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Sync SDL3 wiki -> header
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@@ -2130,6 +2130,9 @@ extern SDL_DECLSPEC void *SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is **NOT** safe to call this function from two threads at
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* once.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore);
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