputSize;
|
||||
#endif
|
||||
renderer->SupportsBlendMode = D3D11_SupportsBlendMode;
|
||||
renderer->CreateTexture = D3D11_CreateTexture;
|
||||
renderer->UpdateTexture = D3D11_UpdateTexture;
|
||||
|
||||
@@ -1,116 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_syswm.h"
|
||||
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
|
||||
extern "C" {
|
||||
#include "../SDL_sysrender.h"
|
||||
}
|
||||
|
||||
#include <windows.ui.core.h>
|
||||
#include <windows.graphics.display.h>
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
#include <windows.ui.xaml.media.dxinterop.h>
|
||||
#endif
|
||||
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::Graphics::Display;
|
||||
|
||||
#include <DXGI.h>
|
||||
|
||||
#include "SDL_render_winrt.h"
|
||||
|
||||
|
||||
extern "C" void *
|
||||
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
SDL_Window * sdlWindow = renderer->window;
|
||||
if ( ! renderer->window ) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_SysWMinfo sdlWindowInfo;
|
||||
SDL_VERSION(&sdlWindowInfo.version);
|
||||
if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!sdlWindowInfo.info.winrt.window) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
|
||||
if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
IUnknown *coreWindowAsIUnknown = NULL;
|
||||
coreWindow->QueryInterface(&coreWindowAsIUnknown);
|
||||
coreWindow->Release();
|
||||
|
||||
return coreWindowAsIUnknown;
|
||||
}
|
||||
|
||||
extern "C" DXGI_MODE_ROTATION
|
||||
D3D11_GetCurrentRotation()
|
||||
{
|
||||
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
|
||||
|
||||
switch (currentOrientation) {
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
/* Windows Phone rotations */
|
||||
case DisplayOrientations::Landscape:
|
||||
return DXGI_MODE_ROTATION_ROTATE90;
|
||||
case DisplayOrientations::Portrait:
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE270;
|
||||
case DisplayOrientations::PortraitFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE180;
|
||||
#else
|
||||
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
|
||||
case DisplayOrientations::Landscape:
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
case DisplayOrientations::Portrait:
|
||||
return DXGI_MODE_ROTATION_ROTATE270;
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE180;
|
||||
case DisplayOrientations::PortraitFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE90;
|
||||
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
|
||||
}
|
||||
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
}
|
||||
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_render.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void * D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer);
|
||||
DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -2152,14 +2152,6 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
goto error;
|
||||
}
|
||||
|
||||
#if __WINRT__
|
||||
/* DLudwig, 2013-11-29: ANGLE for WinRT doesn't seem to work unless VSync
|
||||
* is turned on. Not doing so will freeze the screen's contents to that
|
||||
* of the first drawn frame.
|
||||
*/
|
||||
flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
#endif
|
||||
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
} else {
|
||||
|
||||
@@ -32,10 +32,6 @@ extern "C" {
|
||||
#include <thread>
|
||||
#include <system_error>
|
||||
|
||||
#ifdef __WINRT__
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
static void
|
||||
RunThread(void *args)
|
||||
{
|
||||
@@ -71,9 +67,6 @@ extern "C"
|
||||
SDL_threadID
|
||||
SDL_ThreadID(void)
|
||||
{
|
||||
#ifdef __WINRT__
|
||||
return GetCurrentThreadId();
|
||||
#else
|
||||
// HACK: Mimick a thread ID, if one isn't otherwise available.
|
||||
static thread_local SDL_threadID current_thread_id = 0;
|
||||
static SDL_threadID next_thread_id = 1;
|
||||
@@ -86,37 +79,13 @@ SDL_ThreadID(void)
|
||||
}
|
||||
|
||||
return current_thread_id;
|
||||
#endif
|
||||
}
|
||||
|
||||
extern "C"
|
||||
int
|
||||
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
|
||||
{
|
||||
#ifdef __WINRT__
|
||||
int value;
|
||||
|
||||
if (priority == SDL_THREAD_PRIORITY_LOW) {
|
||||
value = THREAD_PRIORITY_LOWEST;
|
||||
}
|
||||
else if (priority == SDL_THREAD_PRIORITY_HIGH) {
|
||||
value = THREAD_PRIORITY_HIGHEST;
|
||||
}
|
||||
else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
|
||||
// FIXME: WinRT does not support TIME_CRITICAL! -flibit
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "TIME_CRITICAL unsupported, falling back to HIGHEST");
|
||||
value = THREAD_PRIORITY_HIGHEST;
|
||||
}
|
||||
else {
|
||||
value = THREAD_PRIORITY_NORMAL;
|
||||
}
|
||||
if (!SetThreadPriority(GetCurrentThread(), value)) {
|
||||
return WIN_SetError("SetThreadPriority()");
|
||||
}
|
||||
return 0;
|
||||
#else
|
||||
return SDL_Unsupported();
|
||||
#endif
|
||||
}
|
||||
|
||||
extern "C"
|
||||
|
||||
@@ -58,12 +58,6 @@ typedef struct CONDITION_VARIABLE {
|
||||
} CONDITION_VARIABLE, *PCONDITION_VARIABLE;
|
||||
#endif
|
||||
|
||||
#if __WINRT__
|
||||
#define pWakeConditionVariable WakeConditionVariable
|
||||
#define pWakeAllConditionVariable WakeAllConditionVariable
|
||||
#define pSleepConditionVariableSRW SleepConditionVariableSRW
|
||||
#define pSleepConditionVariableCS SleepConditionVariableCS
|
||||
#else
|
||||
typedef VOID(WINAPI *pfnWakeConditionVariable)(PCONDITION_VARIABLE);
|
||||
typedef VOID(WINAPI *pfnWakeAllConditionVariable)(PCONDITION_VARIABLE);
|
||||
typedef BOOL(WINAPI *pfnSleepConditionVariableSRW)(PCONDITION_VARIABLE, PSRWLOCK, DWORD, ULONG);
|
||||
@@ -73,7 +67,6 @@ static pfnWakeConditionVariable pWakeConditionVariable = NULL;
|
||||
static pfnWakeAllConditionVariable pWakeAllConditionVariable = NULL;
|
||||
static pfnSleepConditionVariableSRW pSleepConditionVariableSRW = NULL;
|
||||
static pfnSleepConditionVariableCS pSleepConditionVariableCS = NULL;
|
||||
#endif
|
||||
|
||||
typedef struct SDL_cond_cv
|
||||
{
|
||||
@@ -242,10 +235,6 @@ SDL_CreateCond(void)
|
||||
SDL_assert(SDL_mutex_impl_active.Type != SDL_MUTEX_INVALID);
|
||||
}
|
||||
|
||||
#if __WINRT__
|
||||
/* Link statically on this platform */
|
||||
impl = &SDL_cond_impl_cv;
|
||||
#else
|
||||
{
|
||||
HMODULE kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
|
||||
if (kernel32) {
|
||||
@@ -259,7 +248,6 @@ SDL_CreateCond(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_copyp(&SDL_cond_impl_active, impl);
|
||||
}
|
||||
|
||||
@@ -44,19 +44,12 @@ SDL_mutex_impl_t SDL_mutex_impl_active = {0};
|
||||
* Implementation based on Slim Reader/Writer (SRW) Locks for Win 7 and newer.
|
||||
*/
|
||||
|
||||
#if __WINRT__
|
||||
/* Functions are guaranteed to be available */
|
||||
#define pReleaseSRWLockExclusive ReleaseSRWLockExclusive
|
||||
#define pAcquireSRWLockExclusive AcquireSRWLockExclusive
|
||||
#define pTryAcquireSRWLockExclusive TryAcquireSRWLockExclusive
|
||||
#else
|
||||
typedef VOID(WINAPI *pfnReleaseSRWLockExclusive)(PSRWLOCK);
|
||||
typedef VOID(WINAPI *pfnAcquireSRWLockExclusive)(PSRWLOCK);
|
||||
typedef BOOLEAN(WINAPI *pfnTryAcquireSRWLockExclusive)(PSRWLOCK);
|
||||
static pfnReleaseSRWLockExclusive pReleaseSRWLockExclusive = NULL;
|
||||
static pfnAcquireSRWLockExclusive pAcquireSRWLockExclusive = NULL;
|
||||
static pfnTryAcquireSRWLockExclusive pTryAcquireSRWLockExclusive = NULL;
|
||||
#endif
|
||||
|
||||
static SDL_mutex *
|
||||
SDL_CreateMutex_srw(void)
|
||||
@@ -180,11 +173,7 @@ SDL_CreateMutex_cs(void)
|
||||
if (mutex) {
|
||||
/* Initialize */
|
||||
/* On SMP systems, a non-zero spin count generally helps performance */
|
||||
#if __WINRT__
|
||||
InitializeCriticalSectionEx(&mutex->cs, 2000, 0);
|
||||
#else
|
||||
InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
|
||||
#endif
|
||||
} else {
|
||||
SDL_OutOfMemory();
|
||||
}
|
||||
@@ -267,10 +256,6 @@ SDL_CreateMutex(void)
|
||||
const SDL_mutex_impl_t * impl = &SDL_mutex_impl_cs;
|
||||
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, SDL_FALSE)) {
|
||||
#if __WINRT__
|
||||
/* Link statically on this platform */
|
||||
impl = &SDL_mutex_impl_srw;
|
||||
#else
|
||||
/* Try faster implementation for Windows 7 and newer */
|
||||
HMODULE kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
|
||||
if (kernel32) {
|
||||
@@ -283,7 +268,6 @@ SDL_CreateMutex(void)
|
||||
impl = &SDL_mutex_impl_srw;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Copy instead of using pointer to save one level of indirection */
|
||||
|
||||
@@ -76,17 +76,11 @@ static SDL_sem_impl_t SDL_sem_impl_active = {0};
|
||||
#endif
|
||||
|
||||
#if !SDL_WINAPI_FAMILY_PHONE
|
||||
#if __WINRT__
|
||||
/* Functions are guaranteed to be available */
|
||||
#define pWaitOnAddress WaitOnAddress
|
||||
#define pWakeByAddressSingle WakeByAddressSingle
|
||||
#else
|
||||
typedef BOOL(WINAPI *pfnWaitOnAddress)(volatile VOID*, PVOID, SIZE_T, DWORD);
|
||||
typedef VOID(WINAPI *pfnWakeByAddressSingle)(PVOID);
|
||||
|
||||
static pfnWaitOnAddress pWaitOnAddress = NULL;
|
||||
static pfnWakeByAddressSingle pWakeByAddressSingle = NULL;
|
||||
#endif
|
||||
|
||||
typedef struct SDL_semaphore_atom
|
||||
{
|
||||
@@ -274,11 +268,7 @@ SDL_CreateSemaphore_kern(Uint32 initial_value)
|
||||
sem = (SDL_sem_kern *) SDL_malloc(sizeof(*sem));
|
||||
if (sem) {
|
||||
/* Create the semaphore, with max value 32K */
|
||||
#if __WINRT__
|
||||
sem->id = CreateSemaphoreEx(NULL, initial_value, 32 * 1024, NULL, 0, SEMAPHORE_ALL_ACCESS);
|
||||
#else
|
||||
sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
|
||||
#endif
|
||||
sem->count = initial_value;
|
||||
if (!sem->id) {
|
||||
SDL_SetError("Couldn't create semaphore");
|
||||
@@ -405,10 +395,6 @@ SDL_CreateSemaphore(Uint32 initial_value)
|
||||
|
||||
#if !SDL_WINAPI_FAMILY_PHONE
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL, SDL_FALSE)) {
|
||||
#if __WINRT__
|
||||
/* Link statically on this platform */
|
||||
impl = &SDL_sem_impl_atom;
|
||||
#else
|
||||
/* We already statically link to features from this Api
|
||||
* Set (e.g. WaitForSingleObject). Dynamically loading
|
||||
* API Sets is not explicitly documented but according to
|
||||
@@ -425,7 +411,6 @@ SDL_CreateSemaphore(Uint32 initial_value)
|
||||
impl = &SDL_sem_impl_atom;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
pfnSDL_CurrentEndThread pfnEndThread)
|
||||
{
|
||||
#elif defined(__CYGWIN__) || defined(__WINRT__)
|
||||
#elif defined(__CYGWIN__)
|
||||
int
|
||||
SDL_SYS_CreateThread(SDL_Thread * thread)
|
||||
{
|
||||
@@ -141,7 +141,6 @@ void
|
||||
SDL_SYS_SetupThread(const char *name)
|
||||
{
|
||||
if (name != NULL) {
|
||||
#ifndef __WINRT__ /* !!! FIXME: There's no LoadLibrary() in WinRT; don't know if SetThreadDescription is available there at all at the moment. */
|
||||
static pfnSetThreadDescription pSetThreadDescription = NULL;
|
||||
static HMODULE kernel32 = 0;
|
||||
|
||||
@@ -159,7 +158,6 @@ SDL_SYS_SetupThread(const char *name)
|
||||
SDL_free(strw);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Presumably some version of Visual Studio will understand SetThreadDescription(),
|
||||
but we still need to deal with older OSes and debuggers. Set it with the arcane
|
||||
|
||||
@@ -28,18 +28,6 @@
|
||||
#include "SDL_thread.h"
|
||||
#include "../SDL_thread_c.h"
|
||||
|
||||
#if WINAPI_FAMILY_WINRT
|
||||
#include <fibersapi.h>
|
||||
|
||||
#ifndef TLS_OUT_OF_INDEXES
|
||||
#define TLS_OUT_OF_INDEXES FLS_OUT_OF_INDEXES
|
||||
#endif
|
||||
|
||||
#define TlsAlloc() FlsAlloc(NULL)
|
||||
#define TlsSetValue FlsSetValue
|
||||
#define TlsGetValue FlsGetValue
|
||||
#endif
|
||||
|
||||
static DWORD thread_local_storage = TLS_OUT_OF_INDEXES;
|
||||
static SDL_bool generic_local_storage = SDL_FALSE;
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ static LARGE_INTEGER ticks_per_second;
|
||||
static void
|
||||
SDL_SetSystemTimerResolution(const UINT uPeriod)
|
||||
{
|
||||
#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
|
||||
static UINT timer_period = 0;
|
||||
|
||||
if (uPeriod != timer_period) {
|
||||
@@ -146,31 +146,11 @@ SDL_GetPerformanceFrequency(void)
|
||||
void
|
||||
SDL_Delay(Uint32 ms)
|
||||
{
|
||||
/* Sleep() is not publicly available to apps in early versions of WinRT.
|
||||
*
|
||||
* Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and
|
||||
* Windows Phone 8.1.
|
||||
*
|
||||
* Use the compiler version to determine availability.
|
||||
*
|
||||
* NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3.
|
||||
* NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and
|
||||
* Windows Phone 8.0, uses the Visual C++ 2012 compiler to build
|
||||
* apps and libraries.
|
||||
*/
|
||||
#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
|
||||
static HANDLE mutex = 0;
|
||||
if (!mutex) {
|
||||
mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
|
||||
}
|
||||
WaitForSingleObjectEx(mutex, ms, FALSE);
|
||||
#else
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
Sleep(ms);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_WINDOWS */
|
||||
|
||||
+4
-6
@@ -22,7 +22,7 @@
|
||||
|
||||
#if SDL_VIDEO_OPENGL_EGL
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
|
||||
#if SDL_VIDEO_DRIVER_WINDOWS
|
||||
#include "../core/windows/SDL_windows.h"
|
||||
#endif
|
||||
#if SDL_VIDEO_DRIVER_ANDROID
|
||||
@@ -73,7 +73,7 @@
|
||||
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
|
||||
#define DEFAULT_OGL_ES "libGLESv1_CM.so"
|
||||
|
||||
#elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
|
||||
#elif SDL_VIDEO_DRIVER_WINDOWS
|
||||
/* EGL AND OpenGL ES support via ANGLE */
|
||||
#define DEFAULT_EGL "libEGL.dll"
|
||||
#define DEFAULT_OGL_ES2 "libGLESv2.dll"
|
||||
@@ -297,14 +297,14 @@ SDL_EGL_LoadLibraryInternal(_THIS, const char *egl_path)
|
||||
{
|
||||
void *egl_dll_handle = NULL, *opengl_dll_handle = NULL;
|
||||
const char *path = NULL;
|
||||
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
|
||||
#if SDL_VIDEO_DRIVER_WINDOWS
|
||||
const char *d3dcompiler;
|
||||
#endif
|
||||
#if SDL_VIDEO_DRIVER_RPI
|
||||
SDL_bool vc4 = (0 == access("/sys/module/vc4/", F_OK));
|
||||
#endif
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
|
||||
#if SDL_VIDEO_DRIVER_WINDOWS
|
||||
d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
|
||||
if (d3dcompiler) {
|
||||
if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
|
||||
@@ -510,7 +510,6 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
|
||||
|
||||
_this->egl_data->egl_display = EGL_NO_DISPLAY;
|
||||
|
||||
#if !defined(__WINRT__)
|
||||
#if !defined(SDL_VIDEO_DRIVER_VITA)
|
||||
if (platform) {
|
||||
/* EGL 1.5 allows querying for client version with EGL_NO_DISPLAY
|
||||
@@ -552,7 +551,6 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
|
||||
*_this->gl_config.driver_path = '\0';
|
||||
return SDL_SetError("Could not initialize EGL");
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Get the EGL version with a valid egl_display, for EGL <= 1.4 */
|
||||
SDL_EGL_GetVersion(_this);
|
||||
|
||||
@@ -352,7 +352,7 @@ scale_mat(const Uint32 *src, int src_w, int src_h, int src_pitch,
|
||||
# define CAST_uint32x2_t (uint32x2_t)
|
||||
#endif
|
||||
|
||||
#if defined(__WINRT__) || defined(_MSC_VER)
|
||||
#if defined(_MSC_VER)
|
||||
# if defined(HAVE_NEON_INTRINSICS)
|
||||
# undef CAST_uint8x8_t
|
||||
# undef CAST_uint32x2_t
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user