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Sync SDL3 wiki -> header
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@@ -221,8 +221,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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* the same tone mapping that Chrome uses for HDR content, the form "*=N",
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* the same tone mapping that Chrome uses for HDR content, the form "*=N",
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* where N is a floating point scale factor applied in linear space, and
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* where N is a floating point scale factor applied in linear space, and
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* "none", which disables tone mapping. This defaults to "chrome".
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* "none", which disables tone mapping. This defaults to "chrome".
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* - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the left edge of the image, if this surface is being used as a cursor.
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* - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the
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* - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the top edge of the image, if this surface is being used as a cursor.
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* left edge of the image, if this surface is being used as a cursor.
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* - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
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* top edge of the image, if this surface is being used as a cursor.
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*
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*
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* \param surface the SDL_Surface structure to query.
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* \param surface the SDL_Surface structure to query.
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* \returns a valid property ID on success or 0 on failure; call
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* \returns a valid property ID on success or 0 on failure; call
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