Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2026-03-07 16:20:37 +00:00
parent 12a435e11d
commit d0a7290689
2 changed files with 9 additions and 8 deletions
+7 -6
View File
@@ -664,13 +664,14 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
/** /**
* Callback from the application to let the suspend continue. * Callback from the application to let the suspend continue.
* *
* This should be called in response to an `SDL_EVENT_DID_ENTER_BACKGROUND` event, * This should be called in response to an `SDL_EVENT_DID_ENTER_BACKGROUND`
* which can be detected via event watch. However, do NOT call this function * event, which can be detected via event watch. However, do NOT call this
* directly from within an event watch callback. Instead, wait until the app has * function directly from within an event watch callback. Instead, wait until
* suppressed all rendering operations, then call this from the application * the app has suppressed all rendering operations, then call this from the
* render thread. * application render thread.
* *
* When using SDL_Render, this should be called after calling SDL_GDKSuspendRenderer. * When using SDL_Render, this should be called after calling
* SDL_GDKSuspendRenderer.
* *
* When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU. * When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU.
* *
+2 -2
View File
@@ -3093,7 +3093,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *s
* *
* This function MUST be called on the application's render thread. * This function MUST be called on the application's render thread.
* *
* \param renderer the renderer which should suspend operation * \param renderer the renderer which should suspend operation.
* *
* \since This function is available since SDL 3.6.0. * \since This function is available since SDL 3.6.0.
* *
@@ -3110,7 +3110,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendRenderer(SDL_Renderer *renderer);
* *
* This function MUST be called on the application's render thread. * This function MUST be called on the application's render thread.
* *
* \param renderer the renderer which should resume operation * \param renderer the renderer which should resume operation.
* *
* \since This function is available since SDL 3.6.0. * \since This function is available since SDL 3.6.0.
* *