mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-31 22:42:52 +08:00
Refer to SDL_CreateGPUComputePipeline() appropriately
This commit is contained in:
@@ -3672,7 +3672,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
|
|||||||
* The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
|
* The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
|
||||||
*
|
*
|
||||||
* Be sure your shader is set up according to the requirements documented in
|
* Be sure your shader is set up according to the requirements documented in
|
||||||
* SDL_CreateGPUShader().
|
* SDL_CreateGPUComputePipeline().
|
||||||
|
*
|
||||||
*
|
*
|
||||||
* \param compute_pass a compute pass handle.
|
* \param compute_pass a compute pass handle.
|
||||||
* \param first_slot the compute sampler slot to begin binding from.
|
* \param first_slot the compute sampler slot to begin binding from.
|
||||||
@@ -3683,7 +3684,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
|
|||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_CreateGPUShader
|
* \sa SDL_CreateGPUComputePipeline
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
|
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
|
||||||
SDL_GPUComputePass *compute_pass,
|
SDL_GPUComputePass *compute_pass,
|
||||||
@@ -3698,7 +3699,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
|
|||||||
* SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
|
* SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
|
||||||
*
|
*
|
||||||
* Be sure your shader is set up according to the requirements documented in
|
* Be sure your shader is set up according to the requirements documented in
|
||||||
* SDL_CreateGPUShader().
|
* SDL_CreateGPUComputePipeline().
|
||||||
*
|
*
|
||||||
* \param compute_pass a compute pass handle.
|
* \param compute_pass a compute pass handle.
|
||||||
* \param first_slot the compute storage texture slot to begin binding from.
|
* \param first_slot the compute storage texture slot to begin binding from.
|
||||||
@@ -3707,7 +3708,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
|
|||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.2.0.
|
* \since This function is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_CreateGPUShader
|
* \sa SDL_CreateGPUComputePipeline
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
|
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
|
||||||
SDL_GPUComputePass *compute_pass,
|
SDL_GPUComputePass *compute_pass,
|
||||||
|
|||||||
Reference in New Issue
Block a user