mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-22 23:36:20 +08:00
Fixed Xcode warnings
This commit is contained in:
@@ -892,7 +892,7 @@ static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
|
||||
SDL_assert(renderer->RunCommandQueue != NULL);
|
||||
}
|
||||
|
||||
static SDL_RenderLineMethod SDL_GetRenderLineMethod()
|
||||
static SDL_RenderLineMethod SDL_GetRenderLineMethod(void)
|
||||
{
|
||||
const char *hint = SDL_GetHint(SDL_HINT_RENDER_LINE_METHOD);
|
||||
|
||||
|
||||
@@ -380,7 +380,7 @@ const char *GLES2_GetShaderInclude(GLES2_ShaderIncludeType type)
|
||||
}
|
||||
}
|
||||
|
||||
GLES2_ShaderIncludeType GLES2_GetTexCoordPrecisionEnumFromHint()
|
||||
GLES2_ShaderIncludeType GLES2_GetTexCoordPrecisionEnumFromHint(void)
|
||||
{
|
||||
const char *texcoord_hint = SDL_GetHint("SDL_RENDER_OPENGLES2_TEXCOORD_PRECISION");
|
||||
GLES2_ShaderIncludeType value = GLES2_SHADER_FRAGMENT_INCLUDE_BEST_TEXCOORD_PRECISION;
|
||||
|
||||
Reference in New Issue
Block a user