Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-09-27 07:30:57 +00:00
parent be401dd1e3
commit c7442b04f0
+45 -25
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@@ -877,11 +877,11 @@ typedef enum SDL_GPUSamplerAddressMode
* - VSYNC: Waits for vblank before presenting. No tearing is possible. If * - VSYNC: Waits for vblank before presenting. No tearing is possible. If
* there is a pending image to present, the new image is enqueued for * there is a pending image to present, the new image is enqueued for
* presentation. Disallows tearing at the cost of visual latency. When using * presentation. Disallows tearing at the cost of visual latency. When using
* this present mode, AcquireGPUSwapchainTexture will block if too many frames * this present mode, AcquireGPUSwapchainTexture will block if too many
* are in flight. * frames are in flight.
* - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may
* occur. When using this mode, AcquireGPUSwapchainTexture will return NULL if * occur. When using this mode, AcquireGPUSwapchainTexture will return NULL
* too many frames are in flight. * if too many frames are in flight.
* - MAILBOX: Waits for vblank before presenting. No tearing is possible. If * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If
* there is a pending image to present, the pending image is replaced by the * there is a pending image to present, the pending image is replaced by the
* new image. Similar to VSYNC, but with reduced visual latency. When using * new image. Similar to VSYNC, but with reduced visual latency. When using
@@ -1732,7 +1732,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties(
* \param debug_mode enable debug mode properties and validations. * \param debug_mode enable debug mode properties and validations.
* \param name the preferred GPU driver, or NULL to let SDL pick the optimal * \param name the preferred GPU driver, or NULL to let SDL pick the optimal
* driver. * driver.
* \returns a GPU context on success or NULL on failure; call SDL_GetError() for more information. * \returns a GPU context on success or NULL on failure; call SDL_GetError()
* for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -1779,7 +1780,8 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
* use for all vertex semantics, default is "TEXCOORD". * use for all vertex semantics, default is "TEXCOORD".
* *
* \param props the properties to use. * \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError() for more information. * \returns a GPU context on success or NULL on failure; call SDL_GetError()
* for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -1905,7 +1907,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* \param device a GPU Context. * \param device a GPU Context.
* \param createinfo a struct describing the state of the compute pipeline to * \param createinfo a struct describing the state of the compute pipeline to
* create. * create.
* \returns a compute pipeline object on success, or NULL on failure; call SDL_GetError() for more information. * \returns a compute pipeline object on success, or NULL on failure; call
* SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -1922,7 +1925,8 @@ extern SDL_DECLSPEC SDL_GPUComputePipeline *SDLCALL SDL_CreateGPUComputePipeline
* \param device a GPU Context. * \param device a GPU Context.
* \param createinfo a struct describing the state of the graphics pipeline to * \param createinfo a struct describing the state of the graphics pipeline to
* create. * create.
* \returns a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more information. * \returns a graphics pipeline object on success, or NULL on failure; call
* SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -1940,7 +1944,8 @@ extern SDL_DECLSPEC SDL_GPUGraphicsPipeline *SDLCALL SDL_CreateGPUGraphicsPipeli
* *
* \param device a GPU Context. * \param device a GPU Context.
* \param createinfo a struct describing the state of the sampler to create. * \param createinfo a struct describing the state of the sampler to create.
* \returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information. * \returns a sampler object on success, or NULL on failure; call
* SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -2009,7 +2014,8 @@ extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler(
* *
* \param device a GPU Context. * \param device a GPU Context.
* \param createinfo a struct describing the state of the shader to create. * \param createinfo a struct describing the state of the shader to create.
* \returns a shader object on success, or NULL on failure; call SDL_GetError() for more information. * \returns a shader object on success, or NULL on failure; call
* SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -2035,7 +2041,8 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
* *
* \param device a GPU Context. * \param device a GPU Context.
* \param createinfo a struct describing the state of the texture to create. * \param createinfo a struct describing the state of the texture to create.
* \returns a texture object on success, or NULL on failure; call SDL_GetError() for more information. * \returns a texture object on success, or NULL on failure; call
* SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -2065,7 +2072,8 @@ extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
* *
* \param device a GPU Context. * \param device a GPU Context.
* \param createinfo a struct describing the state of the buffer to create. * \param createinfo a struct describing the state of the buffer to create.
* \returns a buffer object on success, or NULL on failure; call SDL_GetError() for more information. * \returns a buffer object on success, or NULL on failure; call
* SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -2094,7 +2102,8 @@ extern SDL_DECLSPEC SDL_GPUBuffer *SDLCALL SDL_CreateGPUBuffer(
* \param device a GPU Context. * \param device a GPU Context.
* \param createinfo a struct describing the state of the transfer buffer to * \param createinfo a struct describing the state of the transfer buffer to
* create. * create.
* \returns a transfer buffer on success, or NULL on failure; call SDL_GetError() for more information. * \returns a transfer buffer on success, or NULL on failure; call
* SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -2302,7 +2311,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline(
* acquired on. * acquired on.
* *
* \param device a GPU context. * \param device a GPU context.
* \returns a command buffer, or NULL on failure; call SDL_GetError() for more information. * \returns a command buffer, or NULL on failure; call SDL_GetError() for more
* information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -2968,7 +2978,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass(
* \param device a GPU context. * \param device a GPU context.
* \param transfer_buffer a transfer buffer. * \param transfer_buffer a transfer buffer.
* \param cycle if true, cycles the transfer buffer if it is already bound. * \param cycle if true, cycles the transfer buffer if it is already bound.
* \returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError() for more information. * \returns the address of the mapped transfer buffer memory, or NULL on
* failure; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
*/ */
@@ -3227,7 +3238,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode(
* *
* \param device a GPU context. * \param device a GPU context.
* \param window an SDL_Window. * \param window an SDL_Window.
* \returns true on success, or false on failure; call SDL_GetError() for more information. * \returns true on success, or false on failure; call SDL_GetError() for more
* information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -3284,6 +3296,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters(
/** /**
* Obtains the texture format of the swapchain for the given window. * Obtains the texture format of the swapchain for the given window.
*
* Note that this format can change if the swapchain parameters change. * Note that this format can change if the swapchain parameters change.
* *
* \param device a GPU context. * \param device a GPU context.
@@ -3302,14 +3315,17 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
* When a swapchain texture is acquired on a command buffer, it will * When a swapchain texture is acquired on a command buffer, it will
* automatically be submitted for presentation when the command buffer is * automatically be submitted for presentation when the command buffer is
* submitted. The swapchain texture should only be referenced by the command * submitted. The swapchain texture should only be referenced by the command
* buffer used to acquire it. The swapchain texture handle can be NULL under certain conditions. This * buffer used to acquire it. The swapchain texture handle can be NULL under
* is not necessarily an error. If this function returns false then there is an error. This texture is managed by the implementation * certain conditions. This is not necessarily an error. If this function
* and must not be freed by the user. The texture dimensions will be the height and width of the claimed window. You MUST NOT call this function from any * returns false then there is an error. This texture is managed by the
* thread other than the one that created the window. * implementation and must not be freed by the user. The texture dimensions
* will be the height and width of the claimed window. You MUST NOT call this
* function from any thread other than the one that created the window.
* *
* \param command_buffer a command buffer. * \param command_buffer a command buffer.
* \param window a window that has been claimed. * \param window a window that has been claimed.
* \param swapchainTexture a pointer filled in with a swapchain texture handle * \param swapchainTexture a pointer filled in with a swapchain texture
* handle.
* \returns true on success, false on error. * \returns true on success, false on error.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
@@ -3334,7 +3350,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture(
* command in a subsequent submission begins executing. * command in a subsequent submission begins executing.
* *
* \param command_buffer a command buffer. * \param command_buffer a command buffer.
* \returns true on success, false on failure; call SDL_GetError() for more information. * \returns true on success, false on failure; call SDL_GetError() for more
* information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -3358,7 +3375,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer(
* command in a subsequent submission begins executing. * command in a subsequent submission begins executing.
* *
* \param command_buffer a command buffer. * \param command_buffer a command buffer.
* \returns a fence associated with the command buffer, or NULL on failure; call SDL_GetError() for more information. * \returns a fence associated with the command buffer, or NULL on failure;
* call SDL_GetError() for more information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -3374,7 +3392,8 @@ extern SDL_DECLSPEC SDL_GPUFence *SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFe
* Blocks the thread until the GPU is completely idle. * Blocks the thread until the GPU is completely idle.
* *
* \param device a GPU context. * \param device a GPU context.
* \returns true on success, false on failure; call SDL_GetError() for more information. * \returns true on success, false on failure; call SDL_GetError() for more
* information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
@@ -3391,7 +3410,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUIdle(
* fences to be signaled. * fences to be signaled.
* \param fences an array of fences to wait on. * \param fences an array of fences to wait on.
* \param num_fences the number of fences in the fences array. * \param num_fences the number of fences in the fences array.
* \returns true on success, false on failure; call SDL_GetError() for more information. * \returns true on success, false on failure; call SDL_GetError() for more
* information.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *