Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes

Fixes https://github.com/libsdl-org/SDL/issues/5334
Fixes https://github.com/libsdl-org/SDL/issues/6958
Closes https://github.com/libsdl-org/SDL/pull/6440
This commit is contained in:
Sam Lantinga
2023-03-07 00:01:34 -08:00
parent fb0c3197e0
commit 8994878767
27 changed files with 243 additions and 21 deletions

View File

@@ -12,6 +12,9 @@ General:
* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
* SDL_intrin.h now includes the intrinsics headers that were in SDL_cpuinfo.h
* Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
* Added SDL_GetDisplays() to return a list of connected displays
* Added SDL_GetPrimaryDisplay() to get the instance ID of the primary display
* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
* Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
* Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads