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The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
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@@ -362,6 +362,8 @@ now looks like this:
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SDL_Keymod mod = event.key.mod;
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```
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The keycode in key events is affected by modifiers by default. e.g. pressing the A key would generate the keycode `SDLK_a`, or 'a', and pressing it while holding the shift key would generate the keycode `SDLK_A`, or 'A'. This behavior can be customized with `SDL_HINT_KEYCODE_OPTIONS`.
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The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
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The mouseX and mouseY fields of SDL_MouseWheelEvent have been renamed mouse_x and mouse_y.
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