mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-21 04:35:23 +08:00
Added initial support for Wii controllers (thanks @tellowkrinkle!)
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@@ -89,7 +89,7 @@ SRCS+= SDL_systimer.c
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SRCS+= SDL_sysloadso.c
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SRCS+= SDL_sysfilesystem.c
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SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
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SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
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SRCS+= SDL_dummysensor.c
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@@ -65,7 +65,7 @@ SRCS+= SDL_systimer.c
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SRCS+= SDL_sysloadso.c
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SRCS+= SDL_sysfilesystem.c
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SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
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SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
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SRCS+= SDL_dummysensor.c
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@@ -602,6 +602,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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@@ -1084,6 +1084,9 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@@ -493,6 +493,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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@@ -1077,6 +1077,9 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@@ -854,6 +854,17 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
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*
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879
src/joystick/hidapi/SDL_hidapi_wii.c
Normal file
879
src/joystick/hidapi/SDL_hidapi_wii.c
Normal file
File diff suppressed because it is too large
Load Diff
@@ -75,6 +75,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
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&SDL_HIDAPI_DriverJoyCons,
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&SDL_HIDAPI_DriverSwitch,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_WII
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&SDL_HIDAPI_DriverWii,
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#endif
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#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
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&SDL_HIDAPI_DriverXbox360,
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&SDL_HIDAPI_DriverXbox360W,
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@@ -39,6 +39,7 @@
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#define SDL_JOYSTICK_HIDAPI_PS5
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#define SDL_JOYSTICK_HIDAPI_STADIA
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_WII
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#define SDL_JOYSTICK_HIDAPI_XBOX360
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#define SDL_JOYSTICK_HIDAPI_XBOXONE
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#define SDL_JOYSTICK_HIDAPI_SHIELD
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@@ -133,6 +134,7 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverWii;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
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@@ -56,6 +56,8 @@
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#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR 0x2008 /* Used by joycond */
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#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT 0x2007
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#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
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#define USB_PRODUCT_NINTENDO_WII_PRO 0x0330
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#define USB_PRODUCT_NINTENDO_WII_REMOTE 0x0306
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#define USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER 0x7214
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#define USB_PRODUCT_RAZER_PANTHERA 0x0401
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#define USB_PRODUCT_RAZER_PANTHERA_EVO 0x1008
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