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Add SDL_LoadSurface and SDL_LoadSurface_IO (#14374)
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@@ -502,6 +502,46 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface);
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
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/**
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* Load a BMP or PNG image from a seekable SDL data stream.
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*
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* The new surface should be freed with SDL_DestroySurface(). Not doing so
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* will result in a memory leak.
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*
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* \param src the data stream for the surface.
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* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
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* in the case of an error.
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* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.4.0.
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*
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* \sa SDL_DestroySurface
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* \sa SDL_LoadSurface
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*/
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extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface_IO(SDL_IOStream *src, bool closeio);
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/**
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* Load a BMP or PNG image from a file.
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*
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* The new surface should be freed with SDL_DestroySurface(). Not doing so
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* will result in a memory leak.
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*
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* \param file the file to load.
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* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.4.0.
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*
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* \sa SDL_DestroySurface
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* \sa SDL_LoadSurface_IO
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*/
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extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface(const char *file);
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/**
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* Load a BMP image from a seekable SDL data stream.
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*
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