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Sync SDL3 wiki -> header
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@@ -2309,12 +2309,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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*
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*
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* With the Vulkan backend:
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* With the Vulkan backend:
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*
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*
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* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: By
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* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`:
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* default, Vulkan device enumeration includes drivers of all types, including
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* By default, Vulkan device enumeration includes drivers of all types,
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* software renderers (for example, the Lavapipe Mesa driver). This can be
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* including software renderers (for example, the Lavapipe Mesa driver).
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* useful if your application _requires_ SDL_GPU, but if you can provide your
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* This can be useful if your application _requires_ SDL_GPU, but if you can
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* own fallback renderer (for example, an OpenGL renderer) this property can
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* provide your own fallback renderer (for example, an OpenGL renderer) this
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* be set to true. Defaults to false.
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* property can be set to true. Defaults to false.
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*
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*
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* \param props the properties to use.
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* \param props the properties to use.
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* \returns a GPU context on success or NULL on failure; call SDL_GetError()
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* \returns a GPU context on success or NULL on failure; call SDL_GetError()
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