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Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
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@@ -21,3 +21,4 @@ General:
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* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
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* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
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* Added SDL_GetRenderVSync() to get vsync of the given renderer
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* Added SDL_PlayAudioDevice() to start audio playback
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