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@@ -806,52 +806,55 @@ extern DECLSPEC int SDLCALL SDL_FillRects
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/**
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/**
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* Performs a fast blit from the source surface to the destination surface.
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* Performs a fast blit from the source surface to the destination surface.
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*
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*
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* This is defined as a macro to SDL_UpperBlit to be less confusing.This
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* This assumes that the source and destination rectangles are the same size.
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* assumes that the source and destination rectangles are the same size. If
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* If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
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* either `srcrect` or `dstrect` are NULL, the entire surface (`src` or `dst`)
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* `dst`) is copied. The final blit rectangles are saved in `srcrect` and
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* is copied. The final blit rectangles are saved in `srcrect` and `dstrect`
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* `dstrect` after all clipping is performed.
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* after all clipping is performed.
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*
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*
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* The blit function should not be called on a locked surface.
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* The blit function should not be called on a locked surface.
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*
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*
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* The blit semantics for surfaces with and without blending and colorkey are
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* The blit semantics for surfaces with and without blending and colorkey are
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* defined as follows:
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* defined as follows:
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*
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*
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* RGBA to RGB:
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* ```
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*
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* RGBA->RGB:
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* - Source surface blend mode set to SDL_BLENDMODE_BLEND: * alpha-blend
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* Source surface blend mode set to SDL_BLENDMODE_BLEND:
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* (using the source alpha-channel and per-surface alpha) SDL_SRCCOLORKEY
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* alpha-blend (using the source alpha-channel and per-surface alpha)
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* ignored.
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* SDL_SRCCOLORKEY ignored.
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* - Source surface blend mode set to SDL_BLENDMODE_NONE: * copy RGB. * if
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* Source surface blend mode set to SDL_BLENDMODE_NONE:
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* SDL_SRCCOLORKEY set, only copy the pixels matching the RGB values of the
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* copy RGB.
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* source color key, ignoring alpha in the comparison.
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* if SDL_SRCCOLORKEY set, only copy the pixels matching the
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*
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* RGB values of the source color key, ignoring alpha in the
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* RGB to RGBA:
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*
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* - Source surface blend mode set to SDL_BLENDMODE_BLEND: * alpha-blend
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* (using the source per-surface alpha)
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* - Source surface blend mode set to SDL_BLENDMODE_NONE: * copy RGB, set
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* destination alpha to source per-surface alpha value.
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* - both: * if SDL_SRCCOLORKEY set, only copy the pixels matching the source
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* color key.
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*
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* RGBA to RGBA:
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*
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* - Source surface blend mode set to SDL_BLENDMODE_BLEND: * alpha-blend
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* (using the source alpha-channel and per-surface alpha) * SDL_SRCCOLORKEY
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* ignored.
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* - Source surface blend mode set to SDL_BLENDMODE_NONE: * copy all of RGBA
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* to the destination. * if SDL_SRCCOLORKEY set, only copy the pixels
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* matching the RGB values of the source color key, ignoring alpha in the
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* comparison.
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* comparison.
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*
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*
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* RGB to RGB:
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* RGB->RGBA:
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* Source surface blend mode set to SDL_BLENDMODE_BLEND:
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* alpha-blend (using the source per-surface alpha)
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* Source surface blend mode set to SDL_BLENDMODE_NONE:
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* copy RGB, set destination alpha to source per-surface alpha value.
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* both:
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* if SDL_SRCCOLORKEY set, only copy the pixels matching the
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* source color key.
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*
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*
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* - Source surface blend mode set to SDL_BLENDMODE_BLEND: * alpha-blend
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* RGBA->RGBA:
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* (using the source per-surface alpha)
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* Source surface blend mode set to SDL_BLENDMODE_BLEND:
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* - Source surface blend mode set to SDL_BLENDMODE_NONE: * copy RGB.
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* alpha-blend (using the source alpha-channel and per-surface alpha)
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* - both: * if SDL_SRCCOLORKEY set, only copy the pixels matching the source
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* SDL_SRCCOLORKEY ignored.
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* color key.
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* Source surface blend mode set to SDL_BLENDMODE_NONE:
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* copy all of RGBA to the destination.
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* if SDL_SRCCOLORKEY set, only copy the pixels matching the
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* RGB values of the source color key, ignoring alpha in the
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* comparison.
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*
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* RGB->RGB:
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* Source surface blend mode set to SDL_BLENDMODE_BLEND:
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* alpha-blend (using the source per-surface alpha)
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* Source surface blend mode set to SDL_BLENDMODE_NONE:
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* copy RGB.
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* both:
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* if SDL_SRCCOLORKEY set, only copy the pixels matching the
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* source color key.
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* ```
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*
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*
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* You should call SDL_BlitSurface() unless you know exactly how SDL blitting
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* You should call SDL_BlitSurface() unless you know exactly how SDL blitting
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* works internally and how to use the other blit functions.
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* works internally and how to use the other blit functions.
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