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Cocoa metal layers need their size updated before renderer updates
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Also refactored event watch code so it can be shared between internal window event dispatch and public event watchers. Fixes https://github.com/libsdl-org/SDL/issues/12376
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@@ -442,6 +442,7 @@
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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@@ -676,6 +677,7 @@
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<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
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<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
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<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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<ClCompile Include="..\..\src\events\SDL_keymap.c" />
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<ClCompile Include="..\..\src\events\SDL_mouse.c" />
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@@ -39,6 +39,7 @@
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<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
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<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
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<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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<ClCompile Include="..\..\src\events\SDL_keymap.c" />
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<ClCompile Include="..\..\src\events\SDL_mouse.c" />
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@@ -333,6 +334,7 @@
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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