windows/gles: do not unload EGL when context is destroyed

It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
This commit is contained in:
Marc-André Lureau
2023-02-20 10:40:19 -08:00
committed by Sam Lantinga
parent 654965a628
commit 93861e1de0
-1
View File
@@ -97,7 +97,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
int WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_EGL_DeleteContext(_this, context);
WIN_GLES_UnloadLibrary(_this);
return 0;
}