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Sync SDL3 wiki -> header
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@@ -597,7 +597,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *f
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/**
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/**
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* Load a PNG image from a seekable SDL data stream.
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* Load a PNG image from a seekable SDL data stream.
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*
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*
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* This is intended as a convenience function for loading images from trusted sources. If you want to load arbitrary images you should use libpng or another image loading library designed with security in mind.
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* This is intended as a convenience function for loading images from trusted
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* sources. If you want to load arbitrary images you should use libpng or
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* another image loading library designed with security in mind.
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*
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*
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* The new surface should be freed with SDL_DestroySurface(). Not doing so
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* The new surface should be freed with SDL_DestroySurface(). Not doing so
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* will result in a memory leak.
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* will result in a memory leak.
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@@ -621,7 +623,9 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool
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/**
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/**
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* Load a PNG image from a file.
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* Load a PNG image from a file.
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*
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*
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* This is intended as a convenience function for loading images from trusted sources. If you want to load arbitrary images you should use libpng or another image loading library designed with security in mind.
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* This is intended as a convenience function for loading images from trusted
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* sources. If you want to load arbitrary images you should use libpng or
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* another image loading library designed with security in mind.
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*
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*
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* The new surface should be freed with SDL_DestroySurface(). Not doing so
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* The new surface should be freed with SDL_DestroySurface(). Not doing so
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* will result in a memory leak.
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* will result in a memory leak.
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