GPU: OpenXR integration (#14837)
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Based on Beyley's initial draft in #11601.

Co-authored-by: Beyley Cardellio <ep1cm1n10n123@gmail.com>
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Aaron Benjamin
2026-01-30 17:18:51 -05:00
committed by GitHub
parent 8fa8c331a5
commit 9a91d7236a
36 changed files with 19723 additions and 102 deletions

View File

@@ -475,6 +475,8 @@
<ClInclude Include="..\..\src\gpu\d3d12\D3D12_Blit.h" />
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
<ClInclude Include="..\..\src\gpu\xr\SDL_gpu_openxr_c.h" />
<ClInclude Include="..\..\src\gpu\xr\SDL_openxr_internal.h" />
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_windows.h" />
<ClInclude Include="..\..\src\hidapi\windows\hidapi_cfgmgr32.h" />
<ClInclude Include="..\..\src\hidapi\windows\hidapi_descriptor_reconstruct.h" />
@@ -629,6 +631,8 @@
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
<ClCompile Include="..\..\src\gpu\xr\SDL_gpu_openxr.c" />
<ClCompile Include="..\..\src\gpu\xr\SDL_openxrdyn.c" />
<ClCompile Include="..\..\src\io\generic\SDL_asyncio_generic.c" />
<ClCompile Include="..\..\src\io\SDL_asyncio.c" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />

View File

@@ -981,6 +981,15 @@
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h">
<Filter>gpu</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h">
<Filter>gpu</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\xr\SDL_gpu_openxr_c.h">
<Filter>gpu</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\xr\SDL_openxr_internal.h">
<Filter>gpu</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
@@ -1953,6 +1962,26 @@
<ClCompile Include="..\..\src\gpu\SDL_gpu.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\xr\SDL_gpu_openxr.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\xr\SDL_openxrdyn.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\process\SDL_process.c" />
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\storage\generic\SDL_genericstorage.c" />
<ClCompile Include="..\..\src\storage\steam\SDL_steamstorage.c" />
<ClCompile Include="..\..\src\storage\SDL_storage.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>