Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs

Also generate iOS versions of the Metal shaders
This commit is contained in:
Sam Lantinga
2017-12-07 16:08:09 -08:00
parent 2a2c8d42ca
commit b2859af6df
6 changed files with 143 additions and 849 deletions
+69 -11
View File
@@ -596,6 +596,21 @@
AAC07107195606770073DCDF /* SDL_opengles2_khrplatform.h in Headers */ = {isa = PBXBuildFile; fileRef = AAC070F8195606770073DCDF /* SDL_opengles2_khrplatform.h */; settings = {ATTRIBUTES = (Public, ); }; };
AADA5B8716CCAB3000107CF7 /* SDL_bits.h in Headers */ = {isa = PBXBuildFile; fileRef = AADA5B8616CCAB3000107CF7 /* SDL_bits.h */; settings = {ATTRIBUTES = (Public, ); }; };
AADA5B8816CCAB3000107CF7 /* SDL_bits.h in Headers */ = {isa = PBXBuildFile; fileRef = AADA5B8616CCAB3000107CF7 /* SDL_bits.h */; settings = {ATTRIBUTES = (Public, ); }; };
AADC5A431FDA035D00960936 /* SDL_shaders_metal_osx.h in Headers */ = {isa = PBXBuildFile; fileRef = AADC5A411FDA035D00960936 /* SDL_shaders_metal_osx.h */; };
AADC5A441FDA035D00960936 /* SDL_render_metal.m in Sources */ = {isa = PBXBuildFile; fileRef = AADC5A421FDA035D00960936 /* SDL_render_metal.m */; };
AADC5A451FDA047900960936 /* SDL_render_metal.m in Sources */ = {isa = PBXBuildFile; fileRef = AADC5A421FDA035D00960936 /* SDL_render_metal.m */; };
AADC5A461FDA047B00960936 /* SDL_shaders_metal_osx.h in Headers */ = {isa = PBXBuildFile; fileRef = AADC5A411FDA035D00960936 /* SDL_shaders_metal_osx.h */; };
AADC5A471FDA047E00960936 /* SDL_shaders_metal_osx.h in Headers */ = {isa = PBXBuildFile; fileRef = AADC5A411FDA035D00960936 /* SDL_shaders_metal_osx.h */; };
AADC5A481FDA048100960936 /* SDL_render_metal.m in Sources */ = {isa = PBXBuildFile; fileRef = AADC5A421FDA035D00960936 /* SDL_render_metal.m */; };
AADC5A491FDA05C100960936 /* yuv_rgb.h in Headers */ = {isa = PBXBuildFile; fileRef = AA9A7F0F1FB0206300FED37F /* yuv_rgb.h */; };
AADC5A4A1FDA05C200960936 /* yuv_rgb.h in Headers */ = {isa = PBXBuildFile; fileRef = AA9A7F0F1FB0206300FED37F /* yuv_rgb.h */; };
AADC5A4B1FDA05CF00960936 /* SDL_yuv_c.h in Headers */ = {isa = PBXBuildFile; fileRef = AA9A7F141FB0209C00FED37F /* SDL_yuv_c.h */; };
AADC5A4C1FDA05CF00960936 /* SDL_yuv_c.h in Headers */ = {isa = PBXBuildFile; fileRef = AA9A7F141FB0209C00FED37F /* SDL_yuv_c.h */; };
AADC5A4D1FDA05D300960936 /* SDL_vulkan_internal.h in Headers */ = {isa = PBXBuildFile; fileRef = 4D16644C1EDD6023003DE88E /* SDL_vulkan_internal.h */; };
AADC5A4E1FDA05D400960936 /* SDL_vulkan_internal.h in Headers */ = {isa = PBXBuildFile; fileRef = 4D16644C1EDD6023003DE88E /* SDL_vulkan_internal.h */; };
AADC5A4F1FDA05E600960936 /* SDL_cocoavulkan.h in Headers */ = {isa = PBXBuildFile; fileRef = 4D1664511EDD60AD003DE88E /* SDL_cocoavulkan.h */; };
AADC5A501FDA05E600960936 /* SDL_cocoavulkan.h in Headers */ = {isa = PBXBuildFile; fileRef = 4D1664511EDD60AD003DE88E /* SDL_cocoavulkan.h */; };
AADC5A5B1FDA0E3B00960936 /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AADC5A591FDA0E0800960936 /* QuartzCore.framework */; };
BBFC088D164C6647003E6A99 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = BBFC088A164C6514003E6A99 /* SDL_gamecontroller.c */; };
D55A1B81179F262300625D7C /* SDL_cocoamousetap.h in Headers */ = {isa = PBXBuildFile; fileRef = D55A1B7F179F262300625D7C /* SDL_cocoamousetap.h */; };
D55A1B82179F262300625D7C /* SDL_cocoamousetap.m in Sources */ = {isa = PBXBuildFile; fileRef = D55A1B80179F262300625D7C /* SDL_cocoamousetap.m */; };
@@ -1156,6 +1171,9 @@
AAC070F7195606770073DCDF /* SDL_opengles2_gl2platform.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengles2_gl2platform.h; sourceTree = "<group>"; };
AAC070F8195606770073DCDF /* SDL_opengles2_khrplatform.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_opengles2_khrplatform.h; sourceTree = "<group>"; };
AADA5B8616CCAB3000107CF7 /* SDL_bits.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_bits.h; sourceTree = "<group>"; };
AADC5A411FDA035D00960936 /* SDL_shaders_metal_osx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_metal_osx.h; sourceTree = "<group>"; };
AADC5A421FDA035D00960936 /* SDL_render_metal.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_render_metal.m; sourceTree = "<group>"; };
AADC5A591FDA0E0800960936 /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; path = QuartzCore.framework; sourceTree = "<group>"; };
BBFC088A164C6514003E6A99 /* SDL_gamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_gamecontroller.c; sourceTree = "<group>"; };
BECDF66B0761BA81005FE872 /* Info-Framework.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "Info-Framework.plist"; sourceTree = "<group>"; };
BECDF66C0761BA81005FE872 /* SDL2.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = SDL2.framework; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -1178,13 +1196,14 @@
buildActionMask = 2147483647;
files = (
A7381E971D8B6A0300B177DD /* AudioToolbox.framework in Frameworks */,
A7381E961D8B69D600B177DD /* CoreAudio.framework in Frameworks */,
FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */,
007317A40858DECD00B2BC32 /* Cocoa.framework in Frameworks */,
007317A60858DECD00B2BC32 /* IOKit.framework in Frameworks */,
00D0D08410675DD9004B05EF /* CoreFoundation.framework in Frameworks */,
00D0D0D810675E46004B05EF /* Carbon.framework in Frameworks */,
007317A40858DECD00B2BC32 /* Cocoa.framework in Frameworks */,
A7381E961D8B69D600B177DD /* CoreAudio.framework in Frameworks */,
00D0D08410675DD9004B05EF /* CoreFoundation.framework in Frameworks */,
FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */,
00CFA89D106B4BA100758660 /* ForceFeedback.framework in Frameworks */,
007317A60858DECD00B2BC32 /* IOKit.framework in Frameworks */,
AADC5A5B1FDA0E3B00960936 /* QuartzCore.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1305,6 +1324,7 @@
041B2C9712FA0D680087D585 /* render */ = {
isa = PBXGroup;
children = (
AADC5A401FDA030E00960936 /* metal */,
5C2EF6921FC986D8003F5197 /* opengles2 */,
041B2C9A12FA0D680087D585 /* opengl */,
041B2CA012FA0D680087D585 /* software */,
@@ -1834,17 +1854,27 @@
path = ../../src/video/yuv2rgb;
sourceTree = SOURCE_ROOT;
};
AADC5A401FDA030E00960936 /* metal */ = {
isa = PBXGroup;
children = (
AADC5A421FDA035D00960936 /* SDL_render_metal.m */,
AADC5A411FDA035D00960936 /* SDL_shaders_metal_osx.h */,
);
path = metal;
sourceTree = "<group>";
};
BEC562FE0761C0E800A33029 /* Linked Frameworks */ = {
isa = PBXGroup;
children = (
A7381E931D8B69C300B177DD /* AudioToolbox.framework */,
A7381E951D8B69D600B177DD /* CoreAudio.framework */,
FA73671C19A540EF004122E4 /* CoreVideo.framework */,
00D0D08310675DD9004B05EF /* CoreFoundation.framework */,
007317C10858E15000B2BC32 /* Carbon.framework */,
0073179D0858DECD00B2BC32 /* Cocoa.framework */,
0073179F0858DECD00B2BC32 /* IOKit.framework */,
A7381E951D8B69D600B177DD /* CoreAudio.framework */,
00D0D08310675DD9004B05EF /* CoreFoundation.framework */,
FA73671C19A540EF004122E4 /* CoreVideo.framework */,
00CFA89C106B4BA100758660 /* ForceFeedback.framework */,
0073179F0858DECD00B2BC32 /* IOKit.framework */,
AADC5A591FDA0E0800960936 /* QuartzCore.framework */,
);
name = "Linked Frameworks";
sourceTree = "<group>";
@@ -1875,6 +1905,7 @@
buildActionMask = 2147483647;
files = (
AA7557FA1595D4D800BBD41B /* begin_code.h in Headers */,
AADC5A431FDA035D00960936 /* SDL_shaders_metal_osx.h in Headers */,
AA7557FC1595D4D800BBD41B /* close_code.h in Headers */,
AA75585E1595D4D800BBD41B /* SDL.h in Headers */,
AA7557FE1595D4D800BBD41B /* SDL_assert.h in Headers */,
@@ -2112,6 +2143,7 @@
04BD025D12E6671800899322 /* blank_cursor.h in Headers */,
04BD025E12E6671800899322 /* default_cursor.h in Headers */,
04BD025F12E6671800899322 /* scancodes_darwin.h in Headers */,
AADC5A4F1FDA05E600960936 /* SDL_cocoavulkan.h in Headers */,
5C2EF6FA1FC9EE64003F5197 /* SDL_egl_c.h in Headers */,
04BD026012E6671800899322 /* scancodes_linux.h in Headers */,
04BD026212E6671800899322 /* scancodes_xfree86.h in Headers */,
@@ -2119,7 +2151,9 @@
04BD026612E6671800899322 /* SDL_events_c.h in Headers */,
56A67022185654B40007D20F /* SDL_dynapi_procs.h in Headers */,
04BD026812E6671800899322 /* SDL_gesture_c.h in Headers */,
AADC5A4D1FDA05D300960936 /* SDL_vulkan_internal.h in Headers */,
04BD026A12E6671800899322 /* SDL_keyboard_c.h in Headers */,
AADC5A491FDA05C100960936 /* yuv_rgb.h in Headers */,
04BD026C12E6671800899322 /* SDL_mouse_c.h in Headers */,
04BD026E12E6671800899322 /* SDL_sysevents.h in Headers */,
04BD027012E6671800899322 /* SDL_touch_c.h in Headers */,
@@ -2175,6 +2209,7 @@
04BD040F12E6671800899322 /* SDL_x11video.h in Headers */,
AAC07100195606770073DCDF /* SDL_opengles2_gl2ext.h in Headers */,
04BD041112E6671800899322 /* SDL_x11window.h in Headers */,
AADC5A4B1FDA05CF00960936 /* SDL_yuv_c.h in Headers */,
041B2CAC12FA0D680087D585 /* SDL_sysrender.h in Headers */,
04409B9712FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
04F7803B12FB748500FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
@@ -2182,6 +2217,7 @@
04F7805612FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */,
04F7805812FB74A200FC43C0 /* SDL_blendline.h in Headers */,
04F7805A12FB74A200FC43C0 /* SDL_blendpoint.h in Headers */,
AADC5A461FDA047B00960936 /* SDL_shaders_metal_osx.h in Headers */,
04F7805B12FB74A200FC43C0 /* SDL_draw.h in Headers */,
04F7805D12FB74A200FC43C0 /* SDL_drawline.h in Headers */,
04F7805F12FB74A200FC43C0 /* SDL_drawpoint.h in Headers */,
@@ -2271,6 +2307,7 @@
DB313F7C17554B71006C0E22 /* blank_cursor.h in Headers */,
DB313F7D17554B71006C0E22 /* default_cursor.h in Headers */,
DB313F7E17554B71006C0E22 /* scancodes_darwin.h in Headers */,
AADC5A501FDA05E600960936 /* SDL_cocoavulkan.h in Headers */,
5C2EF6FD1FC9EE65003F5197 /* SDL_egl_c.h in Headers */,
DB313F7F17554B71006C0E22 /* scancodes_linux.h in Headers */,
DB313F8017554B71006C0E22 /* scancodes_xfree86.h in Headers */,
@@ -2278,7 +2315,9 @@
DB313F8217554B71006C0E22 /* SDL_events_c.h in Headers */,
56A67023185654B40007D20F /* SDL_dynapi_procs.h in Headers */,
DB313F8317554B71006C0E22 /* SDL_gesture_c.h in Headers */,
AADC5A4E1FDA05D400960936 /* SDL_vulkan_internal.h in Headers */,
DB313F8417554B71006C0E22 /* SDL_keyboard_c.h in Headers */,
AADC5A4A1FDA05C200960936 /* yuv_rgb.h in Headers */,
DB313F8517554B71006C0E22 /* SDL_mouse_c.h in Headers */,
DB313F8617554B71006C0E22 /* SDL_sysevents.h in Headers */,
DB313F8717554B71006C0E22 /* SDL_touch_c.h in Headers */,
@@ -2334,6 +2373,7 @@
DB313FB617554B71006C0E22 /* SDL_x11video.h in Headers */,
AAC07101195606770073DCDF /* SDL_opengles2_gl2ext.h in Headers */,
DB313FB717554B71006C0E22 /* SDL_x11window.h in Headers */,
AADC5A4C1FDA05CF00960936 /* SDL_yuv_c.h in Headers */,
DB313FB817554B71006C0E22 /* SDL_sysrender.h in Headers */,
DB313FBA17554B71006C0E22 /* SDL_yuv_sw_c.h in Headers */,
DB313FBB17554B71006C0E22 /* SDL_nullframebuffer_c.h in Headers */,
@@ -2341,6 +2381,7 @@
DB313FBC17554B71006C0E22 /* SDL_blendfillrect.h in Headers */,
DB313FBD17554B71006C0E22 /* SDL_blendline.h in Headers */,
DB313FBE17554B71006C0E22 /* SDL_blendpoint.h in Headers */,
AADC5A471FDA047E00960936 /* SDL_shaders_metal_osx.h in Headers */,
DB313FBF17554B71006C0E22 /* SDL_draw.h in Headers */,
DB313FC017554B71006C0E22 /* SDL_drawline.h in Headers */,
DB313FC117554B71006C0E22 /* SDL_drawpoint.h in Headers */,
@@ -2609,6 +2650,7 @@
04409B9412FA97ED00FB9AA8 /* SDL_yuv_sw.c in Sources */,
04F7803A12FB748500FC43C0 /* SDL_nullframebuffer.c in Sources */,
04F7804912FB74A200FC43C0 /* SDL_blendfillrect.c in Sources */,
AADC5A441FDA035D00960936 /* SDL_render_metal.m in Sources */,
04F7804B12FB74A200FC43C0 /* SDL_blendline.c in Sources */,
04F7804D12FB74A200FC43C0 /* SDL_blendpoint.c in Sources */,
5C2EF6F81FC9EE35003F5197 /* SDL_egl.c in Sources */,
@@ -2737,6 +2779,7 @@
04BD040C12E6671800899322 /* SDL_x11touch.c in Sources */,
04BD040E12E6671800899322 /* SDL_x11video.c in Sources */,
04BD041012E6671800899322 /* SDL_x11window.c in Sources */,
AADC5A451FDA047900960936 /* SDL_render_metal.m in Sources */,
041B2CAB12FA0D680087D585 /* SDL_render.c in Sources */,
04409B9812FA97ED00FB9AA8 /* SDL_yuv_sw.c in Sources */,
04F7803C12FB748500FC43C0 /* SDL_nullframebuffer.c in Sources */,
@@ -2865,6 +2908,7 @@
DB31405517554B71006C0E22 /* SDL_x11touch.c in Sources */,
DB31405617554B71006C0E22 /* SDL_x11video.c in Sources */,
DB31405717554B71006C0E22 /* SDL_x11window.c in Sources */,
AADC5A481FDA048100960936 /* SDL_render_metal.m in Sources */,
DB31405817554B71006C0E22 /* SDL_render.c in Sources */,
DB31405A17554B71006C0E22 /* SDL_yuv_sw.c in Sources */,
DB31405B17554B71006C0E22 /* SDL_nullframebuffer.c in Sources */,
@@ -2954,10 +2998,17 @@
COMBINE_HIDPI_IMAGES = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 8.0.0;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)",
);
FRAMEWORK_VERSION = A;
INFOPLIST_FILE = "Info-Framework.plist";
INSTALL_PATH = "@rpath";
OTHER_LDFLAGS = "-liconv";
OTHER_LDFLAGS = (
"-Wl,-weak_framework,Metal",
"-liconv",
);
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
PROVISIONING_PROFILE = "";
@@ -3043,10 +3094,17 @@
COMBINE_HIDPI_IMAGES = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 8.0.0;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)",
);
FRAMEWORK_VERSION = A;
INFOPLIST_FILE = "Info-Framework.plist";
INSTALL_PATH = "@rpath";
OTHER_LDFLAGS = "-liconv";
OTHER_LDFLAGS = (
"-Wl,-weak_framework,Metal",
"-liconv",
);
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
PROVISIONING_PROFILE = "";
Vendored
+31 -16
View File
@@ -846,6 +846,7 @@ enable_video_x11_xshape
enable_video_x11_vm
enable_video_vivante
enable_video_cocoa
enable_render_metal
enable_video_directfb
enable_directfb_shared
enable_video_kmsdrm
@@ -1594,6 +1595,7 @@ Optional Features:
--enable-video-x11-vm use X11 VM extension for fullscreen [[default=yes]]
--enable-video-vivante use Vivante EGL video driver [[default=yes]]
--enable-video-cocoa use Cocoa video driver [[default=yes]]
--enable-render-metal enable the Metal render driver [[default=yes]]
--enable-video-directfb use DirectFB video driver [[default=no]]
--enable-directfb-shared
dynamically load directfb support [[default=yes]]
@@ -21204,6 +21206,24 @@ $as_echo "#define SDL_VIDEO_DRIVER_COCOA 1" >>confdefs.h
fi
}
CheckMETAL()
{
# Check whether --enable-render-metal was given.
if test "${enable_render_metal+set}" = set; then :
enableval=$enable_render_metal;
else
enable_render_metal=yes
fi
if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
$as_echo "#define SDL_VIDEO_RENDER_METAL 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/render/metal/*.m"
fi
}
CheckDirectFB()
{
# Check whether --enable-video-directfb was given.
@@ -21358,9 +21378,6 @@ fi
$as_echo "#define SDL_VIDEO_DRIVER_DIRECTFB 1" >>confdefs.h
$as_echo "#define SDL_VIDEO_RENDER_DIRECTFB 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/video/directfb/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $DIRECTFB_CFLAGS"
@@ -22998,12 +23015,6 @@ if test "x$ac_cv_header_dxgi_h" = xyes; then :
fi
ac_fn_c_check_header_mongrel "$LINENO" "xaudio2.h" "ac_cv_header_xaudio2_h" "$ac_includes_default"
if test "x$ac_cv_header_xaudio2_h" = xyes; then :
have_xaudio2=yes
fi
ac_fn_c_check_header_mongrel "$LINENO" "xinput.h" "ac_cv_header_xinput_h" "$ac_includes_default"
if test "x$ac_cv_header_xinput_h" = xyes; then :
have_xinput=yes
@@ -24005,12 +24016,6 @@ $as_echo "#define SDL_AUDIO_DRIVER_DSOUND 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
fi
if test x$have_xaudio2 = xyes; then
$as_echo "#define SDL_AUDIO_DRIVER_XAUDIO2 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/audio/xaudio2/*.c"
fi
if test x$have_wasapi = xyes; then
$as_echo "#define SDL_AUDIO_DRIVER_WASAPI 1" >>confdefs.h
@@ -24248,8 +24253,9 @@ fi
CheckDiskAudio
CheckDummyAudio
CheckDLOPEN
CheckPTHREAD
CheckMETAL
CheckVulkan
CheckPTHREAD
# Set up files for the audio library
if test x$enable_audio = xyes; then
@@ -24333,6 +24339,10 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,OpenGLES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,QuartzCore"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,UIKit"
if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Metal"
fi
;;
*-*-darwin* )
# This could be either full "Mac OS X", or plain "Darwin" which is
@@ -24351,6 +24361,7 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
CheckDummyAudio
CheckDLOPEN
CheckCOCOA
CheckMETAL
CheckX11
CheckMacGL
CheckOpenGLX11
@@ -24420,6 +24431,10 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,QuartzCore -Wl,-weak_framework,Metal"
fi
;;
*-nacl|*-pnacl)
ARCH=nacl
+6 -2
View File
@@ -2056,8 +2056,8 @@ AC_HELP_STRING([--enable-video-cocoa], [use Cocoa video driver [[default=yes]]])
CheckMETAL()
{
AC_ARG_ENABLE(render-metal,
AC_HELP_STRING([--enable-render-metal], [enable the Metal render driver [[default=no]]]),
, enable_render_metal=no)
AC_HELP_STRING([--enable-render-metal], [enable the Metal render driver [[default=yes]]]),
, enable_render_metal=yes)
if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
dnl This should maybe make sure you have a supported SDK version.
AC_DEFINE(SDL_VIDEO_RENDER_METAL, 1, [ ])
@@ -3794,6 +3794,10 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,Metal"
fi
;;
*-nacl|*-pnacl)
ARCH=nacl
+25 -17
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -32,10 +32,12 @@
#include <Metal/Metal.h>
#include <QuartzCore/CAMetalLayer.h>
// these are in SDL_shaders_metal.c, regenerate it with build-metal-shaders.sh
extern const unsigned char sdl_metallib[];
extern const unsigned int sdl_metallib_len;
/* Regenerate these with build-metal-shaders.sh */
#ifdef __MACOSX__
#include "SDL_shaders_metal_osx.h"
#else
#include "SDL_shaders_metal_ios.h"
#endif
/* Apple Metal renderer implementation */
@@ -141,10 +143,6 @@ MakePipelineState(METAL_RenderData *data, NSString *label, NSString *vertfn,
mtlpipedesc.colorAttachments[0].pixelFormat = data->mtlbackbuffer.texture.pixelFormat;
switch (blendmode) {
case SDL_BLENDMODE_NONE:
mtlpipedesc.colorAttachments[0].blendingEnabled = NO;
break;
case SDL_BLENDMODE_BLEND:
mtlpipedesc.colorAttachments[0].blendingEnabled = YES;
mtlpipedesc.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
@@ -174,6 +172,10 @@ MakePipelineState(METAL_RenderData *data, NSString *label, NSString *vertfn,
mtlpipedesc.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorZero;
mtlpipedesc.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOne;
break;
default:
mtlpipedesc.colorAttachments[0].blendingEnabled = NO;
break;
}
mtlpipedesc.label = label;
@@ -204,10 +206,10 @@ static inline id<MTLRenderPipelineState>
ChoosePipelineState(id<MTLRenderPipelineState> *states, const SDL_BlendMode blendmode)
{
switch (blendmode) {
case SDL_BLENDMODE_NONE: return states[0];
case SDL_BLENDMODE_BLEND: return states[1];
case SDL_BLENDMODE_ADD: return states[2];
case SDL_BLENDMODE_MOD: return states[3];
default: return states[0];
}
return nil;
}
@@ -244,8 +246,9 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->driverdata = data;
renderer->window = window;
data->mtldevice = MTLCreateSystemDefaultDevice(); // !!! FIXME: MTLCopyAllDevices() can find other GPUs...
if (data->mtldevice == nil) {
#ifdef __MACOSX__
id<MTLDevice> mtldevice = MTLCreateSystemDefaultDevice(); // !!! FIXME: MTLCopyAllDevices() can find other GPUs...
if (mtldevice == nil) {
SDL_free(renderer);
SDL_free(data);
SDL_SetError("Failed to obtain Metal device");
@@ -256,10 +259,10 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
NSView *nsview = [syswm.info.cocoa.window contentView];
// !!! FIXME: on iOS, we need to override +[UIView layerClass] to return [CAMetalLayer class] right from the start, and that's more complicated.
CAMetalLayer *layer = [CAMetalLayer layer];
// CAMetalLayer is available in QuartzCore starting at OSX 10.11
CAMetalLayer *layer = [NSClassFromString( @"CAMetalLayer" ) layer];
layer.device = data->mtldevice;
layer.device = mtldevice;
//layer.pixelFormat = MTLPixelFormatBGRA8Unorm; // !!! FIXME: MTLPixelFormatBGRA8Unorm_sRGB ?
layer.framebufferOnly = YES;
//layer.drawableSize = (CGSize) [nsview convertRectToBacking:[nsview bounds]].size;
@@ -269,6 +272,11 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
[nsview setLayer:layer];
[layer retain];
#else
#endif
data->mtldevice = layer.device;
data->mtllayer = layer;
data->mtlcmdqueue = [data->mtldevice newCommandQueue];
data->mtlcmdqueue.label = @"SDL Metal Renderer";
@@ -318,8 +326,8 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
NSError *err = nil;
// The compiled .metallib is embedded in a static array in SDL_shaders_metal.c,
// but the original shader source code is in SDL_shaders_metal.metal.
// The compiled .metallib is embedded in a static array in a header file
// but the original shader source code is in SDL_shaders_metal.metal.
dispatch_data_t mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
data->mtllibrary = [data->mtldevice newLibraryWithData:mtllibdata error:&err];
SDL_assert(err == nil);
File diff suppressed because it is too large Load Diff
+12 -7
View File
@@ -2,12 +2,17 @@
set -x
set -e
cd `dirname "$0"`
rm -f sdl.air sdl.metalar sdl.metallib
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal -std=osx-metal1.1 -Wall -O3 -o ./sdl.air ./SDL_shaders_metal.metal
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal-ar rc sdl.metalar sdl.air
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metallib -o sdl.metallib sdl.metalar
xxd -i sdl.metallib |perl -w -p -e 's/\Aunsigned /const unsigned /;' >./SDL_shaders_metal.c
rm -f sdl.air sdl.metalar sdl.metallib
generate_shaders()
{
platform=$1
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal -std=$platform-metal1.1 -Wall -O3 -o ./sdl.air ./SDL_shaders_metal.metal || exit $?
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metal-ar rc sdl.metalar sdl.air || exit $?
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin/metallib -o sdl.metallib sdl.metalar || exit $?
xxd -i sdl.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./SDL_shaders_metal_$platform.h
rm -f sdl.air sdl.metalar sdl.metallib
}
generate_shaders osx
generate_shaders ios