Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions
-1
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@@ -128,7 +128,6 @@ Float4X4 MatrixRotationZ(float r)
m.v._33 = 1.0f;
m.v._44 = 1.0f;
return m;
}
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
+4 -3
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@@ -52,8 +52,10 @@ typedef struct
typedef struct
{
union {
struct {
union
{
struct
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
@@ -63,7 +65,6 @@ typedef struct
};
} Float4X4;
Float4X4 MatrixIdentity();
Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
Float4X4 MatrixScaling(float x, float y, float z);
+417 -521
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File diff suppressed because it is too large Load Diff
+72 -71
View File
@@ -44,7 +44,6 @@ typedef struct SDL_DRect
double h;
} SDL_DRect;
/* The SDL 2D rendering system */
typedef struct SDL_RenderDriver SDL_RenderDriver;
@@ -53,14 +52,14 @@ typedef struct SDL_RenderDriver SDL_RenderDriver;
struct SDL_Texture
{
const void *magic;
Uint32 format; /**< The pixel format of the texture */
int access; /**< SDL_TextureAccess */
int w; /**< The width of the texture */
int h; /**< The height of the texture */
int modMode; /**< The texture modulation mode */
SDL_BlendMode blendMode; /**< The texture blend mode */
SDL_ScaleMode scaleMode; /**< The texture scale mode */
SDL_Color color; /**< Texture modulation values */
Uint32 format; /**< The pixel format of the texture */
int access; /**< SDL_TextureAccess */
int w; /**< The width of the texture */
int h; /**< The height of the texture */
int modMode; /**< The texture modulation mode */
SDL_BlendMode blendMode; /**< The texture blend mode */
SDL_ScaleMode scaleMode; /**< The texture scale mode */
SDL_Color color; /**< Texture modulation values */
SDL_Renderer *renderer;
@@ -70,11 +69,11 @@ struct SDL_Texture
void *pixels;
int pitch;
SDL_Rect locked_rect;
SDL_Surface *locked_surface; /**< Locked region exposed as a SDL surface */
SDL_Surface *locked_surface; /**< Locked region exposed as a SDL surface */
Uint32 last_command_generation; /* last command queue generation this texture was in. */
void *driverdata; /**< Driver specific texture representation */
void *driverdata; /**< Driver specific texture representation */
void *userdata;
SDL_Texture *prev;
@@ -99,23 +98,28 @@ typedef enum
typedef struct SDL_RenderCommand
{
SDL_RenderCommandType command;
union {
struct {
union
{
struct
{
size_t first;
SDL_Rect rect;
} viewport;
struct {
struct
{
SDL_bool enabled;
SDL_Rect rect;
} cliprect;
struct {
struct
{
size_t first;
size_t count;
Uint8 r, g, b, a;
SDL_BlendMode blend;
SDL_Texture *texture;
} draw;
struct {
struct
{
size_t first;
Uint8 r, g, b, a;
} color;
@@ -123,14 +127,12 @@ typedef struct SDL_RenderCommand
struct SDL_RenderCommand *next;
} SDL_RenderCommand;
typedef struct SDL_VertexSolid
{
SDL_FPoint position;
SDL_Color color;
SDL_Color color;
} SDL_VertexSolid;
typedef enum
{
SDL_RENDERLINEMETHOD_POINTS,
@@ -138,68 +140,67 @@ typedef enum
SDL_RENDERLINEMETHOD_GEOMETRY,
} SDL_RenderLineMethod;
/* Define the SDL renderer structure */
struct SDL_Renderer
{
const void *magic;
void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event);
int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
SDL_bool (*SupportsBlendMode)(SDL_Renderer * renderer, SDL_BlendMode blendMode);
int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*QueueSetViewport) (SDL_Renderer * renderer, SDL_RenderCommand *cmd);
int (*QueueSetDrawColor) (SDL_Renderer * renderer, SDL_RenderCommand *cmd);
int (*QueueDrawPoints) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points,
int count);
int (*QueueDrawLines) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points,
int count);
int (*QueueFillRects) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects,
int count);
int (*QueueCopy) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect);
int (*QueueCopyEx) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y);
int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y);
void (*WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event);
int (*GetOutputSize)(SDL_Renderer *renderer, int *w, int *h);
SDL_bool (*SupportsBlendMode)(SDL_Renderer *renderer, SDL_BlendMode blendMode);
int (*CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
int (*QueueSetViewport)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
int (*QueueSetDrawColor)(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
int (*QueueDrawPoints)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
int count);
int (*QueueDrawLines)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points,
int count);
int (*QueueFillRects)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects,
int count);
int (*QueueCopy)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const SDL_Rect *srcrect, const SDL_FRect *dstrect);
int (*QueueCopyEx)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const SDL_Rect *srcquad, const SDL_FRect *dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y);
int (*QueueGeometry)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y);
int (*RunCommandQueue) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
int (*RunCommandQueue)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
int (*UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, const void *pixels,
int pitch);
#if SDL_HAVE_YUV
int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
int (*UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
int (*UpdateTextureNV) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
int (*UpdateTextureNV)(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
#endif
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
void (*SetTextureScaleMode) (SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch);
int (*RenderPresent) (SDL_Renderer * renderer);
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, void **pixels, int *pitch);
void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
void (*SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
int (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
int (*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect,
Uint32 format, void *pixels, int pitch);
int (*RenderPresent)(SDL_Renderer *renderer);
void (*DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
void (*DestroyRenderer) (SDL_Renderer * renderer);
void (*DestroyRenderer)(SDL_Renderer *renderer);
int (*SetVSync) (SDL_Renderer * renderer, int vsync);
int (*SetVSync)(SDL_Renderer *renderer, int vsync);
int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
int (*GL_BindTexture)(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh);
int (*GL_UnbindTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
void *(*GetMetalLayer) (SDL_Renderer * renderer);
void *(*GetMetalCommandEncoder) (SDL_Renderer * renderer);
void *(*GetMetalLayer)(SDL_Renderer *renderer);
void *(*GetMetalCommandEncoder)(SDL_Renderer *renderer);
/* The current renderer info */
SDL_RendererInfo info;
@@ -260,8 +261,8 @@ struct SDL_Renderer
SDL_Texture *target;
SDL_mutex *target_mutex;
SDL_Color color; /**< Color for drawing operations values */
SDL_BlendMode blendMode; /**< The drawing blend mode */
SDL_Color color; /**< Color for drawing operations values */
SDL_BlendMode blendMode; /**< The drawing blend mode */
SDL_bool always_batch;
SDL_bool batching;
@@ -287,7 +288,7 @@ struct SDL_Renderer
/* Define the SDL render driver structure */
struct SDL_RenderDriver
{
SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
SDL_Renderer *(*CreateRenderer)(SDL_Window *window, Uint32 flags);
/* Info about the renderer capabilities */
SDL_RendererInfo info;
@@ -320,8 +321,8 @@ extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode
the next call, because it might be in an array that gets realloc()'d. */
extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset);
extern int SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode);
extern int SDL_PrivateUpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode);
extern int SDL_PrivateLowerBlitScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
extern int SDL_PrivateUpperBlitScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
+108 -121
View File
@@ -24,11 +24,9 @@
#if SDL_HAVE_YUV
#include "SDL_yuv_sw_c.h"
#include "SDL_cpuinfo.h"
SDL_SW_YUVTexture *
SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
{
@@ -48,7 +46,7 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
return NULL;
}
swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata));
swdata = (SDL_SW_YUVTexture *)SDL_calloc(1, sizeof(*swdata));
if (swdata == NULL) {
SDL_OutOfMemory();
return NULL;
@@ -59,33 +57,32 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
swdata->w = w;
swdata->h = h;
{
const int sz_plane = w * h;
const int sz_plane_chroma = ((w + 1) / 2) * ((h + 1) / 2);
const int sz_plane_packed = ((w + 1) / 2) * h;
int dst_size = 0;
switch(format)
{
case SDL_PIXELFORMAT_YV12: /**< Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */
dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
break;
const int sz_plane = w * h;
const int sz_plane_chroma = ((w + 1) / 2) * ((h + 1) / 2);
const int sz_plane_packed = ((w + 1) / 2) * h;
int dst_size = 0;
switch (format) {
case SDL_PIXELFORMAT_YV12: /**< Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */
dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
break;
case SDL_PIXELFORMAT_YUY2: /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY: /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU: /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
dst_size = 4 * sz_plane_packed;
break;
case SDL_PIXELFORMAT_YUY2: /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY: /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU: /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
dst_size = 4 * sz_plane_packed;
break;
case SDL_PIXELFORMAT_NV12: /**< Planar mode: Y + U/V interleaved (2 planes) */
case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */
dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
break;
case SDL_PIXELFORMAT_NV12: /**< Planar mode: Y + U/V interleaved (2 planes) */
case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */
dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma;
break;
default:
SDL_assert(0 && "We should never get here (caught above)");
break;
default:
SDL_assert(0 && "We should never get here (caught above)");
break;
}
swdata->pixels = (Uint8 *) SDL_SIMDAlloc(dst_size);
swdata->pixels = (Uint8 *)SDL_SIMDAlloc(dst_size);
if (!swdata->pixels) {
SDL_SW_DestroyYUVTexture(swdata);
SDL_OutOfMemory();
@@ -128,33 +125,31 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
return swdata;
}
int
SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
int *pitch)
int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels,
int *pitch)
{
*pixels = swdata->planes[0];
*pitch = swdata->pitches[0];
return 0;
}
int
SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
const void *pixels, int pitch)
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
const void *pixels, int pitch)
{
switch (swdata->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
if (rect->x == 0 && rect->y == 0 &&
rect->w == swdata->w && rect->h == swdata->h) {
SDL_memcpy(swdata->pixels, pixels,
(swdata->h * swdata->w) + 2* ((swdata->h + 1) /2) * ((swdata->w + 1) / 2));
SDL_memcpy(swdata->pixels, pixels,
(swdata->h * swdata->w) + 2 * ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2));
} else {
Uint8 *src, *dst;
int row;
size_t length;
/* Copy the Y plane */
src = (Uint8 *) pixels;
src = (Uint8 *)pixels;
dst = swdata->pixels + rect->y * swdata->w + rect->x;
length = rect->w;
for (row = 0; row < rect->h; ++row) {
@@ -162,94 +157,92 @@ SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
src += pitch;
dst += swdata->w;
}
/* Copy the next plane */
src = (Uint8 *) pixels + rect->h * pitch;
src = (Uint8 *)pixels + rect->h * pitch;
dst = swdata->pixels + swdata->h * swdata->w;
dst += rect->y/2 * ((swdata->w + 1) / 2) + rect->x/2;
dst += rect->y / 2 * ((swdata->w + 1) / 2) + rect->x / 2;
length = (rect->w + 1) / 2;
for (row = 0; row < (rect->h + 1)/2; ++row) {
for (row = 0; row < (rect->h + 1) / 2; ++row) {
SDL_memcpy(dst, src, length);
src += (pitch + 1)/2;
dst += (swdata->w + 1)/2;
src += (pitch + 1) / 2;
dst += (swdata->w + 1) / 2;
}
/* Copy the next plane */
src = (Uint8 *) pixels + rect->h * pitch + ((rect->h + 1) / 2) * ((pitch + 1) / 2);
src = (Uint8 *)pixels + rect->h * pitch + ((rect->h + 1) / 2) * ((pitch + 1) / 2);
dst = swdata->pixels + swdata->h * swdata->w +
((swdata->h + 1)/2) * ((swdata->w+1) / 2);
dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2;
((swdata->h + 1) / 2) * ((swdata->w + 1) / 2);
dst += rect->y / 2 * ((swdata->w + 1) / 2) + rect->x / 2;
length = (rect->w + 1) / 2;
for (row = 0; row < (rect->h + 1)/2; ++row) {
for (row = 0; row < (rect->h + 1) / 2; ++row) {
SDL_memcpy(dst, src, length);
src += (pitch + 1)/2;
dst += (swdata->w + 1)/2;
src += (pitch + 1) / 2;
dst += (swdata->w + 1) / 2;
}
}
break;
case SDL_PIXELFORMAT_YUY2:
case SDL_PIXELFORMAT_UYVY:
case SDL_PIXELFORMAT_YVYU:
{
{
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *)pixels;
dst =
swdata->planes[0] + rect->y * swdata->pitches[0] +
rect->x * 2;
length = 4 * ((rect->w + 1) / 2);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += swdata->pitches[0];
}
} break;
case SDL_PIXELFORMAT_NV12:
case SDL_PIXELFORMAT_NV21:
{
if (rect->x == 0 && rect->y == 0 && rect->w == swdata->w && rect->h == swdata->h) {
SDL_memcpy(swdata->pixels, pixels,
(swdata->h * swdata->w) + 2 * ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2));
} else {
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
swdata->planes[0] + rect->y * swdata->pitches[0] +
rect->x * 2;
length = 4 * ((rect->w + 1) / 2);
/* Copy the Y plane */
src = (Uint8 *)pixels;
dst = swdata->pixels + rect->y * swdata->w + rect->x;
length = rect->w;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += swdata->pitches[0];
}
}
break;
case SDL_PIXELFORMAT_NV12:
case SDL_PIXELFORMAT_NV21:
{
if (rect->x == 0 && rect->y == 0 && rect->w == swdata->w && rect->h == swdata->h) {
SDL_memcpy(swdata->pixels, pixels,
(swdata->h * swdata->w) + 2* ((swdata->h + 1) /2) * ((swdata->w + 1) / 2));
} else {
Uint8 *src, *dst;
int row;
size_t length;
/* Copy the Y plane */
src = (Uint8 *) pixels;
dst = swdata->pixels + rect->y * swdata->w + rect->x;
length = rect->w;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += swdata->w;
}
/* Copy the next plane */
src = (Uint8 *) pixels + rect->h * pitch;
dst = swdata->pixels + swdata->h * swdata->w;
dst += 2 * ((rect->y + 1)/2) * ((swdata->w + 1) / 2) + 2 * (rect->x/2);
length = 2 * ((rect->w + 1) / 2);
for (row = 0; row < (rect->h + 1)/2; ++row) {
SDL_memcpy(dst, src, length);
src += 2 * ((pitch + 1)/2);
dst += 2 * ((swdata->w + 1)/2);
}
dst += swdata->w;
}
/* Copy the next plane */
src = (Uint8 *)pixels + rect->h * pitch;
dst = swdata->pixels + swdata->h * swdata->w;
dst += 2 * ((rect->y + 1) / 2) * ((swdata->w + 1) / 2) + 2 * (rect->x / 2);
length = 2 * ((rect->w + 1) / 2);
for (row = 0; row < (rect->h + 1) / 2; ++row) {
SDL_memcpy(dst, src, length);
src += 2 * ((pitch + 1) / 2);
dst += 2 * ((swdata->w + 1) / 2);
}
}
}
}
return 0;
}
int
SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
const Uint8 *src;
Uint8 *dst;
@@ -274,12 +267,12 @@ SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
dst = swdata->pixels + swdata->h * swdata->w +
((swdata->h + 1) / 2) * ((swdata->w + 1) / 2);
}
dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2;
dst += rect->y / 2 * ((swdata->w + 1) / 2) + rect->x / 2;
length = (rect->w + 1) / 2;
for (row = 0; row < (rect->h + 1)/2; ++row) {
for (row = 0; row < (rect->h + 1) / 2; ++row) {
SDL_memcpy(dst, src, length);
src += Upitch;
dst += (swdata->w + 1)/2;
dst += (swdata->w + 1) / 2;
}
/* Copy the V plane */
@@ -290,19 +283,19 @@ SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
dst = swdata->pixels + swdata->h * swdata->w +
((swdata->h + 1) / 2) * ((swdata->w + 1) / 2);
}
dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2;
dst += rect->y / 2 * ((swdata->w + 1) / 2) + rect->x / 2;
length = (rect->w + 1) / 2;
for (row = 0; row < (rect->h + 1)/2; ++row) {
for (row = 0; row < (rect->h + 1) / 2; ++row) {
SDL_memcpy(dst, src, length);
src += Vpitch;
dst += (swdata->w + 1)/2;
dst += (swdata->w + 1) / 2;
}
return 0;
}
int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch)
int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch)
{
const Uint8 *src;
Uint8 *dst;
@@ -322,30 +315,27 @@ int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * re
/* Copy the UV or VU plane */
src = UVplane;
dst = swdata->pixels + swdata->h * swdata->w;
dst += rect->y * ((swdata->w + 1)/2) + rect->x;
dst += rect->y * ((swdata->w + 1) / 2) + rect->x;
length = (rect->w + 1) / 2;
length *= 2;
for (row = 0; row < (rect->h + 1)/2; ++row) {
for (row = 0; row < (rect->h + 1) / 2; ++row) {
SDL_memcpy(dst, src, length);
src += UVpitch;
dst += 2 * ((swdata->w + 1)/2);
dst += 2 * ((swdata->w + 1) / 2);
}
return 0;
}
int
SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
void **pixels, int *pitch)
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
void **pixels, int *pitch)
{
switch (swdata->format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12:
case SDL_PIXELFORMAT_NV21:
if (rect
&& (rect->x != 0 || rect->y != 0 || rect->w != swdata->w
|| rect->h != swdata->h)) {
if (rect && (rect->x != 0 || rect->y != 0 || rect->w != swdata->w || rect->h != swdata->h)) {
return SDL_SetError("YV12, IYUV, NV12, NV21 textures only support full surface locks");
}
break;
@@ -360,15 +350,13 @@ SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
return 0;
}
void
SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata)
void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata)
{
}
int
SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
Uint32 target_format, int w, int h, void *pixels,
int pitch)
int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
Uint32 target_format, int w, int h, void *pixels,
int pitch)
{
int stretch;
@@ -424,7 +412,7 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
pitch = swdata->stretch->pitch;
}
if (SDL_ConvertPixels(swdata->w, swdata->h, swdata->format,
swdata->planes[0], swdata->pitches[0],
swdata->planes[0], swdata->pitches[0],
target_format, pixels, pitch) < 0) {
return -1;
}
@@ -435,8 +423,7 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
return 0;
}
void
SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata)
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata)
{
if (swdata) {
SDL_SIMDFree(swdata->pixels);
+10 -10
View File
@@ -47,24 +47,24 @@ struct SDL_SW_YUVTexture
typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels,
int *pitch);
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
const void *pixels, int pitch);
int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
void **pixels, int *pitch);
void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata);
int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata);
int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
Uint32 target_format, int w, int h, void *pixels,
int pitch);
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata);
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata);
#endif /* SDL_yuv_sw_c_h_ */
File diff suppressed because it is too large Load Diff
-1
View File
@@ -257,7 +257,6 @@ static const DWORD D3D9_PixelShader_YUV_BT709[] = {
0x90e40000, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff
};
static const DWORD *D3D9_shaders[] = {
D3D9_PixelShader_YUV_JPEG,
D3D9_PixelShader_YUV_BT601,
+2 -1
View File
@@ -22,7 +22,8 @@
/* D3D9 shader implementation */
typedef enum {
typedef enum
{
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
File diff suppressed because it is too large Load Diff
+2 -4
View File
@@ -42,11 +42,10 @@ using namespace Windows::Graphics::Display;
#include "SDL_render_winrt.h"
extern "C" void *
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer)
{
SDL_Window * sdlWindow = renderer->window;
SDL_Window *sdlWindow = renderer->window;
if (renderer->window == NULL) {
return NULL;
}
@@ -110,7 +109,6 @@ D3D11_GetCurrentRotation()
return DXGI_MODE_ROTATION_IDENTITY;
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */
+1 -1
View File
@@ -28,7 +28,7 @@
extern "C" {
#endif
void * D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer);
void *D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer);
DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
#ifdef __cplusplus
+15 -20
View File
@@ -32,7 +32,6 @@
#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
/* Direct3D 11.x shaders
SDL's shaders are compiled into SDL itself, to simplify distribution.
@@ -52,7 +51,7 @@
- vs_4_0_level_9_1: Vertex shader for Windows 8+, including Windows RT
- ps_4_0_level_9_3: Pixel shader for Windows Phone 8
- vs_4_0_level_9_3: Vertex shader for Windows Phone 8
Shader object code was converted to a list of DWORDs via the following
*nix style command (available separately from Windows + MSVC):
@@ -1905,8 +1904,7 @@ static struct
int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout)
{
/* Declare how the input layout for SDL's vertex shader will be setup: */
const D3D11_INPUT_ELEMENT_DESC vertexDesc[] =
{
const D3D11_INPUT_ELEMENT_DESC vertexDesc[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0 },
@@ -1915,23 +1913,21 @@ int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vert
/* Load in SDL's one and only vertex shader: */
result = ID3D11Device_CreateVertexShader(d3dDevice,
D3D11_VertexShader,
sizeof(D3D11_VertexShader),
NULL,
vertexShader
);
D3D11_VertexShader,
sizeof(D3D11_VertexShader),
NULL,
vertexShader);
if (FAILED(result)) {
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateVertexShader"), result);
}
/* Create an input layout for SDL's vertex shader: */
result = ID3D11Device_CreateInputLayout(d3dDevice,
vertexDesc,
ARRAYSIZE(vertexDesc),
D3D11_VertexShader,
sizeof(D3D11_VertexShader),
inputLayout
);
vertexDesc,
ARRAYSIZE(vertexDesc),
D3D11_VertexShader,
sizeof(D3D11_VertexShader),
inputLayout);
if (FAILED(result)) {
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateInputLayout"), result);
}
@@ -1943,11 +1939,10 @@ int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D1
HRESULT result;
result = ID3D11Device_CreatePixelShader(d3dDevice,
D3D11_shaders[shader].shader_data,
D3D11_shaders[shader].shader_size,
NULL,
pixelShader
);
D3D11_shaders[shader].shader_data,
D3D11_shaders[shader].shader_size,
NULL,
pixelShader);
if (FAILED(result)) {
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreatePixelShader"), result);
}
+2 -1
View File
@@ -22,7 +22,8 @@
/* D3D11 shader implementation */
typedef enum {
typedef enum
{
SHADER_SOLID,
SHADER_RGB,
#if SDL_HAVE_YUV
File diff suppressed because it is too large Load Diff
+44 -66
View File
@@ -31,7 +31,6 @@
#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
/* Direct3D 12 shaders
SDL's shaders are compiled into SDL itself, to simplify distribution.
@@ -51,7 +50,7 @@
Shader types:
- ps_6_0: Pixel shader
- vs_6_0: Vertex shader
Shader object code was converted to unsigned chars via the following
*nix style command (available separately from Windows + MSVC):
@@ -1729,7 +1728,7 @@ static unsigned char D3D12_PixelShader_YUV_BT601[] = {
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
@@ -6770,7 +6769,7 @@ static unsigned char D3D12_VertexShader_NV[] = {
/* Root signature blobs extracted from Vertex Shader
dxc command line is:
dxc -E <RS> -T rootsig_1_1 -rootsig-define <RS> -Fo <OUTFILE> D3D12_VertexShader.hlsl
Variables:
- <RS>: the root signature define
- <OUTFILE>: the output file name.
@@ -6858,78 +6857,57 @@ static struct
{
const void *ps_shader_data;
SIZE_T ps_shader_size;
const void* vs_shader_data;
const void *vs_shader_data;
SIZE_T vs_shader_size;
D3D12_RootSignature root_sig;
} D3D12_shaders[NUM_SHADERS] = {
{
D3D12_PixelShader_Colors, sizeof(D3D12_PixelShader_Colors),
D3D12_VertexShader_Colors, sizeof(D3D12_VertexShader_Colors),
ROOTSIG_COLOR
},
{
D3D12_PixelShader_Textures, sizeof(D3D12_PixelShader_Textures),
D3D12_VertexShader_Textures, sizeof(D3D12_VertexShader_Textures),
ROOTSIG_TEXTURE
},
{ D3D12_PixelShader_Colors, sizeof(D3D12_PixelShader_Colors),
D3D12_VertexShader_Colors, sizeof(D3D12_VertexShader_Colors),
ROOTSIG_COLOR },
{ D3D12_PixelShader_Textures, sizeof(D3D12_PixelShader_Textures),
D3D12_VertexShader_Textures, sizeof(D3D12_VertexShader_Textures),
ROOTSIG_TEXTURE },
#if SDL_HAVE_YUV
{
D3D12_PixelShader_YUV_JPEG, sizeof(D3D12_PixelShader_YUV_JPEG),
D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
ROOTSIG_YUV
},
{
D3D12_PixelShader_YUV_BT601, sizeof(D3D12_PixelShader_YUV_BT601),
D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
ROOTSIG_YUV
},
{
D3D12_PixelShader_YUV_BT709, sizeof(D3D12_PixelShader_YUV_BT709),
D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
ROOTSIG_YUV
},
{
D3D12_PixelShader_NV12_JPEG, sizeof(D3D12_PixelShader_NV12_JPEG),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV
},
{
D3D12_PixelShader_NV12_BT601, sizeof(D3D12_PixelShader_NV12_BT601),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV
},
{
D3D12_PixelShader_NV12_BT709, sizeof(D3D12_PixelShader_NV12_BT709),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV
},
{
D3D12_PixelShader_NV21_JPEG, sizeof(D3D12_PixelShader_NV21_JPEG),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV
},
{
D3D12_PixelShader_NV21_BT601, sizeof(D3D12_PixelShader_NV21_BT601),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV
},
{
D3D12_PixelShader_NV21_BT709, sizeof(D3D12_PixelShader_NV21_BT709),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV
},
{ D3D12_PixelShader_YUV_JPEG, sizeof(D3D12_PixelShader_YUV_JPEG),
D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
ROOTSIG_YUV },
{ D3D12_PixelShader_YUV_BT601, sizeof(D3D12_PixelShader_YUV_BT601),
D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
ROOTSIG_YUV },
{ D3D12_PixelShader_YUV_BT709, sizeof(D3D12_PixelShader_YUV_BT709),
D3D12_VertexShader_YUV, sizeof(D3D12_VertexShader_YUV),
ROOTSIG_YUV },
{ D3D12_PixelShader_NV12_JPEG, sizeof(D3D12_PixelShader_NV12_JPEG),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
{ D3D12_PixelShader_NV12_BT601, sizeof(D3D12_PixelShader_NV12_BT601),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
{ D3D12_PixelShader_NV12_BT709, sizeof(D3D12_PixelShader_NV12_BT709),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
{ D3D12_PixelShader_NV21_JPEG, sizeof(D3D12_PixelShader_NV21_JPEG),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
{ D3D12_PixelShader_NV21_BT601, sizeof(D3D12_PixelShader_NV21_BT601),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
{ D3D12_PixelShader_NV21_BT709, sizeof(D3D12_PixelShader_NV21_BT709),
D3D12_VertexShader_NV, sizeof(D3D12_VertexShader_NV),
ROOTSIG_NV },
#endif
};
static struct {
const void* rs_shader_data;
static struct
{
const void *rs_shader_data;
SIZE_T rs_shader_size;
} D3D12_rootsigs[NUM_ROOTSIGS] = {
{D3D12_RootSig_Color, sizeof(D3D12_RootSig_Color)},
{D3D12_RootSig_Texture, sizeof(D3D12_RootSig_Texture)},
{ D3D12_RootSig_Color, sizeof(D3D12_RootSig_Color) },
{ D3D12_RootSig_Texture, sizeof(D3D12_RootSig_Texture) },
#if SDL_HAVE_YUV
{D3D12_RootSig_YUV, sizeof(D3D12_RootSig_YUV)},
{D3D12_RootSig_NV, sizeof(D3D12_RootSig_NV)},
{ D3D12_RootSig_YUV, sizeof(D3D12_RootSig_YUV) },
{ D3D12_RootSig_NV, sizeof(D3D12_RootSig_NV) },
#endif
};
+5 -3
View File
@@ -27,7 +27,8 @@
extern "C" {
#endif
typedef enum {
typedef enum
{
SHADER_SOLID,
SHADER_RGB,
#if SDL_HAVE_YUV
@@ -44,7 +45,8 @@ typedef enum {
NUM_SHADERS
} D3D12_Shader;
typedef enum {
typedef enum
{
ROOTSIG_COLOR,
ROOTSIG_TEXTURE,
#if SDL_HAVE_YUV
@@ -57,7 +59,7 @@ typedef enum {
extern void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
extern void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
extern D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader);
extern void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE* outBytecode);
extern void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *outBytecode);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+32 -34
View File
@@ -61,6 +61,8 @@ struct GL_ShaderContext
GL_ShaderData shaders[NUM_SHADERS];
};
/* *INDENT-OFF* */ /* clang-format off */
#define COLOR_VERTEX_SHADER \
"varying vec4 v_color;\n" \
"\n" \
@@ -235,8 +237,7 @@ struct GL_ShaderContext
* NOTE: Always use sampler2D, etc here. We'll #define them to the
* texture_rectangle versions if we choose to use that extension.
*/
static const char *shader_source[NUM_SHADERS][2] =
{
static const char *shader_source[NUM_SHADERS][2] = {
/* SHADER_NONE */
{ NULL, NULL },
@@ -387,8 +388,9 @@ static const char *shader_source[NUM_SHADERS][2] =
#endif /* SDL_HAVE_YUV */
};
static SDL_bool
CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, const char *source)
/* *INDENT-ON* */ /* clang-format on */
static SDL_bool CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, const char *source)
{
GLint status;
const char *sources[2];
@@ -405,13 +407,13 @@ CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, co
char *info;
ctx->glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
info = SDL_small_alloc(char, length+1, &isstack);
info = SDL_small_alloc(char, length + 1, &isstack);
ctx->glGetInfoLogARB(shader, length, NULL, info);
SDL_LogError(SDL_LOG_CATEGORY_RENDER,
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
#ifdef DEBUG_SHADERS
fprintf(stderr,
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
#endif
SDL_small_free(info, isstack);
@@ -421,8 +423,7 @@ CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, co
}
}
static SDL_bool
CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
static SDL_bool CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
{
const int num_tmus_bound = 4;
const char *vert_defines = "";
@@ -439,12 +440,12 @@ CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
/* Make sure we use the correct sampler type for our texture type */
if (ctx->GL_ARB_texture_rectangle_supported) {
frag_defines =
"#define sampler2D sampler2DRect\n"
"#define texture2D texture2DRect\n"
"#define UVCoordScale 0.5\n";
"#define sampler2D sampler2DRect\n"
"#define texture2D texture2DRect\n"
"#define UVCoordScale 0.5\n";
} else {
frag_defines =
"#define UVCoordScale 1.0\n";
frag_defines =
"#define UVCoordScale 1.0\n";
}
/* Create one program object to rule them all */
@@ -482,8 +483,7 @@ CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
return ctx->glGetError() == GL_NO_ERROR;
}
static void
DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data)
static void DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data)
{
ctx->glDeleteObjectARB(data->vert_shader);
ctx->glDeleteObjectARB(data->frag_shader);
@@ -514,20 +514,20 @@ GL_CreateShaderContext(void)
SDL_GL_ExtensionSupported("GL_ARB_shading_language_100") &&
SDL_GL_ExtensionSupported("GL_ARB_vertex_shader") &&
SDL_GL_ExtensionSupported("GL_ARB_fragment_shader")) {
ctx->glGetError = (GLenum (*)(void)) SDL_GL_GetProcAddress("glGetError");
ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB");
ctx->glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB");
ctx->glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgramObjectARB");
ctx->glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderObjectARB");
ctx->glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB");
ctx->glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB");
ctx->glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterivARB");
ctx->glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLocationARB");
ctx->glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB");
ctx->glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB");
ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB");
ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB");
ctx->glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glUseProgramObjectARB");
ctx->glGetError = (GLenum(*)(void))SDL_GL_GetProcAddress("glGetError");
ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)SDL_GL_GetProcAddress("glAttachObjectARB");
ctx->glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)SDL_GL_GetProcAddress("glCompileShaderARB");
ctx->glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glCreateProgramObjectARB");
ctx->glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)SDL_GL_GetProcAddress("glCreateShaderObjectARB");
ctx->glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)SDL_GL_GetProcAddress("glDeleteObjectARB");
ctx->glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)SDL_GL_GetProcAddress("glGetInfoLogARB");
ctx->glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)SDL_GL_GetProcAddress("glGetObjectParameterivARB");
ctx->glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)SDL_GL_GetProcAddress("glGetUniformLocationARB");
ctx->glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)SDL_GL_GetProcAddress("glLinkProgramARB");
ctx->glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)SDL_GL_GetProcAddress("glShaderSourceARB");
ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC)SDL_GL_GetProcAddress("glUniform1iARB");
ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC)SDL_GL_GetProcAddress("glUniform1fARB");
ctx->glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glUseProgramObjectARB");
if (ctx->glGetError &&
ctx->glAttachObjectARB &&
ctx->glCompileShaderARB &&
@@ -563,14 +563,12 @@ GL_CreateShaderContext(void)
return ctx;
}
void
GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader)
void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader)
{
ctx->glUseProgramObjectARB(ctx->shaders[shader].program);
}
void
GL_DestroyShaderContext(GL_ShaderContext *ctx)
void GL_DestroyShaderContext(GL_ShaderContext *ctx)
{
int i;
+3 -2
View File
@@ -26,7 +26,8 @@
/* OpenGL shader implementation */
typedef enum {
typedef enum
{
SHADER_INVALID = -1,
SHADER_NONE,
SHADER_SOLID,
@@ -50,7 +51,7 @@ typedef enum {
typedef struct GL_ShaderContext GL_ShaderContext;
extern GL_ShaderContext * GL_CreateShaderContext(void);
extern GL_ShaderContext *GL_CreateShaderContext(void);
extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
+2 -2
View File
@@ -44,7 +44,7 @@ SDL_PROC(void, glLoadIdentity, (void))
SDL_PROC(void, glMatrixMode, (GLenum))
SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
@@ -57,6 +57,6 @@ SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint *))
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -50,7 +50,7 @@ SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
SDL_PROC(void, glLinkProgram, (GLuint))
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
#if __NACL__
@@ -72,7 +72,7 @@ SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei *, GLchar *))
SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
SDL_PROC(void, glDeleteBuffers, (GLsizei, const GLuint *))
SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
File diff suppressed because it is too large Load Diff
+3 -1
View File
@@ -28,6 +28,8 @@
#include "SDL_shaders_gles2.h"
#include "SDL_stdinc.h"
/* *INDENT-OFF* */ /* clang-format off */
/*************************************************************************************************
* Vertex/fragment shader source *
*************************************************************************************************/
@@ -346,6 +348,7 @@ static const char GLES2_Fragment_TextureExternalOES[] = \
"}\n" \
;
/* *INDENT-ON* */ /* clang-format on */
/*************************************************************************************************
* Shader selector *
@@ -444,4 +447,3 @@ const char *GLES2_GetShader(GLES2_ShaderType type)
#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+17 -26
View File
@@ -25,10 +25,8 @@
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
static int
SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendFillRect_RGB555(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
@@ -52,9 +50,8 @@ SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
return 0;
}
static int
SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendFillRect_RGB565(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
@@ -78,9 +75,8 @@ SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
return 0;
}
static int
SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendFillRect_RGB888(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
@@ -104,9 +100,8 @@ SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
return 0;
}
static int
SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendFillRect_ARGB8888(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
@@ -130,9 +125,8 @@ SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
return 0;
}
static int
SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendFillRect_RGB(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
@@ -181,9 +175,8 @@ SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
}
}
static int
SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendFillRect_RGBA(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
@@ -213,9 +206,8 @@ SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
}
}
int
SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_Rect clipped;
@@ -280,13 +272,12 @@ SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
}
}
int
SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_Rect rect;
int i;
int (*func)(SDL_Surface * dst, const SDL_Rect * rect,
int (*func)(SDL_Surface * dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
int status = 0;
+2 -3
View File
@@ -24,9 +24,8 @@
#include "../../SDL_internal.h"
extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
#endif /* SDL_blendfillrect_h_ */
+35 -46
View File
@@ -26,11 +26,9 @@
#include "SDL_blendline.h"
#include "SDL_blendpoint.h"
static void
SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
static void SDL_BlendLine_RGB2(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
const SDL_PixelFormat *fmt = dst->format;
unsigned r, g, b, a, inva;
@@ -133,10 +131,9 @@ SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
}
}
static void
SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
static void SDL_BlendLine_RGB555(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
unsigned r, g, b, a, inva;
@@ -238,10 +235,9 @@ SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
}
}
static void
SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
static void SDL_BlendLine_RGB565(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
unsigned r, g, b, a, inva;
@@ -343,10 +339,9 @@ SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
}
}
static void
SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
static void SDL_BlendLine_RGB4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
const SDL_PixelFormat *fmt = dst->format;
unsigned r, g, b, a, inva;
@@ -449,10 +444,9 @@ SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
}
}
static void
SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
static void SDL_BlendLine_RGBA4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
const SDL_PixelFormat *fmt = dst->format;
unsigned r, g, b, a, inva;
@@ -555,10 +549,9 @@ SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
}
}
static void
SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
static void SDL_BlendLine_RGB888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
unsigned r, g, b, a, inva;
@@ -660,10 +653,9 @@ SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
}
}
static void
SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
static void SDL_BlendLine_ARGB8888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
unsigned r, g, b, a, inva;
@@ -765,14 +757,13 @@ SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
}
}
typedef void (*BlendLineFunc) (SDL_Surface * dst,
int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SDL_bool draw_end);
typedef void (*BlendLineFunc)(SDL_Surface *dst,
int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SDL_bool draw_end);
static BlendLineFunc
SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
static BlendLineFunc SDL_CalculateBlendLineFunc(const SDL_PixelFormat *fmt)
{
switch (fmt->BytesPerPixel) {
case 2:
@@ -802,9 +793,8 @@ SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
return NULL;
}
int
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
BlendLineFunc func;
@@ -827,9 +817,8 @@ SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
return 0;
}
int
SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
int i;
int x1, y1;
@@ -847,8 +836,8 @@ SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
}
for (i = 1; i < count; ++i) {
x1 = points[i-1].x;
y1 = points[i-1].y;
x1 = points[i - 1].x;
y1 = points[i - 1].y;
x2 = points[i].x;
y2 = points[i].y;
@@ -863,8 +852,8 @@ SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end);
}
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
SDL_BlendPoint(dst, points[count-1].x, points[count-1].y,
if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
SDL_BlendPoint(dst, points[count - 1].x, points[count - 1].y,
blendMode, r, g, b, a);
}
return 0;
+2 -3
View File
@@ -24,9 +24,8 @@
#include "../../SDL_internal.h"
extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
#endif /* SDL_blendline_h_ */
+16 -25
View File
@@ -25,10 +25,8 @@
#include "SDL_draw.h"
#include "SDL_blendpoint.h"
static int
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB555(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
@@ -52,9 +50,8 @@ SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
return 0;
}
static int
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB565(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
@@ -78,9 +75,8 @@ SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
return 0;
}
static int
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
@@ -104,9 +100,8 @@ SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
return 0;
}
static int
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_ARGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
@@ -130,9 +125,8 @@ SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode
return 0;
}
static int
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGB(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
@@ -181,9 +175,8 @@ SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uin
}
}
static int
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
static int SDL_BlendPoint_RGBA(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
@@ -213,9 +206,8 @@ SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Ui
}
}
int
SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
if (dst == NULL) {
return SDL_InvalidParamError("SDL_BlendPoint(): dst");
@@ -274,9 +266,8 @@ SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r
}
}
int
SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
int minx, miny;
int maxx, maxy;
+2 -3
View File
@@ -24,9 +24,8 @@
#include "../../SDL_internal.h"
extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
#endif /* SDL_blendpoint_h_ */
File diff suppressed because it is too large Load Diff
+21 -28
View File
@@ -26,10 +26,8 @@
#include "SDL_drawline.h"
#include "SDL_drawpoint.h"
static void
SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
static void SDL_DrawLine1(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
int length;
@@ -37,13 +35,13 @@ SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
Uint8 *pixel;
if (x1 <= x2) {
pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
length = draw_end ? (x2-x1+1) : (x2-x1);
length = draw_end ? (x2 - x1 + 1) : (x2 - x1);
} else {
pixel = (Uint8 *)dst->pixels + y1 * pitch + x2;
if (!draw_end) {
++pixel;
}
length = draw_end ? (x1-x2+1) : (x1-x2);
length = draw_end ? (x1 - x2 + 1) : (x1 - x2);
}
SDL_memset(pixel, color, length);
} else if (x1 == x2) {
@@ -55,9 +53,8 @@ SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
}
}
static void
SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
static void SDL_DrawLine2(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
@@ -67,7 +64,7 @@ SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
} else {
Uint8 _r, _g, _b, _a;
const SDL_PixelFormat * fmt = dst->format;
const SDL_PixelFormat *fmt = dst->format;
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
if (fmt->Rmask == 0x7C00) {
AALINE(x1, y1, x2, y2,
@@ -85,9 +82,8 @@ SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
}
}
static void
SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
static void SDL_DrawLine4(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
@@ -97,7 +93,7 @@ SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
} else {
Uint8 _r, _g, _b, _a;
const SDL_PixelFormat * fmt = dst->format;
const SDL_PixelFormat *fmt = dst->format;
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
if (fmt->Rmask == 0x00FF0000) {
if (!fmt->Amask) {
@@ -117,12 +113,11 @@ SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
}
}
typedef void (*DrawLineFunc) (SDL_Surface * dst,
int x1, int y1, int x2, int y2,
Uint32 color, SDL_bool draw_end);
typedef void (*DrawLineFunc)(SDL_Surface *dst,
int x1, int y1, int x2, int y2,
Uint32 color, SDL_bool draw_end);
static DrawLineFunc
SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt)
static DrawLineFunc SDL_CalculateDrawLineFunc(const SDL_PixelFormat *fmt)
{
switch (fmt->BytesPerPixel) {
case 1:
@@ -138,8 +133,7 @@ SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt)
return NULL;
}
int
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
int SDL_DrawLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color)
{
DrawLineFunc func;
@@ -162,9 +156,8 @@ SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
return 0;
}
int
SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
Uint32 color)
int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
Uint32 color)
{
int i;
int x1, y1;
@@ -182,8 +175,8 @@ SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
}
for (i = 1; i < count; ++i) {
x1 = points[i-1].x;
y1 = points[i-1].y;
x1 = points[i - 1].x;
y1 = points[i - 1].y;
x2 = points[i].x;
y2 = points[i].y;
@@ -198,8 +191,8 @@ SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
func(dst, x1, y1, x2, y2, color, draw_end);
}
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color);
if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
SDL_DrawPoint(dst, points[count - 1].x, points[count - 1].y, color);
}
return 0;
}
+2 -3
View File
@@ -24,9 +24,8 @@
#include "../../SDL_internal.h"
extern int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
extern int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
extern int SDL_DrawLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color);
extern int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count, Uint32 color);
#endif /* SDL_drawline_h_ */
+3 -6
View File
@@ -25,9 +25,7 @@
#include "SDL_draw.h"
#include "SDL_drawpoint.h"
int
SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color)
{
if (dst == NULL) {
return SDL_InvalidParamError("SDL_DrawPoint(): dst");
@@ -61,9 +59,8 @@ SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
return 0;
}
int
SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
Uint32 color)
int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
Uint32 color)
{
int minx, miny;
int maxx, maxy;
+2 -3
View File
@@ -24,9 +24,8 @@
#include "../../SDL_internal.h"
extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color);
extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
extern int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color);
extern int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count, Uint32 color);
#endif /* SDL_drawpoint_h_ */
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -22,7 +22,7 @@
#ifndef SDL_render_sw_c_h_
#define SDL_render_sw_c_h_
extern SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface * surface);
extern SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface);
#endif /* SDL_render_sw_c_h_ */
+106 -83
View File
@@ -47,7 +47,8 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
/* !
\brief A 32 bit RGBA pixel.
*/
typedef struct tColorRGBA {
typedef struct tColorRGBA
{
Uint8 r;
Uint8 g;
Uint8 b;
@@ -57,7 +58,8 @@ typedef struct tColorRGBA {
/* !
\brief A 8bit Y/palette pixel.
*/
typedef struct tColorY {
typedef struct tColorY
{
Uint8 y;
} tColorY;
@@ -76,8 +78,7 @@ to a situation where the program can segfault.
/* !
\brief Returns colorkey info for a surface
*/
static Uint32
get_colorkey(SDL_Surface *src)
static Uint32 get_colorkey(SDL_Surface *src)
{
Uint32 key = 0;
if (SDL_HasColorKey(src)) {
@@ -87,8 +88,8 @@ get_colorkey(SDL_Surface *src)
}
/* rotate (sx, sy) by (angle, center) into (dx, dy) */
static void
rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy) {
static void rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy)
{
sx -= center->x;
sy -= center->y;
@@ -111,9 +112,8 @@ rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint
\param sangle The cosine of the angle
*/
void
SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
SDL_Rect *rect_dest, double *cangle, double *sangle)
void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
SDL_Rect *rect_dest, double *cangle, double *sangle)
{
int minx, maxx, miny, maxy;
double radangle;
@@ -129,16 +129,16 @@ SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FP
/*
* Determine destination width and height by rotating a source box, at pixel center
*/
rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
minx = (int)SDL_floor( SDL_min( SDL_min(x0, x1), SDL_min(x2, x3) ) );
maxx = (int)SDL_ceil( SDL_max( SDL_max(x0, x1), SDL_max(x2, x3) ) );
minx = (int)SDL_floor(SDL_min(SDL_min(x0, x1), SDL_min(x2, x3)));
maxx = (int)SDL_ceil(SDL_max(SDL_max(x0, x1), SDL_max(x2, x3)));
miny = (int)SDL_floor( SDL_min( SDL_min(y0, y1), SDL_min(y2, y3) ) );
maxy = (int)SDL_ceil( SDL_max( SDL_max(y0, y1), SDL_max(y2, y3) ) );
miny = (int)SDL_floor(SDL_min(SDL_min(y0, y1), SDL_min(y2, y3)));
maxy = (int)SDL_ceil(SDL_max(SDL_max(y0, y1), SDL_max(y2, y3)));
rect_dest->w = maxx - minx;
rect_dest->h = maxy - miny;
@@ -151,20 +151,20 @@ SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FP
{
/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
int angle90 = (int)(angle/90);
if (angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
int angle90 = (int)(angle / 90);
if (angle90 == angle / 90) { /* if the angle is a multiple of 90 degrees */
angle90 %= 4;
if (angle90 < 0) {
angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
}
if (angle90 & 1) {
rect_dest->w = height;
rect_dest->w = height;
rect_dest->h = width;
*cangle = 0;
*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
} else {
rect_dest->w = width;
rect_dest->w = width;
rect_dest->h = height;
*cangle = angle90 == 0 ? 1 : -1;
*sangle = 0;
@@ -174,19 +174,37 @@ SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FP
}
/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
static void
computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy,
int *sincx, int *sincy, int *signx, int *signy)
static void computeSourceIncrements90(SDL_Surface *src, int bpp, int angle, int flipx, int flipy,
int *sincx, int *sincy, int *signx, int *signy)
{
int pitch = flipy ? -src->pitch : src->pitch;
if (flipx) {
bpp = -bpp;
}
switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break;
case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break;
case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break;
case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break;
case 0:
*sincx = bpp;
*sincy = pitch - src->w * *sincx;
*signx = *signy = 1;
break;
case 1:
*sincx = -pitch;
*sincy = bpp - *sincx * src->h;
*signx = 1;
*signy = -1;
break;
case 2:
*sincx = -bpp;
*sincy = -src->w * *sincx - pitch;
*signx = *signy = -1;
break;
case 3:
default:
*sincx = pitch;
*sincy = -*sincx * src->h - bpp;
*signx = -1;
*signy = 1;
break;
}
if (flipx) {
*signx = -*signx;
@@ -197,34 +215,34 @@ computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int
}
/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
#define TRANSFORM_SURFACE_90(pixelType) \
int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \
Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \
#define TRANSFORM_SURFACE_90(pixelType) \
int dy, dincy = dst->pitch - dst->w * sizeof(pixelType), sincx, sincy, signx, signy; \
Uint8 *sp = (Uint8 *)src->pixels, *dp = (Uint8 *)dst->pixels, *de; \
\
computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \
if (signy < 0) sp += (src->h-1)*src->pitch; \
if (signx < 0) \
sp += (src->w - 1) * sizeof(pixelType); \
if (signy < 0) \
sp += (src->h - 1) * src->pitch; \
\
for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use SDL_memcpy */ \
SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \
sp += dst->w*sizeof(pixelType); \
dp += dst->w*sizeof(pixelType); \
SDL_memcpy(dp, sp, dst->w * sizeof(pixelType)); \
sp += dst->w * sizeof(pixelType); \
dp += dst->w * sizeof(pixelType); \
} else { \
for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
*(pixelType*)dp = *(pixelType*)sp; \
for (de = dp + dst->w * sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
*(pixelType *)dp = *(pixelType *)sp; \
} \
} \
}
static void
transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
static void transformSurfaceRGBA90(SDL_Surface *src, SDL_Surface *dst, int angle, int flipx, int flipy)
{
TRANSFORM_SURFACE_90(tColorRGBA);
}
static void
transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
static void transformSurfaceY90(SDL_Surface *src, SDL_Surface *dst, int angle, int flipx, int flipy)
{
TRANSFORM_SURFACE_90(tColorY);
}
@@ -250,32 +268,31 @@ Assumes dst surface was allocated with the correct dimensions.
\param dst_rect destination coordinates
\param center true center.
*/
static void
transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
int flipx, int flipy, int smooth,
const SDL_Rect *rect_dest,
const SDL_FPoint *center)
static void transformSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst, int isin, int icos,
int flipx, int flipy, int smooth,
const SDL_Rect *rect_dest,
const SDL_FPoint *center)
{
int sw, sh;
int cx, cy;
tColorRGBA c00, c01, c10, c11, cswap;
tColorRGBA *pc, *sp;
int gap;
const int fp_half = (1<<15);
const int fp_half = (1 << 15);
/*
* Variable setup
*/
* Variable setup
*/
sw = src->w - 1;
sh = src->h - 1;
pc = (tColorRGBA*) dst->pixels;
pc = (tColorRGBA *)dst->pixels;
gap = dst->pitch - dst->w * 4;
cx = (int)(center->x * 65536.0);
cy = (int)(center->y * 65536.0);
/*
* Switch between interpolating and non-interpolating code
*/
* Switch between interpolating and non-interpolating code
*/
if (smooth) {
int y;
for (y = 0; y < dst->h; y++) {
@@ -293,28 +310,36 @@ transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
if (flipy) {
dy = sh - dy;
}
if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
if ((dx > -1) && (dy > -1) && (dx < (src->w - 1)) && (dy < (src->h - 1))) {
int ex, ey;
int t1, t2;
sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
sp = (tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx;
c00 = *sp;
sp += 1;
c01 = *sp;
sp += (src->pitch/4);
sp += (src->pitch / 4);
c11 = *sp;
sp -= 1;
c10 = *sp;
if (flipx) {
cswap = c00; c00=c01; c01=cswap;
cswap = c10; c10=c11; c11=cswap;
cswap = c00;
c00 = c01;
c01 = cswap;
cswap = c10;
c10 = c11;
c11 = cswap;
}
if (flipy) {
cswap = c00; c00=c10; c10=cswap;
cswap = c01; c01=c11; c11=cswap;
cswap = c00;
c00 = c10;
c10 = cswap;
cswap = c01;
c01 = c11;
c11 = cswap;
}
/*
* Interpolate colors
*/
* Interpolate colors
*/
ex = (sdx & 0xffff);
ey = (sdy & 0xffff);
t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
@@ -334,7 +359,7 @@ transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
sdy += isin;
pc++;
}
pc = (tColorRGBA *) ((Uint8 *) pc + gap);
pc = (tColorRGBA *)((Uint8 *)pc + gap);
}
} else {
int y;
@@ -360,7 +385,7 @@ transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
sdy += isin;
pc++;
}
pc = (tColorRGBA *) ((Uint8 *) pc + gap);
pc = (tColorRGBA *)((Uint8 *)pc + gap);
}
}
}
@@ -383,35 +408,34 @@ Assumes dst surface was allocated with the correct dimensions.
\param dst_rect destination coordinates
\param center true center.
*/
static void
transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int flipx, int flipy,
const SDL_Rect *rect_dest,
const SDL_FPoint *center)
static void transformSurfaceY(SDL_Surface *src, SDL_Surface *dst, int isin, int icos, int flipx, int flipy,
const SDL_Rect *rect_dest,
const SDL_FPoint *center)
{
int sw, sh;
int cx, cy;
tColorY *pc;
int gap;
const int fp_half = (1<<15);
const int fp_half = (1 << 15);
int y;
/*
* Variable setup
*/
* Variable setup
*/
sw = src->w - 1;
sh = src->h - 1;
pc = (tColorY*) dst->pixels;
pc = (tColorY *)dst->pixels;
gap = dst->pitch - dst->w;
cx = (int)(center->x * 65536.0);
cy = (int)(center->y * 65536.0);
/*
* Clear surface to colorkey
*/
* Clear surface to colorkey
*/
SDL_memset(pc, (int)(get_colorkey(src) & 0xff), dst->pitch * dst->h);
/*
* Iterate through destination surface
*/
* Iterate through destination surface
*/
for (y = 0; y < dst->h; y++) {
int x;
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
@@ -438,7 +462,6 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int
}
}
/* !
\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
@@ -466,8 +489,8 @@ When using the NONE and MOD modes, color and alpha modulation must be applied be
*/
SDL_Surface *
SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
{
SDL_Surface *rz_dst;
int is8bit, angle90;
@@ -494,8 +517,8 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
}
/* Calculate target factors from sine/cosine and zoom */
sangleinv = sangle*65536.0;
cangleinv = cangle*65536.0;
sangleinv = sangle * 65536.0;
cangleinv = cangle * 65536.0;
/* Alloc space to completely contain the rotated surface */
rz_dst = NULL;
@@ -557,8 +580,8 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
* the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
* multiples of 90 degrees.
*/
angle90 = (int)(angle/90);
if (angle90 == angle/90) {
angle90 = (int)(angle / 90);
if (angle90 == angle / 90) {
angle90 %= 4;
if (angle90 < 0) {
angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
@@ -582,7 +605,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
} else {
transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
flipx, flipy, smooth, rect_dest, center);
flipx, flipy, smooth, rect_dest, center);
}
}
+3 -3
View File
@@ -22,9 +22,9 @@
#ifndef SDL_rotate_h_
#define SDL_rotate_h_
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
SDL_Rect *rect_dest, double *cangle, double *sangle);
SDL_Rect *rect_dest, double *cangle, double *sangle);
#endif /* SDL_rotate_h_ */
+87 -100
View File
@@ -33,16 +33,15 @@
* But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
* (which could be turned to int64).
*/
#define FP_BITS 1
#define FP_BITS 1
#define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
#define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
static void SDL_BlitTriangle_Slow(SDL_BlitInfo * info,
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform);
static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform);
#if 0
int SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3])
@@ -114,7 +113,8 @@ static int is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise)
return 0;
}
void trianglepoint_2_fixedpoint(SDL_Point *a) {
void trianglepoint_2_fixedpoint(SDL_Point *a)
{
a->x <<= FP_BITS;
a->y <<= FP_BITS;
}
@@ -146,7 +146,6 @@ static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Poin
r->h = (max_y - min_y);
}
/* Triangle rendering, using Barycentric coordinates (w0, w1, w2)
*
* The cross product isn't computed from scratch at each iteration,
@@ -154,53 +153,51 @@ static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Poin
*
*/
#define TRIANGLE_BEGIN_LOOP \
{ \
int x, y; \
for (y = 0; y < dstrect.h; y++) { \
/* y start */ \
int w0 = w0_row; \
int w1 = w1_row; \
int w2 = w2_row; \
for (x = 0; x < dstrect.w; x++) { \
/* In triangle */ \
if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
Uint8 *dptr = (Uint8 *) dst_ptr + x * dstbpp; \
#define TRIANGLE_BEGIN_LOOP \
{ \
int x, y; \
for (y = 0; y < dstrect.h; y++) { \
/* y start */ \
int w0 = w0_row; \
int w1 = w1_row; \
int w2 = w2_row; \
for (x = 0; x < dstrect.w; x++) { \
/* In triangle */ \
if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
Uint8 *dptr = (Uint8 *)dst_ptr + x * dstbpp;
/* Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles */
#define TRIANGLE_GET_TEXTCOORD \
int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \
int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area); \
#define TRIANGLE_GET_TEXTCOORD \
int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \
int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area);
#define TRIANGLE_GET_MAPPED_COLOR \
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
int color = SDL_MapRGBA(format, r, g, b, a); \
#define TRIANGLE_GET_MAPPED_COLOR \
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
int color = SDL_MapRGBA(format, r, g, b, a);
#define TRIANGLE_GET_COLOR \
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
#define TRIANGLE_GET_COLOR \
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area);
#define TRIANGLE_END_LOOP \
} \
/* x += 1 */ \
w0 += d2d1_y; \
w1 += d0d2_y; \
w2 += d1d0_y; \
} \
/* y += 1 */ \
w0_row += d1d2_x; \
w1_row += d2d0_x; \
w2_row += d0d1_x; \
dst_ptr += dst_pitch; \
} \
} \
#define TRIANGLE_END_LOOP \
} \
/* x += 1 */ \
w0 += d2d1_y; \
w1 += d0d2_y; \
w2 += d1d0_y; \
} \
/* y += 1 */ \
w0_row += d1d2_x; \
w1_row += d2d0_x; \
w2_row += d0d1_x; \
dst_ptr += dst_pitch; \
} \
}
int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2)
{
@@ -265,12 +262,11 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
SDL_IntersectRect(&dstrect, &rect, &dstrect);
}
if (blend != SDL_BLENDMODE_NONE) {
int format = dst->format->format;
/* need an alpha format */
if (! dst->format->Amask) {
if (!dst->format->Amask) {
format = SDL_PIXELFORMAT_ARGB8888;
}
@@ -323,7 +319,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
}
/* Handle anti-clockwise triangles */
if (! is_clockwise) {
if (!is_clockwise) {
d2d1_y *= -1;
d0d2_y *= -1;
d1d0_y *= -1;
@@ -346,7 +342,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
if (dst->format->Amask) {
color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
} else {
//color = SDL_MapRGB(tmp->format, c0.r, c0.g, c0.b);
// color = SDL_MapRGB(tmp->format, c0.r, c0.g, c0.b);
color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
}
} else {
@@ -362,7 +358,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
} else if (dstbpp == 3) {
TRIANGLE_BEGIN_LOOP
{
Uint8 *s = (Uint8*)&color;
Uint8 *s = (Uint8 *)&color;
dptr[0] = s[0];
dptr[1] = s[1];
dptr[2] = s[2];
@@ -397,7 +393,7 @@ int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Poin
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_MAPPED_COLOR
Uint8 *s = (Uint8*)&color;
Uint8 *s = (Uint8 *)&color;
dptr[0] = s[0];
dptr[1] = s[1];
dptr[2] = s[2];
@@ -433,18 +429,12 @@ end:
return ret;
}
int SDL_SW_BlitTriangle(
SDL_Surface *src,
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
SDL_Surface *dst,
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_Color c0, SDL_Color c1, SDL_Color c2)
SDL_Surface *src,
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
SDL_Surface *dst,
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_Color c0, SDL_Color c1, SDL_Color c2)
{
int ret = 0;
int src_locked = 0;
@@ -584,7 +574,6 @@ int SDL_SW_BlitTriangle(
d0d2_y = (d2->y - d0->y) << FP_BITS;
d1d0_y = (d0->y - d1->y) << FP_BITS;
d1d2_x = (d2->x - d1->x) << FP_BITS;
d2d0_x = (d0->x - d2->x) << FP_BITS;
d0d1_x = (d1->x - d0->x) << FP_BITS;
@@ -608,7 +597,7 @@ int SDL_SW_BlitTriangle(
}
/* Handle anti-clockwise triangles */
if (! is_clockwise) {
if (!is_clockwise) {
d2d1_y *= -1;
d0d2_y *= -1;
d1d0_y *= -1;
@@ -629,7 +618,7 @@ int SDL_SW_BlitTriangle(
s2_x_area.x = s2->x * area;
s2_x_area.y = s2->y * area;
if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || ! is_uniform) {
if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || !is_uniform) {
/* Use SDL_BlitTriangle_Slow */
SDL_BlitInfo *info = &src->map->info;
@@ -651,12 +640,11 @@ int SDL_SW_BlitTriangle(
tmp_info.b = c0.b;
tmp_info.a = c0.a;
tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA);
if (c0.r != 255 || c1.r != 255 || c2.r != 255 ||
c0.g != 255 || c1.g != 255 || c2.g != 255 ||
c0.b != 255 || c1.b != 255 || c2.b != 255) {
if (c0.r != 255 || c1.r != 255 || c2.r != 255 ||
c0.g != 255 || c1.g != 255 || c2.g != 255 ||
c0.b != 255 || c1.b != 255 || c2.b != 255) {
tmp_info.flags |= SDL_COPY_MODULATE_COLOR;
}
@@ -667,17 +655,17 @@ int SDL_SW_BlitTriangle(
tmp_info.colorkey = info->colorkey;
/* src */
tmp_info.src = (Uint8 *) src_ptr;
tmp_info.src = (Uint8 *)src_ptr;
tmp_info.src_pitch = src_pitch;
/* dst */
tmp_info.dst = (Uint8 *) dst_ptr;
tmp_info.dst = (Uint8 *)dst_ptr;
tmp_info.dst_pitch = dst_pitch;
SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, area, bias_w0, bias_w1, bias_w2,
d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
s2s0_x, s2s1_x, s2s0_y, s2s1_y, w0_row, w1_row, w2_row,
c0, c1, c2, is_uniform);
d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
s2s0_x, s2s1_x, s2s0_y, s2s1_y, w0_row, w1_row, w2_row,
c0, c1, c2, is_uniform);
goto end;
}
@@ -686,7 +674,7 @@ int SDL_SW_BlitTriangle(
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_TEXTCOORD
Uint32 *sptr = (Uint32 *)((Uint8 *) src_ptr + srcy * src_pitch);
Uint32 *sptr = (Uint32 *)((Uint8 *)src_ptr + srcy * src_pitch);
*(Uint32 *)dptr = sptr[srcx];
}
TRIANGLE_END_LOOP
@@ -694,7 +682,7 @@ int SDL_SW_BlitTriangle(
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_TEXTCOORD
Uint8 *sptr = (Uint8 *)((Uint8 *) src_ptr + srcy * src_pitch);
Uint8 *sptr = (Uint8 *)((Uint8 *)src_ptr + srcy * src_pitch);
dptr[0] = sptr[3 * srcx];
dptr[1] = sptr[3 * srcx + 1];
dptr[2] = sptr[3 * srcx + 2];
@@ -704,7 +692,7 @@ int SDL_SW_BlitTriangle(
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_TEXTCOORD
Uint16 *sptr = (Uint16 *)((Uint8 *) src_ptr + srcy * src_pitch);
Uint16 *sptr = (Uint16 *)((Uint8 *)src_ptr + srcy * src_pitch);
*(Uint16 *)dptr = sptr[srcx];
}
TRIANGLE_END_LOOP
@@ -712,7 +700,7 @@ int SDL_SW_BlitTriangle(
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_TEXTCOORD
Uint8 *sptr = (Uint8 *)((Uint8 *) src_ptr + srcy * src_pitch);
Uint8 *sptr = (Uint8 *)((Uint8 *)src_ptr + srcy * src_pitch);
*dptr = sptr[srcx];
}
TRIANGLE_END_LOOP
@@ -729,13 +717,13 @@ end:
return ret;
}
#define FORMAT_ALPHA 0
#define FORMAT_NO_ALPHA -1
#define FORMAT_2101010 1
#define FORMAT_HAS_ALPHA(format) format == 0
#define FORMAT_HAS_NO_ALPHA(format) format < 0
static int SDL_INLINE detect_format(SDL_PixelFormat *pf) {
#define FORMAT_ALPHA 0
#define FORMAT_NO_ALPHA -1
#define FORMAT_2101010 1
#define FORMAT_HAS_ALPHA(format) format == 0
#define FORMAT_HAS_NO_ALPHA(format) format < 0
static int SDL_INLINE detect_format(SDL_PixelFormat *pf)
{
if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
return FORMAT_2101010;
} else if (pf->Amask) {
@@ -745,12 +733,11 @@ static int SDL_INLINE detect_format(SDL_PixelFormat *pf) {
}
}
static void
SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform)
static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform)
{
const int flags = info->flags;
Uint32 modulateR = info->r;
@@ -796,7 +783,7 @@ SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
/* srcpixel isn't set for 24 bpp */
if (srcbpp == 3) {
srcpixel = (srcR << src_fmt->Rshift) |
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
}
if ((srcpixel & rgbmask) == ckey) {
continue;
@@ -813,7 +800,7 @@ SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
}
if (! is_uniform) {
if (!is_uniform) {
TRIANGLE_GET_COLOR
modulateR = r;
modulateG = g;
+7 -7
View File
@@ -25,15 +25,15 @@
#include "../../SDL_internal.h"
extern int SDL_SW_FillTriangle(SDL_Surface *dst,
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2);
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2);
extern int SDL_SW_BlitTriangle(
SDL_Surface *src,
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
SDL_Surface *dst,
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_Color c0, SDL_Color c1, SDL_Color c2);
SDL_Surface *src,
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
SDL_Surface *dst,
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_Color c0, SDL_Color c1, SDL_Color c2);
extern void trianglepoint_2_fixedpoint(SDL_Point *a);
File diff suppressed because it is too large Load Diff
+10 -15
View File
@@ -31,9 +31,9 @@ vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, uns
void *mem;
if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW) {
size = ALIGN(size, 256*1024);
size = ALIGN(size, 256 * 1024);
} else {
size = ALIGN(size, 4*1024);
size = ALIGN(size, 4 * 1024);
}
*uid = sceKernelAllocMemBlock("gpu_mem", type, size, NULL);
@@ -53,8 +53,7 @@ vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, uns
return mem;
}
void
vita_mem_free(SceUID uid)
void vita_mem_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0) {
@@ -76,9 +75,9 @@ vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
info.size = sizeof(SceKernelFreeMemorySizeInfo);
sceKernelGetFreeMemorySize(&info);
poolsize = ALIGN(info.size_cdram, 256*1024);
poolsize = ALIGN(info.size_cdram, 256 * 1024);
if (poolsize > info.size_cdram) {
poolsize = ALIGN(info.size_cdram - 256*1024, 256*1024);
poolsize = ALIGN(info.size_cdram - 256 * 1024, 256 * 1024);
}
data->texturePoolUID = sceKernelAllocMemBlock("gpu_texture_pool", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, poolsize, NULL);
if (data->texturePoolUID < 0) {
@@ -86,7 +85,7 @@ vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
}
ret = sceKernelGetMemBlockBase(data->texturePoolUID, &mem);
if ( ret < 0) {
if (ret < 0) {
return NULL;
}
data->texturePool = sceClibMspaceCreate(mem, poolsize);
@@ -102,16 +101,14 @@ vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
return sceClibMspaceMemalign(data->texturePool, SCE_GXM_TEXTURE_ALIGNMENT, size);
}
void
vita_gpu_mem_free(VITA_GXM_RenderData *data, void* ptr)
void vita_gpu_mem_free(VITA_GXM_RenderData *data, void *ptr)
{
if (data->texturePool != NULL) {
sceClibMspaceFree(data->texturePool, ptr);
}
}
void
vita_gpu_mem_destroy(VITA_GXM_RenderData *data)
void vita_gpu_mem_destroy(VITA_GXM_RenderData *data)
{
void *mem = NULL;
if (data->texturePool != NULL) {
@@ -143,8 +140,7 @@ vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_of
return mem;
}
void
vita_mem_vertex_usse_free(SceUID uid)
void vita_mem_vertex_usse_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0) {
@@ -172,8 +168,7 @@ vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_
return mem;
}
void
vita_mem_fragment_usse_free(SceUID uid)
void vita_mem_fragment_usse_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0) {
@@ -27,12 +27,12 @@
#include <psp2/kernel/sysmem.h>
#include "SDL_render_vita_gxm_types.h"
#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
#define ALIGN(x, a) (((x) + ((a)-1)) & ~((a)-1))
void *vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
void vita_mem_free(SceUID uid);
void *vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size);
void vita_gpu_mem_free(VITA_GXM_RenderData *data, void* ptr);
void vita_gpu_mem_free(VITA_GXM_RenderData *data, void *ptr);
void vita_gpu_mem_destroy(VITA_GXM_RenderData *data);
void *vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
void vita_mem_vertex_usse_free(SceUID uid);
@@ -24,6 +24,8 @@
#include <psp2/gxm.h>
/* *INDENT-OFF* */ /* clang-format off */
#define gxm_shader_clear_f_size 232
static const unsigned char gxm_shader_clear_f[gxm_shader_clear_f_size] = {
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
@@ -268,12 +270,14 @@ static const unsigned char gxm_shader_texture_v[gxm_shader_texture_v_size] = {
0x6f, 0x72, 0x00, 0x77, 0x76, 0x70, 0x00, 0x00,
};
static const SceGxmProgram *const clearVertexProgramGxp = (const SceGxmProgram *)gxm_shader_clear_v;
static const SceGxmProgram *const clearFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_clear_f;
static const SceGxmProgram *const colorVertexProgramGxp = (const SceGxmProgram *)gxm_shader_color_v;
static const SceGxmProgram *const colorFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_color_f;
static const SceGxmProgram *const textureVertexProgramGxp = (const SceGxmProgram *)gxm_shader_texture_v;
static const SceGxmProgram *const textureFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_f;
/* *INDENT-ON* */ /* clang-format on */
static const SceGxmProgram *const clearVertexProgramGxp = (const SceGxmProgram *)gxm_shader_clear_v;
static const SceGxmProgram *const clearFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_clear_f;
static const SceGxmProgram *const colorVertexProgramGxp = (const SceGxmProgram *)gxm_shader_color_v;
static const SceGxmProgram *const colorFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_color_f;
static const SceGxmProgram *const textureVertexProgramGxp = (const SceGxmProgram *)gxm_shader_texture_v;
static const SceGxmProgram *const textureFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_f;
#endif // SDL_RENDER_VITA_GXM_SHADERS_H

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