Added precompiled header support for Visual Studio and Xcode (#6710)

Fixes https://github.com/libsdl-org/SDL/issues/6704
This commit is contained in:
Sam Lantinga
2022-11-29 18:34:15 -08:00
committed by GitHub
parent 6ca7212b75
commit c5790359fd
742 changed files with 1139 additions and 768 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ include $(CLEAR_VARS)
LOCAL_MODULE := SDL3 LOCAL_MODULE := SDL3
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES) LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
+2
View File
@@ -3219,6 +3219,7 @@ if(SDL_SHARED)
target_include_directories(SDL3 target_include_directories(SDL3
PRIVATE PRIVATE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>" "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
PUBLIC PUBLIC
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>" "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>" "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
@@ -3253,6 +3254,7 @@ if(SDL_STATIC)
target_include_directories(SDL3-static target_include_directories(SDL3-static
PRIVATE PRIVATE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>" "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
PUBLIC PUBLIC
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>" "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>" "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
+40 -5
View File
@@ -118,6 +118,12 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<Midl> <Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -135,6 +141,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat> <DebugInformationFormat>OldStyle</DebugInformationFormat>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -218,6 +226,8 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -444,10 +454,32 @@
<ClInclude Include="..\..\src\SDL_assert_c.h" /> <ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" /> <ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" />
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp" /> <ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp">
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" /> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" /> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" /> </ClCompile>
<ClCompile Include="..\..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\SDL_guid.c" /> <ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hints_c.h" /> <ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" /> <ClInclude Include="..\..\src\SDL_internal.h" />
@@ -547,7 +579,10 @@
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard> <LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
+6
View File
@@ -1364,6 +1364,12 @@
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp"> <ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp">
<Filter>render\direct3d12</Filter> <Filter>render\direct3d12</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\core\windows\pch.c">
<Filter>core\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<Filter>core\windows</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" /> <ResourceCompile Include="..\..\src\main\windows\version.rc" />
+262 -13
View File
@@ -196,20 +196,97 @@
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" /> <ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp"> <ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\core\windows\pch_cpp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\src\core\windows\SDL_xinput.c" /> <ClCompile Include="..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp"> <ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp"> <ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp"> <ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\src\events\SDL_dropevents.c" />
@@ -222,6 +299,14 @@
<ClCompile Include="..\src\events\SDL_windowevents.c" /> <ClCompile Include="..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp"> <ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\file\SDL_rwops.c" /> <ClCompile Include="..\src\file\SDL_rwops.c" />
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" /> <ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
@@ -245,12 +330,45 @@
<ClCompile Include="..\src\misc\SDL_url.c" /> <ClCompile Include="..\src\misc\SDL_url.c" />
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp"> <ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\power\SDL_power.c" /> <ClCompile Include="..\src\power\SDL_power.c" />
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp" /> <ClCompile Include="..\src\power\winrt\SDL_syspower.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" /> <ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp"> <ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<CompileAsWinRT>false</CompileAsWinRT> <CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -573,10 +821,11 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile> <ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT> <CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
+6
View File
@@ -836,5 +836,11 @@
<ClCompile Include="..\src\stdlib\SDL_mslibc.c"> <ClCompile Include="..\src\stdlib\SDL_mslibc.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\core\windows\pch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\core\windows\pch_cpp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>
+32 -1
View File
@@ -85,6 +85,18 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath> <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent> <PreBuildEvent>
<Command> <Command>
@@ -108,6 +120,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat> <DebugInformationFormat>OldStyle</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -137,6 +151,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat> <DebugInformationFormat>OldStyle</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -170,6 +186,8 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -200,6 +218,8 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -365,6 +385,12 @@
<ClInclude Include="..\..\src\SDL_assert_c.h" /> <ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" /> <ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" />
<ClCompile Include="..\..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\SDL_guid.c" /> <ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hints_c.h" /> <ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" /> <ClInclude Include="..\..\src\SDL_internal.h" />
@@ -455,7 +481,12 @@
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
+6 -1
View File
@@ -1337,7 +1337,12 @@
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c"> <ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
<Filter>render\direct3d12</Filter> <Filter>render\direct3d12</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" /> <ClCompile Include="..\..\src\core\windows\pch.c">
<Filter>core\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c">
<Filter>stdlib</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" /> <ResourceCompile Include="..\..\src\main\windows\version.rc" />
+4
View File
@@ -9171,6 +9171,7 @@
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES; CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES; CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES; CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES; CLANG_WARN_BOOL_CONVERSION = YES;
@@ -9210,6 +9211,7 @@
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = ( HEADER_SEARCH_PATHS = (
../../include, ../../include,
../../src,
../../src/hidapi/hidapi, ../../src/hidapi/hidapi,
../../src/video/khronos, ../../src/video/khronos,
"$(VULKAN_SDK)/include", "$(VULKAN_SDK)/include",
@@ -9258,6 +9260,7 @@
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES; CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES; CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES; CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES; CLANG_WARN_BOOL_CONVERSION = YES;
@@ -9296,6 +9299,7 @@
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = ( HEADER_SEARCH_PATHS = (
../../include, ../../include,
../../src,
../../src/hidapi/hidapi, ../../src/hidapi/hidapi,
../../src/video/khronos, ../../src/video/khronos,
"$(VULKAN_SDK)/include", "$(VULKAN_SDK)/include",
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__GDK__) #if defined(__WIN32__) || defined(__GDK__)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__GDK__) #if defined(__WIN32__) || defined(__GDK__)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_assert_c_h_ #ifndef SDL_assert_c_h_
#define SDL_assert_c_h_ #define SDL_assert_c_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#include "./SDL_dataqueue.h" #include "./SDL_dataqueue.h"
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
/* Simple error handling in SDL */ /* Simple error handling in SDL */
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
/* This file defines a structure that carries language-independent /* This file defines a structure that carries language-independent
error messages error messages
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#include "SDL_hints_c.h" #include "SDL_hints_c.h"
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
/* This file defines useful function for working with SDL hints */ /* This file defines useful function for working with SDL hints */
+5
View File
@@ -26,6 +26,11 @@
#define _GNU_SOURCE #define _GNU_SOURCE
#endif #endif
/* Need this so Linux systems define fseek64o, ftell64o and off64_t */
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
/* This is for a variable-length array at the end of a struct: /* This is for a variable-length array at the end of a struct:
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; }; struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
Use this because GCC 2 needs different magic than other compilers. */ Use this because GCC 2 needs different magic than other compilers. */
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#include "./SDL_list.h" #include "./SDL_list.h"
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
/* This file defines useful function for working with SDL logging */ /* This file defines useful function for working with SDL logging */
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_utils_h_ #ifndef SDL_utils_h_
#define SDL_utils_h_ #define SDL_utils_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#if defined(_MSC_VER) && (_MSC_VER >= 1500) #if defined(_MSC_VER) && (_MSC_VER >= 1500)
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
#include "../core/windows/SDL_windows.h" #include "../core/windows/SDL_windows.h"
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* Allow access to a raw mixing buffer */ /* Allow access to a raw mixing buffer */
+1 -1
View File
@@ -22,7 +22,7 @@
#ifndef SDL_audio_c_h_ #ifndef SDL_audio_c_h_
#define SDL_audio_c_h_ #define SDL_audio_c_h_
#include "../SDL_internal.h" #include "SDL_internal.h"
#ifndef DEBUG_CONVERT #ifndef DEBUG_CONVERT
#define DEBUG_CONVERT 0 #define DEBUG_CONVERT 0
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* Functions for audio drivers to perform runtime conversion of audio format */ /* Functions for audio drivers to perform runtime conversion of audio format */
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* Get the name of the audio device we use for output */ /* Get the name of the audio device we use for output */
+1 -1
View File
@@ -22,7 +22,7 @@
#ifndef SDL_audiodev_c_h_ #ifndef SDL_audiodev_c_h_
#define SDL_audiodev_c_h_ #define SDL_audiodev_c_h_
#include "../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_sysaudio.h" #include "SDL_sysaudio.h"
/* Open the audio device for playback, and don't block if busy */ /* Open the audio device for playback, and don't block if busy */
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_audio_c.h" #include "SDL_audio_c.h"
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* This provides the default mixing callback for the SDL audio routines */ /* This provides the default mixing callback for the SDL audio routines */
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_sysaudio_h_ #ifndef SDL_sysaudio_h_
#define SDL_sysaudio_h_ #define SDL_sysaudio_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#ifdef HAVE_LIMITS_H #ifdef HAVE_LIMITS_H
#include <limits.h> #include <limits.h>
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* RIFF WAVE files are little-endian */ /* RIFF WAVE files are little-endian */
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_AAUDIO #if SDL_AUDIO_DRIVER_AAUDIO
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef _SDL_aaudio_h #ifndef _SDL_aaudio_h
#define _SDL_aaudio_h #define _SDL_aaudio_h
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_ALSA #if SDL_AUDIO_DRIVER_ALSA
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_ALSA_audio_h_ #ifndef SDL_ALSA_audio_h_
#define SDL_ALSA_audio_h_ #define SDL_ALSA_audio_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_ANDROID #if SDL_AUDIO_DRIVER_ANDROID
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_androidaudio_h_ #ifndef SDL_androidaudio_h_
#define SDL_androidaudio_h_ #define SDL_androidaudio_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_coreaudio_h_ #ifndef SDL_coreaudio_h_
#define SDL_coreaudio_h_ #define SDL_coreaudio_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_COREAUDIO #if SDL_AUDIO_DRIVER_COREAUDIO
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_DSOUND #if SDL_AUDIO_DRIVER_DSOUND
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_directsound_h_ #ifndef SDL_directsound_h_
#define SDL_directsound_h_ #define SDL_directsound_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_DISK #if SDL_AUDIO_DRIVER_DISK
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_diskaudio_h_ #ifndef SDL_diskaudio_h_
#define SDL_diskaudio_h_ #define SDL_diskaudio_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_OSS #if SDL_AUDIO_DRIVER_OSS
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_dspaudio_h_ #ifndef SDL_dspaudio_h_
#define SDL_dspaudio_h_ #define SDL_dspaudio_h_
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
/* Output audio to nowhere... */ /* Output audio to nowhere... */
+1 -1
View File
@@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_dummyaudio_h_ #ifndef SDL_dummyaudio_h_
#define SDL_dummyaudio_h_ #define SDL_dummyaudio_h_

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