Added SDL_modf() and SDL_modff()

This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;

/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;

/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
    ...
}
This commit is contained in:
Sam Lantinga
2022-12-29 21:39:08 -08:00
parent ead4f122e4
commit 7f23d71b6a
20 changed files with 149 additions and 7 deletions

View File

@@ -171,6 +171,8 @@
#cmakedefine HAVE_LOG10F 1
#cmakedefine HAVE_LROUND 1
#cmakedefine HAVE_LROUNDF 1
#cmakedefine HAVE_MODF 1
#cmakedefine HAVE_MODFF 1
#cmakedefine HAVE_POW 1
#cmakedefine HAVE_POWF 1
#cmakedefine HAVE_ROUND 1

View File

@@ -120,6 +120,7 @@
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_MODF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1

View File

@@ -114,6 +114,7 @@
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_MODF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1

View File

@@ -116,6 +116,7 @@
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_MODF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1

View File

@@ -134,6 +134,7 @@
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_MODF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1