Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2025-11-11 15:38:49 +00:00
parent 5ec6147acb
commit a63e848509
+6 -6
View File
@@ -2309,12 +2309,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* *
* With the Vulkan backend: * With the Vulkan backend:
* *
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: By * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`:
* default, Vulkan device enumeration includes drivers of all types, including * By default, Vulkan device enumeration includes drivers of all types,
* software renderers (for example, the Lavapipe Mesa driver). This can be * including software renderers (for example, the Lavapipe Mesa driver).
* useful if your application _requires_ SDL_GPU, but if you can provide your * This can be useful if your application _requires_ SDL_GPU, but if you can
* own fallback renderer (for example, an OpenGL renderer) this property can * provide your own fallback renderer (for example, an OpenGL renderer) this
* be set to true. Defaults to false. * property can be set to true. Defaults to false.
* *
* \param props the properties to use. * \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError() * \returns a GPU context on success or NULL on failure; call SDL_GetError()