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Sync SDL3 wiki -> header
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@@ -2514,7 +2514,8 @@ extern SDL_DECLSPEC SDL_GPUTransferBuffer *SDLCALL SDL_CreateGPUTransferBuffer(
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* \param buffer a buffer to attach the name to.
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* \param buffer a buffer to attach the name to.
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* \param text a UTF-8 string constant to mark as the name of the buffer.
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* \param text a UTF-8 string constant to mark as the name of the buffer.
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*
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*
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* \threadsafety This function is not thread safe, you must synchronize calls to this function.
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* \threadsafety This function is not thread safe, you must synchronize calls
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* to this function.
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*
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.1.3.
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*/
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*/
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@@ -2532,7 +2533,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName(
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* \param texture a texture to attach the name to.
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* \param texture a texture to attach the name to.
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* \param text a UTF-8 string constant to mark as the name of the texture.
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* \param text a UTF-8 string constant to mark as the name of the texture.
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*
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*
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* \threadsafety This function is not thread safe, you must synchronize calls to this function.
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* \threadsafety This function is not thread safe, you must synchronize calls
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* to this function.
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*
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.1.3.
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*/
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*/
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