Use #ifdef/#ifndef instead of #if defined/#if \!defined

This commit is contained in:
Anonymous Maarten
2023-03-30 20:26:31 +02:00
committed by Anonymous Maarten
parent 308bcbbe76
commit b6ae281e97
129 changed files with 450 additions and 450 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
#include EXPORT_HEADER
#if defined(_WIN32)
#ifdef _WIN32
#include <windows.h>
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
return TRUE;
+2 -2
View File
@@ -53,7 +53,7 @@ on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if defined(_MSC_VER)
#ifdef _MSC_VER
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
@@ -150,7 +150,7 @@ typedef struct SDL_AssertData
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
const char *func,
const char *file, int line)
#if defined(__clang__)
#ifdef __clang__
#if __has_feature(attribute_analyzer_noreturn)
__attribute__((analyzer_noreturn))
#endif
+5 -5
View File
@@ -99,7 +99,7 @@
#endif /* Compiler needs structure packing set */
#ifndef SDL_INLINE
#if defined(__GNUC__)
#ifdef __GNUC__
#define SDL_INLINE __inline__
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
@@ -118,7 +118,7 @@
#endif /* SDL_INLINE not defined */
#ifndef SDL_FORCE_INLINE
#if defined(_MSC_VER)
#ifdef _MSC_VER
#define SDL_FORCE_INLINE __forceinline
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
@@ -128,7 +128,7 @@
#endif /* SDL_FORCE_INLINE not defined */
#ifndef SDL_NORETURN
#if defined(__GNUC__)
#ifdef __GNUC__
#define SDL_NORETURN __attribute__((noreturn))
#elif defined(_MSC_VER)
#define SDL_NORETURN __declspec(noreturn)
@@ -138,7 +138,7 @@
#endif /* SDL_NORETURN not defined */
/* Apparently this is needed by several Windows compilers */
#if !defined(__MACH__)
#ifndef __MACH__
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
@@ -153,7 +153,7 @@
(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
#define SDL_FALLTHROUGH [[fallthrough]]
#else
#if defined(__has_attribute)
#ifdef __has_attribute
#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__)
#else
#define SDL_HAS_FALLTHROUGH 0
+4 -4
View File
@@ -60,13 +60,13 @@ _m_prefetch(void *__P)
#define SDL_ALTIVEC_INTRINSICS 1
#include <altivec.h>
#endif
#if !defined(SDL_DISABLE_NEON)
# if defined(__ARM_NEON)
#ifndef SDL_DISABLE_NEON
# ifdef __ARM_NEON
# define SDL_NEON_INTRINSICS 1
# include <arm_neon.h>
# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
# if defined(_M_ARM)
# ifdef _M_ARM
# define SDL_NEON_INTRINSICS 1
# include <armintr.h>
# include <arm_neon.h>
@@ -99,7 +99,7 @@ _m_prefetch(void *__P)
# define SDL_TARGETING(x)
#endif
#if defined(__loongarch64)
#ifdef __loongarch64
# ifndef SDL_DISABLE_LSX
# define SDL_LSX_INTRINSICS 1
# include <lsxintrin.h>
+2 -2
View File
@@ -31,7 +31,7 @@
*/
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
#ifdef __WIN32__
/* On Windows SDL provides WinMain(), which parses the command line and passes
the arguments to your main function.
@@ -253,7 +253,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WINRT__ */
#if defined(__IOS__)
#ifdef __IOS__
/* for compatibility with SDL2's function of this name */
#define SDL_UIKitRunApp(ARGC, ARGV, MAIN_FUNC) SDL_RunApp(ARGC, ARGV, MAIN_FUNC, NULL)
+1 -1
View File
@@ -22,7 +22,7 @@
#ifndef SDL_main_impl_h_
#define SDL_main_impl_h_
#if !defined(SDL_main_h_)
#ifndef SDL_main_h_
#error "This header should not be included directly, but only via SDL_main.h!"
#endif
+1 -1
View File
@@ -68,7 +68,7 @@
#ifndef __gl_h_
#define __gl_h_
#if defined(USE_MGL_NAMESPACE)
#ifdef USE_MGL_NAMESPACE
#include <SDL3/gl_mangle.h>
#endif
+13 -13
View File
@@ -28,11 +28,11 @@
#ifndef SDL_platform_defines_h_
#define SDL_platform_defines_h_
#if defined(_AIX)
#ifdef _AIX
#undef __AIX__
#define __AIX__ 1
#endif
#if defined(__HAIKU__)
#ifdef __HAIKU__
#undef __HAIKU__
#define __HAIKU__ 1
#endif
@@ -40,7 +40,7 @@
#undef __BSDI__
#define __BSDI__ 1
#endif
#if defined(_arch_dreamcast)
#ifdef _arch_dreamcast
#undef __DREAMCAST__
#define __DREAMCAST__ 1
#endif
@@ -65,12 +65,12 @@
#undef __LINUX__ /* do we need to do this? */
#define __ANDROID__ 1
#endif
#if defined(__NGAGE__)
#ifdef __NGAGE__
#undef __NGAGE__
#define __NGAGE__ 1
#endif
#if defined(__APPLE__)
#ifdef __APPLE__
/* lets us know what version of macOS we're compiling on */
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
@@ -111,11 +111,11 @@
#endif /* TARGET_OS_IPHONE */
#endif /* defined(__APPLE__) */
#if defined(__NetBSD__)
#ifdef __NetBSD__
#undef __NETBSD__
#define __NETBSD__ 1
#endif
#if defined(__OpenBSD__)
#ifdef __OpenBSD__
#undef __OPENBSD__
#define __OPENBSD__ 1
#endif
@@ -127,7 +127,7 @@
#undef __OSF__
#define __OSF__ 1
#endif
#if defined(__QNXNTO__)
#ifdef __QNXNTO__
#undef __QNXNTO__
#define __QNXNTO__ 1
#endif
@@ -187,7 +187,7 @@
#endif
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
#if defined(__WINDOWS__)
#ifdef __WINDOWS__
#undef __WIN32__
#define __WIN32__ 1
#endif
@@ -196,19 +196,19 @@
#undef __GDK__
#define __GDK__ 1
#endif
#if defined(__PSP__)
#ifdef __PSP__
#undef __PSP__
#define __PSP__ 1
#endif
#if defined(PS2)
#ifdef PS2
#define __PS2__ 1
#endif
#if defined(__vita__)
#ifdef __vita__
#define __VITA__ 1
#endif
#if defined(__3DS__)
#ifdef __3DS__
#undef __3DS__
#define __3DS__ 1
#endif
+1 -1
View File
@@ -103,7 +103,7 @@ typedef struct SDL_RWops
Uint32 type;
union
{
#if defined(__ANDROID__)
#ifdef __ANDROID__
struct
{
void *asset;
+4 -4
View File
@@ -37,8 +37,8 @@
#include <stdint.h>
#include <wchar.h>
#if !defined(alloca)
# if defined(HAVE_ALLOCA_H)
#ifndef alloca
# ifdef HAVE_ALLOCA_H
# include <alloca.h>
# elif defined(__GNUC__)
# define alloca __builtin_alloca
@@ -309,7 +309,7 @@ typedef uint64_t Uint64;
#define SDL_PRINTF_FORMAT_STRING
#define SDL_SCANF_FORMAT_STRING
#endif
#if defined(__GNUC__)
#ifdef __GNUC__
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
#else
@@ -319,7 +319,7 @@ typedef uint64_t Uint64;
#endif /* SDL_DISABLE_ANALYZE_MACROS */
#ifndef SDL_COMPILE_TIME_ASSERT
#if defined(__cplusplus)
#ifdef __cplusplus
#if (__cplusplus >= 201103L)
#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x)
#endif
+1 -1
View File
@@ -622,7 +622,7 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void
#endif
/* Functions used only by GDK */
#if defined(__GDK__)
#ifdef __GDK__
typedef struct XTaskQueueObject * XTaskQueueHandle;
/**
+12 -12
View File
@@ -45,7 +45,7 @@
/**
* The available subsystems based on platform
*/
#if !defined(SDL_DISABLE_SYSWM_PLATFORMS)
#ifndef SDL_DISABLE_SYSWM_PLATFORMS
#ifndef SDL_DISABLE_SYSWM_ANDROID
#ifdef __ANDROID__
@@ -227,7 +227,7 @@ struct SDL_SysWMmsg
union
{
#if defined(SDL_ENABLE_SYSWM_WINDOWS)
#ifdef SDL_ENABLE_SYSWM_WINDOWS
struct {
HWND hwnd; /**< The window for the message */
UINT msg; /**< The type of message */
@@ -235,7 +235,7 @@ struct SDL_SysWMmsg
LPARAM lParam; /**< LONG message parameter */
} win;
#endif
#if defined(SDL_ENABLE_SYSWM_X11)
#ifdef SDL_ENABLE_SYSWM_X11
struct {
XEvent event;
} x11;
@@ -260,7 +260,7 @@ struct SDL_SysWMinfo
union
{
#if defined(SDL_ENABLE_SYSWM_WINDOWS)
#ifdef SDL_ENABLE_SYSWM_WINDOWS
struct
{
HWND window; /**< The window handle */
@@ -268,13 +268,13 @@ struct SDL_SysWMinfo
HINSTANCE hinstance; /**< The instance handle */
} win;
#endif
#if defined(SDL_ENABLE_SYSWM_WINRT)
#ifdef SDL_ENABLE_SYSWM_WINRT
struct
{
IInspectable * window; /**< The WinRT CoreWindow */
} winrt;
#endif
#if defined(SDL_ENABLE_SYSWM_X11)
#ifdef SDL_ENABLE_SYSWM_X11
struct
{
Display *display; /**< The X11 display */
@@ -282,7 +282,7 @@ struct SDL_SysWMinfo
Window window; /**< The X11 window */
} x11;
#endif
#if defined(SDL_ENABLE_SYSWM_COCOA)
#ifdef SDL_ENABLE_SYSWM_COCOA
struct
{
#if defined(__OBJC__) && defined(__has_feature)
@@ -296,7 +296,7 @@ struct SDL_SysWMinfo
#endif
} cocoa;
#endif
#if defined(SDL_ENABLE_SYSWM_UIKIT)
#ifdef SDL_ENABLE_SYSWM_UIKIT
struct
{
#if defined(__OBJC__) && defined(__has_feature)
@@ -313,7 +313,7 @@ struct SDL_SysWMinfo
GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
} uikit;
#endif
#if defined(SDL_ENABLE_SYSWM_WAYLAND)
#ifdef SDL_ENABLE_SYSWM_WAYLAND
struct
{
struct wl_display *display; /**< Wayland display */
@@ -326,7 +326,7 @@ struct SDL_SysWMinfo
} wl;
#endif
#if defined(SDL_ENABLE_SYSWM_ANDROID)
#ifdef SDL_ENABLE_SYSWM_ANDROID
struct
{
ANativeWindow *window;
@@ -334,7 +334,7 @@ struct SDL_SysWMinfo
} android;
#endif
#if defined(SDL_ENABLE_SYSWM_VIVANTE)
#ifdef SDL_ENABLE_SYSWM_VIVANTE
struct
{
EGLNativeDisplayType display;
@@ -342,7 +342,7 @@ struct SDL_SysWMinfo
} vivante;
#endif
#if defined(SDL_ENABLE_SYSWM_KMSDRM)
#ifdef SDL_ENABLE_SYSWM_KMSDRM
struct
{
int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */
+1 -1
View File
@@ -34,7 +34,7 @@
#include <SDL3/SDL.h>
#if defined(__PSP__)
#ifdef __PSP__
#define DEFAULT_WINDOW_WIDTH 480
#define DEFAULT_WINDOW_HEIGHT 272
#elif defined(__VITA__)
+4 -4
View File
@@ -30,7 +30,7 @@
/* this checks for HAVE_DBUS_DBUS_H internally. */
#include "core/linux/SDL_dbus.h"
#if defined(__EMSCRIPTEN__)
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@@ -548,7 +548,7 @@ SDL_GetRevision(void)
const char *
SDL_GetPlatform(void)
{
#if defined(__AIX__)
#ifdef __AIX__
return "AIX";
#elif defined(__ANDROID__)
return "Android";
@@ -620,7 +620,7 @@ SDL_GetPlatform(void)
SDL_bool
SDL_IsTablet(void)
{
#if defined(__ANDROID__)
#ifdef __ANDROID__
extern SDL_bool SDL_IsAndroidTablet(void);
return SDL_IsAndroidTablet();
#elif defined(__IOS__)
@@ -631,7 +631,7 @@ SDL_IsTablet(void)
#endif
}
#if defined(__WIN32__)
#ifdef __WIN32__
#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
/* Need to include DllMain() on Watcom C for some reason.. */
+4 -4
View File
@@ -33,7 +33,7 @@
#endif
#endif
#if defined(__EMSCRIPTEN__)
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@@ -123,13 +123,13 @@ static void SDL_GenerateAssertionReport(void)
/* This is not declared in any header, although it is shared between some
parts of SDL, because we don't want anything calling it without an
extremely good reason. */
#if defined(__WATCOMC__)
#ifdef __WATCOMC__
extern void SDL_ExitProcess(int exitcode);
#pragma aux SDL_ExitProcess aborts;
#endif
extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
#if defined(__WATCOMC__)
#ifdef __WATCOMC__
static void SDL_AbortAssertion(void);
#pragma aux SDL_AbortAssertion aborts;
#endif
@@ -238,7 +238,7 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
state = (SDL_AssertState)selected;
}
} else {
#if defined(__EMSCRIPTEN__)
#ifdef __EMSCRIPTEN__
/* This is nasty, but we can't block on a custom UI. */
for (;;) {
SDL_bool okay = SDL_TRUE;
+4 -4
View File
@@ -75,15 +75,15 @@
#ifdef HAVE_STDIO_H
#include <stdio.h>
#endif
#if defined(HAVE_STDLIB_H)
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#elif defined(HAVE_MALLOC_H)
#include <malloc.h>
#endif
#if defined(HAVE_STDDEF_H)
#ifdef HAVE_STDDEF_H
#include <stddef.h>
#endif
#if defined(HAVE_STDARG_H)
#ifdef HAVE_STDARG_H
#include <stdarg.h>
#endif
#ifdef HAVE_STRING_H
@@ -98,7 +98,7 @@
#ifdef HAVE_WCHAR_H
#include <wchar.h>
#endif
#if defined(HAVE_INTTYPES_H)
#ifdef HAVE_INTTYPES_H
#include <inttypes.h>
#elif defined(HAVE_STDINT_H)
#include <stdint.h>
+1 -1
View File
@@ -32,7 +32,7 @@
#include <stdio.h>
#endif
#if defined(__ANDROID__)
#ifdef __ANDROID__
#include <android/log.h>
#endif
+5 -5
View File
@@ -25,7 +25,7 @@
#define HAVE_MSC_ATOMICS 1
#endif
#if defined(__MACOS__) /* !!! FIXME: should we favor gcc atomics? */
#ifdef __MACOS__ /* !!! FIXME: should we favor gcc atomics? */
#include <libkern/OSAtomic.h>
#endif
@@ -34,11 +34,11 @@
#endif
/* The __atomic_load_n() intrinsic showed up in different times for different compilers. */
#if defined(__clang__)
#ifdef __clang__
#if __has_builtin(__atomic_load_n) || defined(HAVE_GCC_ATOMICS)
/* !!! FIXME: this advertises as available in the NDK but uses an external symbol we don't have.
It might be in a later NDK or we might need an extra library? --ryan. */
#if !defined(__ANDROID__)
#ifndef __ANDROID__
#define HAVE_ATOMIC_LOAD_N 1
#endif
#endif
@@ -155,7 +155,7 @@ SDL_AtomicCAS(SDL_AtomicInt *a, int oldval, int newval)
SDL_bool
SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
{
#if defined(HAVE_MSC_ATOMICS)
#ifdef HAVE_MSC_ATOMICS
return _InterlockedCompareExchangePointer(a, newval, oldval) == oldval;
#elif defined(HAVE_WATCOM_ATOMICS)
return (SDL_bool)_SDL_cmpxchg_watcom((int *)a, (long)newval, (long)oldval);
@@ -206,7 +206,7 @@ int SDL_AtomicSet(SDL_AtomicInt *a, int v)
void *
SDL_AtomicSetPtr(void **a, void *v)
{
#if defined(HAVE_MSC_ATOMICS)
#ifdef HAVE_MSC_ATOMICS
return _InterlockedExchangePointer(a, v);
#elif defined(HAVE_WATCOM_ATOMICS)
return (void *)_SDL_xchg_watcom((int *)a, (long)v);
+3 -3
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@@ -36,7 +36,7 @@
#include <xmmintrin.h>
#endif
#if defined(PS2)
#ifdef PS2
#include <kernel.h>
#endif
@@ -60,7 +60,7 @@ extern __inline int _SDL_xchg_watcom(volatile int *a, int v);
SDL_bool
SDL_AtomicTryLock(SDL_SpinLock *lock)
{
#if defined(SDL_ATOMIC_DISABLED)
#ifdef SDL_ATOMIC_DISABLED
/* Terrible terrible damage */
static SDL_mutex *_spinlock_mutex;
@@ -98,7 +98,7 @@ SDL_AtomicTryLock(SDL_SpinLock *lock)
defined(__ARM_ARCH_5TEJ__))
int result;
#if defined(__RISCOS__)
#ifdef __RISCOS__
if (__cpucap_have_rex()) {
__asm__ __volatile__(
"ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]"
+2 -2
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@@ -646,7 +646,7 @@ static int SDLCALL SDL_RunAudio(void *devicep)
SDL_assert(!device->iscapture);
#if defined(SDL_AUDIO_DRIVER_ANDROID)
#ifdef SDL_AUDIO_DRIVER_ANDROID
{
/* Set thread priority to THREAD_PRIORITY_AUDIO */
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
@@ -746,7 +746,7 @@ static int SDLCALL SDL_CaptureAudio(void *devicep)
SDL_assert(device->iscapture);
#if defined(SDL_AUDIO_DRIVER_ANDROID)
#ifdef SDL_AUDIO_DRIVER_ANDROID
{
/* Set thread priority to THREAD_PRIORITY_AUDIO */
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
+4 -4
View File
@@ -144,7 +144,7 @@ static int SDL_ConvertAudio(SDL_AudioCVT * cvt);
* 8 channels (7.1) layout: FL+FR+FC+LFE+BL+BR+SL+SR
*/
#if defined(SDL_SSE3_INTRINSICS)
#ifdef SDL_SSE3_INTRINSICS
/* Convert from stereo to mono. Average left and right. */
static void SDLCALL SDL_TARGETING("sse3") SDL_ConvertStereoToMono_SSE3(SDL_AudioCVT *cvt, SDL_AudioFormat format)
{
@@ -181,7 +181,7 @@ static void SDLCALL SDL_TARGETING("sse3") SDL_ConvertStereoToMono_SSE3(SDL_Audio
}
#endif
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
/* Convert from mono to stereo. Duplicate to stereo left and right. */
static void SDLCALL SDL_TARGETING("sse") SDL_ConvertMonoToStereo_SSE(SDL_AudioCVT *cvt, SDL_AudioFormat format)
{
@@ -834,7 +834,7 @@ static int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
/* swap in some SIMD versions for a few of these. */
if (channel_converter == SDL_ConvertStereoToMono) {
SDL_AudioFilter filter = NULL;
#if defined(SDL_SSE3_INTRINSICS)
#ifdef SDL_SSE3_INTRINSICS
if (!filter && SDL_HasSSE3()) {
filter = SDL_ConvertStereoToMono_SSE3;
}
@@ -844,7 +844,7 @@ static int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
}
} else if (channel_converter == SDL_ConvertMonoToStereo) {
SDL_AudioFilter filter = NULL;
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
if (!filter && SDL_HasSSE()) {
filter = SDL_ConvertMonoToStereo_SSE;
}
+2 -2
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@@ -226,7 +226,7 @@ static void SDLCALL SDL_Convert_F32_to_S32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFo
}
#endif
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
static void SDLCALL SDL_TARGETING("sse2") SDL_Convert_S8_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
{
const Sint8 *src = ((const Sint8 *)(cvt->buf + cvt->len_cvt)) - 1;
@@ -1175,7 +1175,7 @@ void SDL_ChooseAudioConverters(void)
SDL_Convert_F32_to_S32 = SDL_Convert_F32_to_S32_##fntype; \
converters_chosen = SDL_TRUE
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
SET_CONVERTER_FUNCS(SSE2);
return;
+1 -1
View File
@@ -25,7 +25,7 @@
#include "../SDL_sysaudio.h"
#if !defined(__IOS__)
#ifndef __IOS__
#define MACOSX_COREAUDIO
#endif
+1 -1
View File
@@ -891,7 +891,7 @@ static int prepare_audioqueue(_THIS)
/* Make sure we can feed the device a minimum amount of time */
MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
#if defined(__IOS__)
#ifdef __IOS__
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
/* Older iOS hardware, use 40 ms as a minimum time */
MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
+4 -4
View File
@@ -186,14 +186,14 @@ static BOOL CALLBACK FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVO
static void DSOUND_DetectDevices(void)
{
#if defined(HAVE_MMDEVICEAPI_H)
#ifdef HAVE_MMDEVICEAPI_H
if (SupportsIMMDevice) {
SDL_IMMDevice_EnumerateEndpoints(SDL_TRUE);
} else {
#endif /* HAVE_MMDEVICEAPI_H */
pDirectSoundCaptureEnumerateW(FindAllDevs, (void *)((size_t)1));
pDirectSoundEnumerateW(FindAllDevs, (void *)((size_t)0));
#if defined(HAVE_MMDEVICEAPI_H)
#ifdef HAVE_MMDEVICEAPI_H
}
#endif /* HAVE_MMDEVICEAPI_H*/
}
@@ -609,7 +609,7 @@ static int DSOUND_OpenDevice(_THIS, const char *devname)
static void DSOUND_Deinitialize(void)
{
#if defined(HAVE_MMDEVICEAPI_H)
#ifdef HAVE_MMDEVICEAPI_H
if (SupportsIMMDevice) {
SDL_IMMDevice_Quit();
SupportsIMMDevice = SDL_FALSE;
@@ -624,7 +624,7 @@ static SDL_bool DSOUND_Init(SDL_AudioDriverImpl *impl)
return SDL_FALSE;
}
#if defined(HAVE_MMDEVICEAPI_H)
#ifdef HAVE_MMDEVICEAPI_H
SupportsIMMDevice = !(SDL_IMMDevice_Init() < 0);
#endif /* HAVE_MMDEVICEAPI_H */
+1 -1
View File
@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_AUDIO_DRIVER_NETBSD)
#ifdef SDL_AUDIO_DRIVER_NETBSD
/*
* Driver for native NetBSD audio(4).
+1 -1
View File
@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(__HAIKU__)
#ifdef __HAIKU__
/* Handle the BeApp specific portions of the application */
+1 -1
View File
@@ -61,7 +61,7 @@ static char *GetAppName(void)
char linkfile[1024];
int linksize;
#if defined(__LINUX__)
#ifdef __LINUX__
(void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid());
#elif defined(__FREEBSD__)
(void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid());
+1 -1
View File
@@ -319,7 +319,7 @@ static struct wscons_keycode_to_SDL
{ KS_f18, SDL_SCANCODE_F18 },
{ KS_f19, SDL_SCANCODE_F19 },
{ KS_f20, SDL_SCANCODE_F20 },
#if !defined(__NetBSD__)
#ifndef __NetBSD__
{ KS_f21, SDL_SCANCODE_F21 },
{ KS_f22, SDL_SCANCODE_F22 },
{ KS_f23, SDL_SCANCODE_F23 },
+2 -2
View File
@@ -25,7 +25,7 @@
#include "SDL_windows.h"
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
#if defined(HAVE_ROAPI_H)
#ifdef HAVE_ROAPI_H
#include <roapi.h> /* For RoInitialize/RoUninitialize (Win32 only) */
#else
typedef enum RO_INIT_TYPE
@@ -411,7 +411,7 @@ SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFunction, void * reserved
/*
* Public APIs
*/
#if !defined(SDL_VIDEO_DRIVER_WINDOWS)
#ifndef SDL_VIDEO_DRIVER_WINDOWS
#if defined(__WIN32__) || defined(__GDK__)
int SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
+3 -3
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@@ -24,7 +24,7 @@
#ifndef _INCLUDED_WINDOWS_H
#define _INCLUDED_WINDOWS_H
#if defined(__WIN32__)
#ifdef __WIN32__
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
@@ -36,7 +36,7 @@
#endif
#undef WINVER
#undef _WIN32_WINNT
#if defined(SDL_VIDEO_RENDER_D3D12)
#ifdef SDL_VIDEO_RENDER_D3D12
#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
#elif defined(HAVE_SHELLSCALINGAPI_H)
#define _WIN32_WINNT 0x603 /* For DPI support */
@@ -118,7 +118,7 @@ extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix);
#if !defined(__WINRT__)
#ifndef __WINRT__
/* Load a function from combase.dll */
void *WIN_LoadComBaseFunction(const char *name);
#endif
+15 -15
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@@ -439,12 +439,12 @@ static int CPU_haveNEON(void)
{
/* The way you detect NEON is a privileged instruction on ARM, so you have
query the OS kernel in a platform-specific way. :/ */
#if defined(SDL_CPUINFO_DISABLED)
#ifdef SDL_CPUINFO_DISABLED
return 0; /* disabled */
#elif (defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)) && (defined(_M_ARM) || defined(_M_ARM64))
/* Visual Studio, for ARM, doesn't define __ARM_ARCH. Handle this first. */
/* Seems to have been removed */
#if !defined(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE)
#ifndef PF_ARM_NEON_INSTRUCTIONS_AVAILABLE
#define PF_ARM_NEON_INSTRUCTIONS_AVAILABLE 19
#endif
/* All WinRT ARM devices are required to support NEON, but just in case. */
@@ -519,38 +519,38 @@ static int CPU_readCPUCFG(void)
#define CPU_haveLSX() (CPU_readCPUCFG() & CPU_CFG2_LSX)
#define CPU_haveLASX() (CPU_readCPUCFG() & CPU_CFG2_LASX)
#if defined(__e2k__)
#if defined(__MMX__)
#ifdef __e2k__
#ifdef __MMX__
#define CPU_haveMMX() (1)
#else
#define CPU_haveMMX() (0)
#endif
#if defined(__SSE__)
#ifdef __SSE__
#define CPU_haveSSE() (1)
#else
#define CPU_haveSSE() (0)
#endif
#if defined(__SSE2__)
#ifdef __SSE2__
#define CPU_haveSSE2() (1)
#else
#define CPU_haveSSE2() (0)
#endif
#if defined(__SSE3__)
#ifdef __SSE3__
#define CPU_haveSSE3() (1)
#else
#define CPU_haveSSE3() (0)
#endif
#if defined(__SSE4_1__)
#ifdef __SSE4_1__
#define CPU_haveSSE41() (1)
#else
#define CPU_haveSSE41() (0)
#endif
#if defined(__SSE4_2__)
#ifdef __SSE4_2__
#define CPU_haveSSE42() (1)
#else
#define CPU_haveSSE42() (0)
#endif
#if defined(__AVX__)
#ifdef __AVX__
#define CPU_haveAVX() (1)
#else
#define CPU_haveAVX() (0)
@@ -565,11 +565,11 @@ static int CPU_readCPUCFG(void)
#define CPU_haveAVX() (CPU_OSSavesYMM && (CPU_CPUIDFeatures[2] & 0x10000000))
#endif
#if defined(__e2k__)
#ifdef __e2k__
inline int
CPU_haveAVX2(void)
{
#if defined(__AVX2__)
#ifdef __AVX2__
return 1;
#else
return 0;
@@ -591,7 +591,7 @@ static int CPU_haveAVX2(void)
}
#endif
#if defined(__e2k__)
#ifdef __e2k__
inline int
CPU_haveAVX512F(void)
{
@@ -646,7 +646,7 @@ int SDL_GetCPUCount(void)
return SDL_CPUCount;
}
#if defined(__e2k__)
#ifdef __e2k__
inline const char *
SDL_GetCPUType(void)
{
@@ -704,7 +704,7 @@ static const char *SDL_GetCPUType(void)
#if 0
!!! FIXME: Not used at the moment. */
#if defined(__e2k__)
#ifdef __e2k__
inline const char *
SDL_GetCPUName(void)
{
+1 -1
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@@ -425,7 +425,7 @@ static void dynapi_warn(const char *msg)
extern "C" {
#endif
extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
#if defined(__WATCOMC__)
#ifdef __WATCOMC__
#pragma aux SDL_ExitProcess aborts;
#endif
#ifdef __cplusplus
+1 -1
View File
@@ -78,7 +78,7 @@ SDL_DYNAPI_PROC(ID3D11Device*,SDL_GetRenderD3D11Device,(SDL_Renderer *a),(a),ret
SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_GetRenderD3D9Device,(SDL_Renderer *a),(a),return)
#endif
#if defined(__GDK__)
#ifdef __GDK__
SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
#endif
+2 -2
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@@ -105,7 +105,7 @@ static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name
mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
}
#if defined(__vita__)
#ifdef __vita__
static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
@@ -186,7 +186,7 @@ int SDL_InitMouse(void)
SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
SDL_TouchMouseEventsChanged, mouse);
#if defined(__vita__)
#ifdef __vita__
SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
SDL_VitaTouchMouseDeviceChanged, mouse);
#endif
+1 -1
View File
@@ -98,7 +98,7 @@ typedef struct
SDL_bool touch_mouse_events;
SDL_bool mouse_touch_events;
SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
#if defined(__vita__)
#ifdef __vita__
Uint8 vita_touch_mouse_device;
#endif
SDL_bool auto_capture;
+1 -1
View File
@@ -250,7 +250,7 @@ int SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_W
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
/* SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only */
{
#if defined(__vita__)
#ifdef __vita__
if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 2))) {
#else
if (mouse->touch_mouse_events) {
+1 -1
View File
@@ -508,7 +508,7 @@ SDL_RWFromFile(const char *file, const char *mode)
SDL_SetError("SDL_RWFromFile(): No file or no mode specified");
return NULL;
}
#if defined(__ANDROID__)
#ifdef __ANDROID__
#ifdef HAVE_STDIO_H
/* Try to open the file on the filesystem first */
if (*file == '/') {
+1 -1
View File
@@ -23,7 +23,7 @@
#include <sys/stat.h>
#include <unistd.h>
#if defined(SDL_FILESYSTEM_PS2)
#ifdef SDL_FILESYSTEM_PS2
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
+1 -1
View File
@@ -23,7 +23,7 @@
#include <sys/stat.h>
#include <unistd.h>
#if defined(SDL_FILESYSTEM_PSP)
#ifdef SDL_FILESYSTEM_PSP
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
+5 -5
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@@ -68,7 +68,7 @@ static char *readSymLink(const char *path)
return NULL;
}
#if defined(__OPENBSD__)
#ifdef __OPENBSD__
static char *search_path_for_binary(const char *bin)
{
char *envr = SDL_getenv("PATH");
@@ -124,7 +124,7 @@ SDL_GetBasePath(void)
{
char *retval = NULL;
#if defined(__FREEBSD__)
#ifdef __FREEBSD__
char fullpath[PATH_MAX];
size_t buflen = sizeof(fullpath);
const int mib[] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 };
@@ -136,7 +136,7 @@ SDL_GetBasePath(void)
}
}
#endif
#if defined(__OPENBSD__)
#ifdef __OPENBSD__
/* Please note that this will fail if the process was launched with a relative path and $PWD + the cwd have changed, or argv is altered. So don't do that. Or add a new sysctl to OpenBSD. */
char **cmdline;
size_t len;
@@ -201,7 +201,7 @@ SDL_GetBasePath(void)
/* !!! FIXME: after 2.0.6 ships, let's delete this code and just
use the /proc/%llu version. There's no reason to have
two copies of this plus all the #ifdefs. --ryan. */
#if defined(__FREEBSD__)
#ifdef __FREEBSD__
retval = readSymLink("/proc/curproc/file");
#elif defined(__NETBSD__)
retval = readSymLink("/proc/curproc/exe");
@@ -222,7 +222,7 @@ SDL_GetBasePath(void)
#endif
}
#if defined(__SOLARIS__) /* try this as a fallback if /proc didn't pan out */
#ifdef __SOLARIS__ /* try this as a fallback if /proc didn't pan out */
if (!retval) {
const char *path = getexecname();
if ((path != NULL) && (path[0] == '/')) { /* must be absolute path... */
+19 -19
View File
@@ -37,7 +37,7 @@
#include "../core/windows/SDL_windows.h"
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
#include <CoreFoundation/CoreFoundation.h>
#include <mach/mach.h>
#include <IOKit/IOKitLib.h>
@@ -68,7 +68,7 @@
#include <unistd.h>
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
typedef enum
{
ENUMERATION_UNSET,
@@ -79,11 +79,11 @@ typedef enum
static LinuxEnumerationMethod linux_enumeration_method = ENUMERATION_UNSET;
#endif
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
static int inotify_fd = -1;
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
static const SDL_UDEV_Symbols *usyms = NULL;
#endif
@@ -102,12 +102,12 @@ static struct
double m_flLastWin32MessageCheck;
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
IONotificationPortRef m_notificationPort;
mach_port_t m_notificationMach;
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
struct udev *m_pUdev;
struct udev_monitor *m_pUdevMonitor;
int m_nUdevFd;
@@ -162,7 +162,7 @@ static LRESULT CALLBACK ControllerWndProc(HWND hwnd, UINT message, WPARAM wParam
}
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
#if defined(__MACOS__)
#ifdef __MACOS__
static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator)
{
/* Must drain the iterator, or we won't receive new notifications */
@@ -255,7 +255,7 @@ HIDAPI_InitializeDiscovery()
}
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
#if defined(__MACOS__)
#ifdef __MACOS__
SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMainPortDefault);
if (SDL_HIDAPI_discovery.m_notificationPort) {
{
@@ -307,7 +307,7 @@ HIDAPI_InitializeDiscovery()
#endif /* __MACOS__ */
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_LIBUDEV) {
SDL_HIDAPI_discovery.m_pUdev = NULL;
SDL_HIDAPI_discovery.m_pUdevMonitor = NULL;
@@ -328,7 +328,7 @@ HIDAPI_InitializeDiscovery()
} else
#endif /* SDL_USE_LIBUDEV */
{
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
inotify_fd = SDL_inotify_init1();
if (inotify_fd < 0) {
@@ -390,7 +390,7 @@ HIDAPI_UpdateDiscovery()
#endif
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
#if defined(__MACOS__)
#ifdef __MACOS__
if (SDL_HIDAPI_discovery.m_notificationPort) {
struct
{
@@ -403,7 +403,7 @@ HIDAPI_UpdateDiscovery()
}
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_LIBUDEV) {
if (SDL_HIDAPI_discovery.m_nUdevFd >= 0) {
/* Drain all notification events.
@@ -435,7 +435,7 @@ HIDAPI_UpdateDiscovery()
} else
#endif /* SDL_USE_LIBUDEV */
{
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
if (inotify_fd >= 0) {
union
{
@@ -495,13 +495,13 @@ HIDAPI_ShutdownDiscovery()
UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance);
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
if (SDL_HIDAPI_discovery.m_notificationPort) {
IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
}
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_LIBUDEV) {
if (usyms) {
if (SDL_HIDAPI_discovery.m_pUdevMonitor) {
@@ -516,7 +516,7 @@ HIDAPI_ShutdownDiscovery()
} else
#endif /* SDL_USE_LIBUDEV */
{
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
if (inotify_fd >= 0) {
close(inotify_fd);
inotify_fd = -1;
@@ -1048,7 +1048,7 @@ int SDL_hid_init(void)
return 0;
}
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (SDL_getenv("SDL_HIDAPI_JOYSTICK_DISABLE_UDEV") != NULL) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"udev disabled by SDL_HIDAPI_JOYSTICK_DISABLE_UDEV");
@@ -1375,7 +1375,7 @@ SDL_hid_device *SDL_hid_open(unsigned short vendor_id, unsigned short product_id
return NULL;
}
#if defined(HAVE_PLATFORM_BACKEND)
#ifdef HAVE_PLATFORM_BACKEND
if (udev_ctx) {
pDevice = PLATFORM_hid_open(vendor_id, product_id, serial_number);
if (pDevice != NULL) {
@@ -1414,7 +1414,7 @@ SDL_hid_device *SDL_hid_open_path(const char *path, int bExclusive /* = false */
return NULL;
}
#if defined(HAVE_PLATFORM_BACKEND)
#ifdef HAVE_PLATFORM_BACKEND
if (udev_ctx) {
pDevice = PLATFORM_hid_open_path(path, bExclusive);
if (pDevice != NULL) {
+2 -2
View File
@@ -26,13 +26,13 @@
#include <jni.h>
#if defined(__cplusplus)
#ifdef __cplusplus
extern "C" {
#endif
extern JNINativeMethod HIDDeviceManager_tab[8];
#if defined(__cplusplus)
#ifdef __cplusplus
}
#endif
+2 -2
View File
@@ -421,7 +421,7 @@ static wchar_t *get_usb_string(libusb_device_handle *dev, uint8_t idx)
int len;
wchar_t *str = NULL;
#if !defined(NO_ICONV)
#ifndef NO_ICONV
wchar_t wbuf[256];
SDL_iconv_t ic;
size_t inbytes;
@@ -448,7 +448,7 @@ static wchar_t *get_usb_string(libusb_device_handle *dev, uint8_t idx)
if (len < 0)
return NULL;
#if defined(NO_ICONV) /* original hidapi code for NO_ICONV : */
#ifdef NO_ICONV /* original hidapi code for NO_ICONV : */
/* Bionic does not have wchar_t iconv support, so it
has to be done manually. The following code will only work for
+1 -1
View File
@@ -556,7 +556,7 @@ struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id,
}
#if 0 // Prefer direct HID support as that has extended functionality
#if defined(SDL_JOYSTICK_MFI)
#ifdef SDL_JOYSTICK_MFI
// We want to prefer Game Controller support where available,
// as Apple will likely be requiring that for supported devices.
extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
+2 -2
View File
@@ -154,7 +154,7 @@ static void free_library_handles(void)
cfgmgr32_lib_handle = NULL;
}
#if defined(__GNUC__)
#ifdef __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
#endif
@@ -202,7 +202,7 @@ err:
free_library_handles();
return -1;
}
#if defined(__GNUC__)
#ifdef __GNUC__
# pragma GCC diagnostic pop
#endif
+7 -7
View File
@@ -34,7 +34,7 @@
#include "../events/SDL_events_c.h"
#endif
#if defined(__ANDROID__)
#ifdef __ANDROID__
#endif
/* Many gamepads turn the center button into an instantaneous button press */
@@ -1846,7 +1846,7 @@ static SDL_bool SDL_GetGamepadMappingFilePath(char *path, size_t size)
return SDL_strlcpy(path, hint, size) < size;
}
#if defined(__ANDROID__)
#ifdef __ANDROID__
return SDL_snprintf(path, size, "%s/gamepad_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
#else
return SDL_FALSE;
@@ -2056,7 +2056,7 @@ SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id)
return retval;
}
#if defined(__LINUX__)
#ifdef __LINUX__
static SDL_bool SDL_endswith(const char *string, const char *suffix)
{
size_t string_length = string ? SDL_strlen(string) : 0;
@@ -2082,7 +2082,7 @@ SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
Uint16 version;
Uint32 vidpid;
#if defined(__LINUX__)
#ifdef __LINUX__
if (SDL_endswith(name, " Motion Sensors")) {
/* Don't treat the PS3 and PS4 motion controls as a separate gamepad */
return SDL_TRUE;
@@ -2116,7 +2116,7 @@ SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real gamepads so it can remap input for the virtual gamepad */
/* https://partner.steamgames.com/doc/features/steam_gamepad/steam_input_gamepad_emulation_bestpractices */
SDL_bool bSteamVirtualGamepad = SDL_FALSE;
#if defined(__LINUX__)
#ifdef __LINUX__
bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
#elif defined(__MACOS__)
bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
@@ -3191,7 +3191,7 @@ void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick)
const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
{
#if defined(SDL_JOYSTICK_MFI)
#ifdef SDL_JOYSTICK_MFI
const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
const char *retval;
@@ -3211,7 +3211,7 @@ const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_
const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
{
#if defined(SDL_JOYSTICK_MFI)
#ifdef SDL_JOYSTICK_MFI
const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
const char *retval;
+3 -3
View File
@@ -363,7 +363,7 @@ static const char *s_GamepadMappings[] = {
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -878,12 +878,12 @@ static const char *s_GamepadMappings[] = {
"030000009b2800008000000020020000,raphnet technologies 1-player WUSBMote v2.2,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
#endif
#if defined(__OpenBSD__)
#ifdef __OpenBSD__
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4~,start:b7,x:b2,y:b3,",
#endif
#if defined(__ANDROID__)
#ifdef __ANDROID__
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b0,b:b1,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b0,b:b1,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
+8 -8
View File
@@ -58,10 +58,10 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT) /* Before WGI driver, as WGI wants to check if this driver is handling things */
&SDL_WINDOWS_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_WGI)
#ifdef SDL_JOYSTICK_WGI
&SDL_WGI_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_WINMM)
#ifdef SDL_JOYSTICK_WINMM
&SDL_WINMM_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_LINUX
@@ -631,7 +631,7 @@ SDL_JoystickID SDL_AttachVirtualJoystick(SDL_JoystickType type, int naxes, int n
SDL_JoystickID SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
{
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
SDL_JoystickID retval;
SDL_LockJoysticks();
@@ -645,7 +645,7 @@ SDL_JoystickID SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
int SDL_DetachVirtualJoystick(SDL_JoystickID instance_id)
{
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
int retval;
SDL_LockJoysticks();
@@ -659,7 +659,7 @@ int SDL_DetachVirtualJoystick(SDL_JoystickID instance_id)
SDL_bool SDL_IsJoystickVirtual(SDL_JoystickID instance_id)
{
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
SDL_JoystickDriver *driver;
int device_index;
SDL_bool is_virtual = SDL_FALSE;
@@ -686,7 +686,7 @@ int SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SetJoystickVirtualAxisInner(joystick, axis, value);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");
@@ -705,7 +705,7 @@ int SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SetJoystickVirtualButtonInner(joystick, button, value);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");
@@ -724,7 +724,7 @@ int SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SetJoystickVirtualHatInner(joystick, hat, value);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");
+2 -2
View File
@@ -37,7 +37,7 @@
#import <CoreMotion/CoreMotion.h>
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
#include <IOKit/hid/IOHIDManager.h>
#include <AppKit/NSApplication.h>
#ifndef NSAppKitVersionNumber10_15
@@ -660,7 +660,7 @@ static void SDLCALL SDL_AppleTVRemoteRotationHintChanged(void *udata, const char
static int IOS_JoystickInit(void)
{
#if defined(__MACOS__)
#ifdef __MACOS__
#if SDL_HAS_BUILTIN(__builtin_available)
if (@available(macOS 10.16, *)) {
/* Continue with initialization on macOS 11+ */

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