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Don't apply SDL_HINT_MOUSE_DPI_SCALE_CURSORS on Wayland
Wayland cursors are surfaces sized in scaled points, so this hint wouldn't change the size, just prevent larger backbuffers from being used to draw sharper scaled cursors.
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@@ -1025,21 +1025,6 @@ typedef struct Wayland_PointerObject
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bool is_pointer;
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} Wayland_PointerObject;
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static float Wayland_GetCursorScale(SDL_WindowData *focus)
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{
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SDL_VideoData *viddata = SDL_GetVideoDevice()->internal;
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if (!SDL_GetHintBoolean(SDL_HINT_MOUSE_DPI_SCALE_CURSORS, false)) {
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return 1.0f;
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}
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// If viewports aren't available, the scale is always 1.0.
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if (viddata->viewporter && focus) {
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return (float)focus->scale_factor;
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}
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return 1.0f;
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}
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static void Wayland_CursorStateSetCursor(SDL_WaylandCursorState *state, const Wayland_PointerObject *obj, SDL_WindowData *focus, Uint32 serial, SDL_Cursor *cursor)
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{
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SDL_VideoData *viddata = SDL_GetVideoDevice()->internal;
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@@ -1094,14 +1079,16 @@ static void Wayland_CursorStateSetCursor(SDL_WaylandCursorState *state, const Wa
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return;
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}
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state->scale = Wayland_GetCursorScale(focus);
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// If viewports aren't available, the scale is always 1.0.
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state->scale = viddata->viewporter && focus ? focus->scale_factor : 1.0;
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if (!Wayland_GetSystemCursor(cursor_data, state, &dst_width, &hot_x, &hot_y)) {
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return;
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}
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dst_height = dst_width;
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} else {
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state->scale = Wayland_GetCursorScale(focus);
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// If viewports aren't available, the scale is always 1.0.
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state->scale = viddata->viewporter && focus ? focus->scale_factor : 1.0;
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dst_width = cursor_data->cursor_data.custom.width;
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dst_height = cursor_data->cursor_data.custom.height;
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hot_x = cursor_data->cursor_data.custom.hot_x;
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