mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-19 01:58:13 +08:00
Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam()) Update prototype to forward errors to generic layer, for the functions: MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes. Check invalid parameter in SDL_SetTextInputRect() generic layer.
This commit is contained in:
@@ -851,10 +851,12 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
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* \param len the length of the audio buffer in bytes
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* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
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* for full audio volume
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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extern DECLSPEC int SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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const Uint8 * src,
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SDL_AudioFormat format,
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Uint32 len, int volume);
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@@ -377,10 +377,12 @@ extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsi
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* Close a HID device.
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
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extern DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev);
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/**
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* Get The Manufacturer String from a HID device.
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@@ -493,10 +493,12 @@ extern DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick);
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* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
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* \param player_index Player index to assign to this joystick, or -1 to clear
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* the player index and turn off player LEDs.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
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extern DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
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/**
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* Get the implementation-dependent GUID for the joystick.
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@@ -966,12 +968,14 @@ extern DECLSPEC int SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const
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* Close a joystick previously opened with SDL_OpenJoystick().
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*
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* \param joystick The joystick device to close
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenJoystick
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*/
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extern DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
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extern DECLSPEC int SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
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/**
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* Get the battery level of a joystick as SDL_JoystickPowerLevel.
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@@ -310,12 +310,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
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*
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* \param rect the SDL_Rect structure representing the rectangle to receive
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* text (ignored if NULL)
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartTextInput
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*/
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extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
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extern DECLSPEC int SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
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/**
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* Check whether the platform has screen keyboard support.
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@@ -364,13 +364,15 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
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* this is desired for any reason.
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*
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* \param cursor a cursor to make active
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateCursor
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* \sa SDL_GetCursor
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*/
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extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
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extern DECLSPEC int SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
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/**
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* Get the active cursor.
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@@ -416,12 +416,14 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(Uint32 pixel_for
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* Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
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*
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* \param format the SDL_PixelFormat structure to free
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreatePixelFormat
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
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extern DECLSPEC int SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
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/**
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* Create a palette structure with the specified number of color entries.
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@@ -478,12 +480,14 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
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* Free a palette created with SDL_CreatePalette().
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*
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* \param palette the SDL_Palette structure to be freed
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreatePalette
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
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extern DECLSPEC int SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
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/**
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* Map an RGB triple to an opaque pixel value for a given pixel format.
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@@ -172,10 +172,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersection(const SDL_Rect * A,
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* \param B an SDL_Rect structure representing the second rectangle
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* \param result an SDL_Rect structure filled in with the union of rectangles
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* `A` and `B`
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
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extern DECLSPEC int SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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@@ -311,10 +313,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *
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* \param B an SDL_FRect structure representing the second rectangle
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* \param result an SDL_FRect structure filled in with the union of rectangles
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* `A` and `B`
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
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extern DECLSPEC int SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
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const SDL_FRect * B,
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SDL_FRect * result);
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@@ -783,11 +783,14 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
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*
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* \param texture a texture locked by SDL_LockTexture()
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*
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockTexture
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
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extern DECLSPEC int SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
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/**
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* Set a texture as the current rendering target.
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@@ -1408,6 +1411,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer,
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* pixel.
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*
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* \param renderer the rendering context
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety You may only call this function on the main thread.
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*
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@@ -1425,7 +1430,7 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer,
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* \sa SDL_SetRenderDrawBlendMode
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* \sa SDL_SetRenderDrawColor
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*/
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extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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extern DECLSPEC int SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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/**
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* Destroy the specified texture.
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@@ -1434,13 +1439,15 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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* to "Invalid texture".
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*
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* \param texture the texture to destroy
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateTexture
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* \sa SDL_CreateTextureFromSurface
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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extern DECLSPEC int SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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/**
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* Destroy the rendering context for a window and free associated textures.
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@@ -1449,12 +1456,14 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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* the SDL error message to "Invalid renderer". See SDL_GetError().
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*
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* \param renderer the rendering context
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRenderer
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
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extern DECLSPEC int SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
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/**
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* Force the rendering context to flush any pending commands to the underlying
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@@ -821,12 +821,14 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *
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* `SDL_WINDOWPOS_UNDEFINED`
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* \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
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* `SDL_WINDOWPOS_UNDEFINED`
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowPosition
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
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extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
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/**
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* Get the position of a window, in screen coordinates.
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@@ -837,12 +839,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, in
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* \param window the window to query
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* \param x a pointer filled in with the x position of the window, may be NULL
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* \param y a pointer filled in with the y position of the window, may be NULL
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetWindowPosition
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
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extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
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/**
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* Set the size of a window's client area, in screen coordinates.
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@@ -880,6 +884,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
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* \param window the window to query the width and height from
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* \param w a pointer filled in with the width of the window, may be NULL
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* \param h a pointer filled in with the height of the window, may be NULL
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -887,7 +893,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
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* \sa SDL_GetWindowSizeInPixels
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* \sa SDL_SetWindowSize
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
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extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
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/**
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* Get the size of a window's borders (decorations) around the client area, in
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@@ -934,13 +940,15 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *to
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* \param w a pointer to variable for storing the width in pixels, may be NULL
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* \param h a pointer to variable for storing the height in pixels, may be
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* NULL
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateWindow
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* \sa SDL_GetWindowSize
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
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extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
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/**
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* Set the minimum size of a window's client area, in screen coordinates.
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@@ -966,13 +974,15 @@ extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min
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* NULL
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* \param h a pointer filled in with the minimum height of the window, may be
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* NULL
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowMaximumSize
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* \sa SDL_SetWindowMinimumSize
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
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extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
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/**
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* Set the maximum size of a window's client area, in screen coordinates.
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@@ -998,13 +1008,15 @@ extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max
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* NULL
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* \param h a pointer filled in with the maximum height of the window, may be
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* NULL
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowMinimumSize
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* \sa SDL_SetWindowMaximumSize
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
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extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
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/**
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* Set the border state of a window.
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@@ -1017,12 +1029,14 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w
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*
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* \param window the window of which to change the border state
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* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowFlags
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
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extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
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/**
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* Set the user-resizable state of a window.
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@@ -1035,12 +1049,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool
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*
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* \param window the window of which to change the resizable state
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* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
|
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowFlags
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
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extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
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/**
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* Set the window to always be above the others.
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@@ -1051,80 +1067,94 @@ extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool
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* \param window The window of which to change the always on top state
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* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
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* disable
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
|
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowFlags
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
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extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
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/**
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* Show a window.
|
||||
*
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* \param window the window to show
|
||||
* \returns 0 on success or a negative error code on failure; call
|
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* SDL_GetError() for more information.
|
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*
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||||
* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HideWindow
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* \sa SDL_RaiseWindow
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*/
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extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window *window);
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extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
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/**
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* Hide a window.
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||||
*
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* \param window the window to hide
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||||
* \returns 0 on success or a negative error code on failure; call
|
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* SDL_GetError() for more information.
|
||||
*
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* \since This function is available since SDL 3.0.0.
|
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*
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* \sa SDL_ShowWindow
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||||
*/
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extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window *window);
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extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
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/**
|
||||
* Raise a window above other windows and set the input focus.
|
||||
*
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||||
* \param window the window to raise
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
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||||
* \since This function is available since SDL 3.0.0.
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||||
*/
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extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window *window);
|
||||
extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Make a window as large as possible.
|
||||
*
|
||||
* \param window the window to maximize
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_MinimizeWindow
|
||||
* \sa SDL_RestoreWindow
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window *window);
|
||||
extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Minimize a window to an iconic representation.
|
||||
*
|
||||
* \param window the window to minimize
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_MaximizeWindow
|
||||
* \sa SDL_RestoreWindow
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window *window);
|
||||
extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Restore the size and position of a minimized or maximized window.
|
||||
*
|
||||
* \param window the window to restore
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_MaximizeWindow
|
||||
* \sa SDL_MinimizeWindow
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window);
|
||||
extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Set a window's fullscreen state.
|
||||
@@ -1222,13 +1252,15 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, con
|
||||
*
|
||||
* \param window the window for which the input grab mode should be set
|
||||
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetGrabbedWindow
|
||||
* \sa SDL_GetWindowGrab
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
|
||||
extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
|
||||
|
||||
/**
|
||||
* Set a window's keyboard grab mode.
|
||||
@@ -1251,6 +1283,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grab
|
||||
*
|
||||
* \param window The window for which the keyboard grab mode should be set.
|
||||
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
@@ -1258,7 +1292,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grab
|
||||
* \sa SDL_SetWindowMouseGrab
|
||||
* \sa SDL_SetWindowGrab
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
|
||||
extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
|
||||
|
||||
/**
|
||||
* Set a window's mouse grab mode.
|
||||
@@ -1267,6 +1301,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_b
|
||||
*
|
||||
* \param window The window for which the mouse grab mode should be set.
|
||||
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
@@ -1274,7 +1310,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_b
|
||||
* \sa SDL_SetWindowKeyboardGrab
|
||||
* \sa SDL_SetWindowGrab
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
|
||||
extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
|
||||
|
||||
/**
|
||||
* Get a window's input grab mode.
|
||||
@@ -1521,13 +1557,15 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperati
|
||||
* the SDL error message to "Invalid window". See SDL_GetError().
|
||||
*
|
||||
* \param window the window to destroy
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_CreateWindow
|
||||
* \sa SDL_CreateWindowFrom
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
|
||||
extern DECLSPEC int SDLCALL SDL_DestroyWindow(SDL_Window *window);
|
||||
|
||||
|
||||
/**
|
||||
@@ -1933,12 +1971,14 @@ extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
|
||||
* Delete an OpenGL context.
|
||||
*
|
||||
* \param context the OpenGL context to be deleted
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GL_CreateContext
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
||||
extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
||||
|
||||
/* @} *//* OpenGL support functions */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user