mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-31 22:42:52 +08:00
ISO C90 fixes
This commit is contained in:
committed by
Sam Lantinga
parent
0de7b0eca0
commit
7d89f09f74
@@ -87,8 +87,8 @@ VITAAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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}
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}
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if(this->spec.freq < 48000) {
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if(this->spec.freq < 48000) {
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port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
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port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
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}
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}
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this->hidden->channel = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format);
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this->hidden->channel = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format);
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if (this->hidden->channel < 0) {
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if (this->hidden->channel < 0) {
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+15
-13
@@ -590,20 +590,22 @@ SDL_RWFromFile(const char *file, const char *mode)
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rwops->close = windows_file_close;
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rwops->close = windows_file_close;
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rwops->type = SDL_RWOPS_WINFILE;
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rwops->type = SDL_RWOPS_WINFILE;
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#elif defined(__VITA__)
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#elif defined(__VITA__)
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/* Try to open the file on the filesystem first */
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{
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FILE *fp = fopen(file, mode);
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/* Try to open the file on the filesystem first */
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if (fp) {
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FILE *fp = fopen(file, mode);
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return SDL_RWFromFP(fp, 1);
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if (fp) {
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} else {
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return SDL_RWFromFP(fp, 1);
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/* Try opening it from app0:/ container if it's a relative path */
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} else {
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char path[4096];
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/* Try opening it from app0:/ container if it's a relative path */
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SDL_snprintf(path, 4096, "app0:/%s", file);
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char path[4096];
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fp = fopen(path, mode);
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SDL_snprintf(path, 4096, "app0:/%s", file);
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if (fp) {
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fp = fopen(path, mode);
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return SDL_RWFromFP(fp, 1);
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if (fp) {
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}
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return SDL_RWFromFP(fp, 1);
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}
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}
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SDL_SetError("Couldn't open %s", file);
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}
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}
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SDL_SetError("Couldn't open %s", file);
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#elif HAVE_STDIO_H
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#elif HAVE_STDIO_H
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{
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{
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#ifdef __APPLE__
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#ifdef __APPLE__
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@@ -67,10 +67,10 @@ static point c = { 128, 32767 };
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static point d = { 128, 32767 };
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static point d = { 128, 32767 };
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/* simple linear interpolation between two points */
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/* simple linear interpolation between two points */
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static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
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static SDL_INLINE void lerp (point *dest, point *first, point *second, float t)
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{
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{
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dest->x = a->x + (b->x - a->x)*t;
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dest->x = first->x + (second->x - first->x) * t;
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dest->y = a->y + (b->y - a->y)*t;
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dest->y = first->y + (second->y - first->y) * t;
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}
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}
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/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
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/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
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@@ -93,6 +93,7 @@ static int calc_bezier_y(float t)
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int VITA_JoystickInit(void)
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int VITA_JoystickInit(void)
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{
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{
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int i;
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int i;
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SceCtrlPortInfo myPortInfo;
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/* Setup input */
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/* Setup input */
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sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
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sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
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@@ -106,27 +107,26 @@ int VITA_JoystickInit(void)
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analog_map[127-i] = -1 * analog_map[i+128];
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analog_map[127-i] = -1 * analog_map[i+128];
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}
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}
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SceCtrlPortInfo myPortInfo;
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// Assume we have at least one controller, even when nothing is paired
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// This way the user can jump in, pair a controller
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// and control things immediately even if it is paired
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// after the app has already started.
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// Assume we have at least one controller, even when nothing is paired
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SDL_numjoysticks = 1;
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// This way the user can jump in, pair a controller
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// and control things immediately even if it is paired
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// after the app has already started.
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SDL_numjoysticks = 1;
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// How many additional paired controllers are there?
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sceCtrlGetControllerPortInfo(&myPortInfo);
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//How many additional paired controllers are there?
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// On Vita TV, port 0 and 1 are the same controller
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sceCtrlGetControllerPortInfo(&myPortInfo);
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// and that is the first one, so start at port 2
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//On Vita TV, port 0 and 1 are the same controller
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for (i=2; i<=4; i++)
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//and that is the first one, so start at port 2
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{
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for (i=2; i<=4; i++)
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if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
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{
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{
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if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
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SDL_numjoysticks++;
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{
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}
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SDL_numjoysticks++;
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}
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}
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return SDL_numjoysticks;
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}
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return SDL_numjoysticks;
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}
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}
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int VITA_JoystickGetCount()
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int VITA_JoystickGetCount()
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@@ -470,12 +470,14 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
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static int
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static int
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VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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{
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int color;
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color_vertex *vertices;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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cmd->data.draw.count = count;
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cmd->data.draw.count = count;
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int color = data->drawstate.color;
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color = data->drawstate.color;
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color_vertex *vertices = (color_vertex *)pool_memalign(
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vertices = (color_vertex *)pool_memalign(
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data,
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data,
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4 * count * sizeof(color_vertex), // 4 vertices * count
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4 * count * sizeof(color_vertex), // 4 vertices * count
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sizeof(color_vertex));
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sizeof(color_vertex));
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@@ -532,12 +534,13 @@ static int
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VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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{
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texture_vertex *vertices;
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float u0, v0, u1, v1;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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cmd->data.draw.count = 1;
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cmd->data.draw.count = 1;
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texture_vertex *vertices = (texture_vertex *)pool_memalign(
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vertices = (texture_vertex *)pool_memalign(
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data,
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data,
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4 * sizeof(texture_vertex), // 4 vertices
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4 * sizeof(texture_vertex), // 4 vertices
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sizeof(texture_vertex));
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sizeof(texture_vertex));
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@@ -545,10 +548,10 @@ VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture
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cmd->data.draw.first = (size_t)vertices;
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cmd->data.draw.first = (size_t)vertices;
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cmd->data.draw.texture = texture;
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cmd->data.draw.texture = texture;
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const float u0 = (float)srcrect->x / (float)texture->w;
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u0 = (float)srcrect->x / (float)texture->w;
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const float v0 = (float)srcrect->y / (float)texture->h;
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v0 = (float)srcrect->y / (float)texture->h;
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const float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
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u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
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const float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
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v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
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vertices[0].x = dstrect->x;
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vertices[0].x = dstrect->x;
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vertices[0].y = dstrect->y;
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vertices[0].y = dstrect->y;
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@@ -582,11 +585,23 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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{
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{
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texture_vertex *vertices;
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float u0, v0, u1, v1;
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float s, c;
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float cw, sw, ch, sh;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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const float centerx = center->x;
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const float centery = center->y;
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const float x = dstrect->x + centerx;
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const float y = dstrect->y + centery;
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const float width = dstrect->w - centerx;
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const float height = dstrect->h - centery;
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cmd->data.draw.count = 1;
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cmd->data.draw.count = 1;
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texture_vertex *vertices = (texture_vertex *)pool_memalign(
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vertices = (texture_vertex *)pool_memalign(
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data,
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data,
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4 * sizeof(texture_vertex), // 4 vertices
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4 * sizeof(texture_vertex), // 4 vertices
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sizeof(texture_vertex));
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sizeof(texture_vertex));
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@@ -594,10 +609,10 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
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cmd->data.draw.first = (size_t)vertices;
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cmd->data.draw.first = (size_t)vertices;
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cmd->data.draw.texture = texture;
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cmd->data.draw.texture = texture;
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float u0 = (float)srcrect->x / (float)texture->w;
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u0 = (float)srcrect->x / (float)texture->w;
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float v0 = (float)srcrect->y / (float)texture->h;
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v0 = (float)srcrect->y / (float)texture->h;
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float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
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u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
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float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
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v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
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if (flip & SDL_FLIP_VERTICAL) {
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if (flip & SDL_FLIP_VERTICAL) {
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Swap(&v0, &v1);
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Swap(&v0, &v1);
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@@ -607,20 +622,13 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
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Swap(&u0, &u1);
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Swap(&u0, &u1);
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}
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}
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const float centerx = center->x;
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const float centery = center->y;
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const float x = dstrect->x + centerx;
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const float y = dstrect->y + centery;
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const float width = dstrect->w - centerx;
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const float height = dstrect->h - centery;
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float s, c;
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MathSincos(degToRad(angle), &s, &c);
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MathSincos(degToRad(angle), &s, &c);
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const float cw = c * width;
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cw = c * width;
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const float sw = s * width;
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sw = s * width;
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const float ch = c * height;
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ch = c * height;
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const float sh = s * height;
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sh = s * height;
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vertices[0].x = x - cw + sh;
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vertices[0].x = x - cw + sh;
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vertices[0].y = y - sw - ch;
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vertices[0].y = y - sw - ch;
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@@ -654,9 +662,11 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
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static int
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static int
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VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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{
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{
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void *color_buffer;
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float clear_color[4];
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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float clear_color[4];
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clear_color[0] = (cmd->data.color.r)/255.0f;
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clear_color[0] = (cmd->data.color.r)/255.0f;
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clear_color[1] = (cmd->data.color.g)/255.0f;
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clear_color[1] = (cmd->data.color.g)/255.0f;
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clear_color[2] = (cmd->data.color.b)/255.0f;
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clear_color[2] = (cmd->data.color.b)/255.0f;
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@@ -669,7 +679,6 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
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// set the clear color
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// set the clear color
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void *color_buffer;
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer);
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer);
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sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color);
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sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color);
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@@ -726,6 +735,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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SceGxmVertexProgram *vertex_program;
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SceGxmVertexProgram *vertex_program;
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SDL_bool matrix_updated = SDL_FALSE;
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SDL_bool matrix_updated = SDL_FALSE;
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SDL_bool program_updated = SDL_FALSE;
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SDL_bool program_updated = SDL_FALSE;
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Uint32 texture_color;
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Uint8 r, g, b, a;
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Uint8 r, g, b, a;
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r = cmd->data.draw.r;
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r = cmd->data.draw.r;
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@@ -802,7 +812,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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program_updated = SDL_TRUE;
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program_updated = SDL_TRUE;
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}
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}
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Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
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texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
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if (program_updated || matrix_updated) {
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if (program_updated || matrix_updated) {
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if (data->drawstate.fragment_program == data->textureFragmentProgram) {
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if (data->drawstate.fragment_program == data->textureFragmentProgram) {
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@@ -811,13 +821,14 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
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sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
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} else if (data->drawstate.fragment_program == data->textureTintFragmentProgram) {
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} else if (data->drawstate.fragment_program == data->textureTintFragmentProgram) {
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void *vertex_wvp_buffer;
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void *vertex_wvp_buffer;
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void *texture_tint_color_buffer;
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float *tint_color;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
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sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
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sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
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void *texture_tint_color_buffer;
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
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float *tint_color = pool_memalign(
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tint_color = pool_memalign(
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data,
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data,
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4 * sizeof(float), // RGBA
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4 * sizeof(float), // RGBA
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sizeof(float)
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sizeof(float)
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@@ -837,9 +848,10 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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} else {
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} else {
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if (data->drawstate.fragment_program == data->textureTintFragmentProgram && data->drawstate.texture_color != texture_color) {
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if (data->drawstate.fragment_program == data->textureTintFragmentProgram && data->drawstate.texture_color != texture_color) {
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void *texture_tint_color_buffer;
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void *texture_tint_color_buffer;
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float *tint_color;
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
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float *tint_color = pool_memalign(
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tint_color = pool_memalign(
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data,
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data,
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4 * sizeof(float), // RGBA
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4 * sizeof(float), // RGBA
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sizeof(float)
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sizeof(float)
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@@ -879,8 +891,8 @@ SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
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static int
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static int
|
||||||
VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||||
{
|
{
|
||||||
StartDrawing(renderer);
|
|
||||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||||
|
StartDrawing(renderer);
|
||||||
|
|
||||||
data->drawstate.target = renderer->target;
|
data->drawstate.target = renderer->target;
|
||||||
if (!data->drawstate.target) {
|
if (!data->drawstate.target) {
|
||||||
@@ -963,13 +975,16 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
|
|||||||
|
|
||||||
void read_pixels(int x, int y, size_t width, size_t height, void *data) {
|
void read_pixels(int x, int y, size_t width, size_t height, void *data) {
|
||||||
SceDisplayFrameBuf pParam;
|
SceDisplayFrameBuf pParam;
|
||||||
|
int i, j;
|
||||||
|
Uint32 *out32;
|
||||||
|
Uint32 *in32;
|
||||||
|
|
||||||
pParam.size = sizeof(SceDisplayFrameBuf);
|
pParam.size = sizeof(SceDisplayFrameBuf);
|
||||||
|
|
||||||
sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
|
sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
|
||||||
|
|
||||||
int i, j;
|
out32 = (Uint32 *)data;
|
||||||
Uint32 *out32 = (Uint32 *)data;
|
in32 = (Uint32 *)pParam.base;
|
||||||
Uint32 *in32 = (Uint32 *)pParam.base;
|
|
||||||
|
|
||||||
in32 += (x + y * pParam.pitch);
|
in32 += (x + y * pParam.pitch);
|
||||||
|
|
||||||
@@ -986,11 +1001,6 @@ static int
|
|||||||
VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||||
Uint32 pixel_format, void *pixels, int pitch)
|
Uint32 pixel_format, void *pixels, int pitch)
|
||||||
{
|
{
|
||||||
// TODO: read from texture rendertarget. Although no-one sane should do it.
|
|
||||||
if (renderer->target) {
|
|
||||||
return SDL_Unsupported();
|
|
||||||
}
|
|
||||||
|
|
||||||
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
|
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
|
||||||
size_t buflen;
|
size_t buflen;
|
||||||
void *temp_pixels;
|
void *temp_pixels;
|
||||||
@@ -999,6 +1009,12 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
|||||||
int w, h, length, rows;
|
int w, h, length, rows;
|
||||||
int status;
|
int status;
|
||||||
|
|
||||||
|
// TODO: read from texture rendertarget. Although no-one sane should do it.
|
||||||
|
if (renderer->target) {
|
||||||
|
return SDL_Unsupported();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
|
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
|
||||||
buflen = rect->h * temp_pitch;
|
buflen = rect->h * temp_pitch;
|
||||||
if (buflen == 0) {
|
if (buflen == 0) {
|
||||||
@@ -1047,14 +1063,10 @@ static void
|
|||||||
VITA_GXM_RenderPresent(SDL_Renderer *renderer)
|
VITA_GXM_RenderPresent(SDL_Renderer *renderer)
|
||||||
{
|
{
|
||||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||||
|
SceCommonDialogUpdateParam updateParam;
|
||||||
// sceGxmFinish(data->gxm_context);
|
|
||||||
|
|
||||||
data->displayData.address = data->displayBufferData[data->backBufferIndex];
|
data->displayData.address = data->displayBufferData[data->backBufferIndex];
|
||||||
|
|
||||||
|
|
||||||
SceCommonDialogUpdateParam updateParam;
|
|
||||||
|
|
||||||
SDL_memset(&updateParam, 0, sizeof(updateParam));
|
SDL_memset(&updateParam, 0, sizeof(updateParam));
|
||||||
|
|
||||||
updateParam.renderTarget.colorFormat = VITA_GXM_COLOR_FORMAT;
|
updateParam.renderTarget.colorFormat = VITA_GXM_COLOR_FORMAT;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -137,10 +137,10 @@ SDL_VITA_SensorOpen(SDL_Sensor *sensor, int device_index)
|
|||||||
static void
|
static void
|
||||||
SDL_VITA_SensorUpdate(SDL_Sensor *sensor)
|
SDL_VITA_SensorUpdate(SDL_Sensor *sensor)
|
||||||
{
|
{
|
||||||
|
int err = SCE_OK;
|
||||||
SceMotionSensorState motionState[SCE_MOTION_MAX_NUM_STATES];
|
SceMotionSensorState motionState[SCE_MOTION_MAX_NUM_STATES];
|
||||||
SDL_memset(motionState, 0, sizeof(motionState));
|
SDL_memset(motionState, 0, sizeof(motionState));
|
||||||
|
|
||||||
int err = SCE_OK;
|
|
||||||
err = sceMotionGetSensorState(motionState, SCE_MOTION_MAX_NUM_STATES);
|
err = sceMotionGetSensorState(motionState, SCE_MOTION_MAX_NUM_STATES);
|
||||||
if (err != SCE_OK)
|
if (err != SCE_OK)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "../../SDL_internal.h"
|
#include "../../SDL_internal.h"
|
||||||
|
|
||||||
#ifdef SDL_TIMERS_VITA
|
#ifdef SDL_TIMER_VITA
|
||||||
|
|
||||||
#include "SDL_thread.h"
|
#include "SDL_thread.h"
|
||||||
#include "SDL_timer.h"
|
#include "SDL_timer.h"
|
||||||
@@ -53,13 +53,13 @@ SDL_TicksQuit(void)
|
|||||||
|
|
||||||
Uint32 SDL_GetTicks(void)
|
Uint32 SDL_GetTicks(void)
|
||||||
{
|
{
|
||||||
|
uint64_t now;
|
||||||
|
Uint32 ticks;
|
||||||
|
|
||||||
if (!ticks_started) {
|
if (!ticks_started) {
|
||||||
SDL_TicksInit();
|
SDL_TicksInit();
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t now;
|
|
||||||
Uint32 ticks;
|
|
||||||
|
|
||||||
now = sceKernelGetProcessTimeWide();
|
now = sceKernelGetProcessTimeWide();
|
||||||
ticks = (now - start)/1000;
|
ticks = (now - start)/1000;
|
||||||
return (ticks);
|
return (ticks);
|
||||||
@@ -85,7 +85,7 @@ void SDL_Delay(Uint32 ms)
|
|||||||
sceKernelDelayThreadCB(ms * 1000);
|
sceKernelDelayThreadCB(ms * 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_TIMERS_VITA */
|
#endif /* SDL_TIMER_VITA */
|
||||||
|
|
||||||
/* vim: ts=4 sw=4
|
/* vim: ts=4 sw=4
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -81,6 +81,11 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
|
|||||||
EGLint num_configs;
|
EGLint num_configs;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
const EGLint contextAttribs[] = {
|
||||||
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||||
|
EGL_NONE
|
||||||
|
};
|
||||||
|
|
||||||
EGLCHK(display = eglGetDisplay(0));
|
EGLCHK(display = eglGetDisplay(0));
|
||||||
|
|
||||||
EGLCHK(eglInitialize(display, NULL, NULL));
|
EGLCHK(eglInitialize(display, NULL, NULL));
|
||||||
@@ -122,10 +127,6 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
const EGLint contextAttribs[] = {
|
|
||||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
||||||
EGL_NONE
|
|
||||||
};
|
|
||||||
|
|
||||||
EGLCHK(surface = eglCreateWindowSurface(display, config, VITA_WINDOW_960X544, NULL));
|
EGLCHK(surface = eglCreateWindowSurface(display, config, VITA_WINDOW_960X544, NULL));
|
||||||
|
|
||||||
|
|||||||
@@ -105,70 +105,72 @@ VITA_PollKeyboard(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Uint8 changed_modifiers = k_reports[numReports - 1].modifiers[0] ^ prev_modifiers;
|
{
|
||||||
|
Uint8 changed_modifiers = k_reports[numReports - 1].modifiers[0] ^ prev_modifiers;
|
||||||
|
|
||||||
if (changed_modifiers & 0x01) {
|
if (changed_modifiers & 0x01) {
|
||||||
if (prev_modifiers & 0x01) {
|
if (prev_modifiers & 0x01) {
|
||||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LCTRL);
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LCTRL);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LCTRL);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
if (changed_modifiers & 0x02) {
|
||||||
|
if (prev_modifiers & 0x02) {
|
||||||
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LCTRL);
|
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
if (changed_modifiers & 0x04) {
|
||||||
|
if (prev_modifiers & 0x04) {
|
||||||
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LALT);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LALT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (changed_modifiers & 0x08) {
|
||||||
|
if (prev_modifiers & 0x08) {
|
||||||
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LGUI);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LGUI);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (changed_modifiers & 0x10) {
|
||||||
|
if (prev_modifiers & 0x10) {
|
||||||
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RCTRL);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RCTRL);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (changed_modifiers & 0x02) {
|
if (changed_modifiers & 0x20) {
|
||||||
if (prev_modifiers & 0x02) {
|
if (prev_modifiers & 0x20) {
|
||||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RSHIFT);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
if (changed_modifiers & 0x40) {
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
|
if (prev_modifiers & 0x40) {
|
||||||
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RALT);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RALT);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
if (changed_modifiers & 0x80) {
|
||||||
if (changed_modifiers & 0x04) {
|
if (prev_modifiers & 0x80) {
|
||||||
if (prev_modifiers & 0x04) {
|
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RGUI);
|
||||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LALT);
|
}
|
||||||
}
|
else {
|
||||||
else {
|
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RGUI);
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LALT);
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
if (changed_modifiers & 0x08) {
|
|
||||||
if (prev_modifiers & 0x08) {
|
|
||||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LGUI);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LGUI);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (changed_modifiers & 0x10) {
|
|
||||||
if (prev_modifiers & 0x10) {
|
|
||||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RCTRL);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RCTRL);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (changed_modifiers & 0x20) {
|
|
||||||
if (prev_modifiers & 0x20) {
|
|
||||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RSHIFT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (changed_modifiers & 0x40) {
|
|
||||||
if (prev_modifiers & 0x40) {
|
|
||||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RALT);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RALT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (changed_modifiers & 0x80) {
|
|
||||||
if (prev_modifiers & 0x80) {
|
|
||||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RGUI);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RGUI);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -77,13 +77,13 @@ VITA_QuitTouch(void){
|
|||||||
void
|
void
|
||||||
VITA_PollTouch(void)
|
VITA_PollTouch(void)
|
||||||
{
|
{
|
||||||
|
SDL_FingerID finger_id = 0;
|
||||||
|
int port;
|
||||||
|
|
||||||
// We skip polling touch if no window is created
|
// We skip polling touch if no window is created
|
||||||
if (Vita_Window == NULL)
|
if (Vita_Window == NULL)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SDL_FingerID finger_id = 0;
|
|
||||||
int port;
|
|
||||||
|
|
||||||
memcpy(touch_old, touch, sizeof(touch_old));
|
memcpy(touch_old, touch, sizeof(touch_old));
|
||||||
|
|
||||||
for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
|
for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
|
||||||
@@ -97,8 +97,8 @@ VITA_PollTouch(void)
|
|||||||
// for the back panel, the active touch area is used as reference
|
// for the back panel, the active touch area is used as reference
|
||||||
float x = 0;
|
float x = 0;
|
||||||
float y = 0;
|
float y = 0;
|
||||||
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
|
|
||||||
float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
|
float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
|
||||||
|
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
|
||||||
finger_id = (SDL_FingerID) touch[port].report[i].id;
|
finger_id = (SDL_FingerID) touch[port].report[i].id;
|
||||||
|
|
||||||
// Send an initial touch
|
// Send an initial touch
|
||||||
@@ -134,8 +134,8 @@ VITA_PollTouch(void)
|
|||||||
if (finger_up == 1) {
|
if (finger_up == 1) {
|
||||||
float x = 0;
|
float x = 0;
|
||||||
float y = 0;
|
float y = 0;
|
||||||
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
|
|
||||||
float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
|
float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
|
||||||
|
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
|
||||||
finger_id = (SDL_FingerID) touch_old[port].report[i].id;
|
finger_id = (SDL_FingerID) touch_old[port].report[i].id;
|
||||||
// Finger released from screen
|
// Finger released from screen
|
||||||
SDL_SendTouch((SDL_TouchID)port,
|
SDL_SendTouch((SDL_TouchID)port,
|
||||||
|
|||||||
@@ -327,6 +327,7 @@ void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
|
|||||||
|
|
||||||
wchar_t *title = L"";
|
wchar_t *title = L"";
|
||||||
wchar_t *text = L"";
|
wchar_t *text = L"";
|
||||||
|
SceInt32 res;
|
||||||
|
|
||||||
SceImeDialogParam param;
|
SceImeDialogParam param;
|
||||||
sceImeDialogParamInit(¶m);
|
sceImeDialogParamInit(¶m);
|
||||||
@@ -342,7 +343,7 @@ void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
|
|||||||
param.initialText = text;
|
param.initialText = text;
|
||||||
param.inputTextBuffer = videodata->ime_buffer;
|
param.inputTextBuffer = videodata->ime_buffer;
|
||||||
|
|
||||||
SceInt32 res = sceImeDialogInit(¶m);
|
res = sceImeDialogInit(¶m);
|
||||||
if (res < 0) {
|
if (res < 0) {
|
||||||
SDL_SetError("Failed to init IME dialog");
|
SDL_SetError("Failed to init IME dialog");
|
||||||
return;
|
return;
|
||||||
@@ -413,14 +414,15 @@ void VITA_PumpEvents(_THIS)
|
|||||||
// update IME status. Terminate, if finished
|
// update IME status. Terminate, if finished
|
||||||
SceCommonDialogStatus dialogStatus = sceImeDialogGetStatus();
|
SceCommonDialogStatus dialogStatus = sceImeDialogGetStatus();
|
||||||
if (dialogStatus == SCE_COMMON_DIALOG_STATUS_FINISHED) {
|
if (dialogStatus == SCE_COMMON_DIALOG_STATUS_FINISHED) {
|
||||||
|
uint8_t utf8_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
|
||||||
|
|
||||||
SceImeDialogResult result;
|
SceImeDialogResult result;
|
||||||
SDL_memset(&result, 0, sizeof(SceImeDialogResult));
|
SDL_memset(&result, 0, sizeof(SceImeDialogResult));
|
||||||
sceImeDialogGetResult(&result);
|
sceImeDialogGetResult(&result);
|
||||||
|
|
||||||
// Convert UTF16 to UTF8
|
// Convert UTF16 to UTF8
|
||||||
uint8_t utf8_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
|
|
||||||
utf16_to_utf8(videodata->ime_buffer, utf8_buffer);
|
utf16_to_utf8(videodata->ime_buffer, utf8_buffer);
|
||||||
|
|
||||||
// send sdl event
|
// send sdl event
|
||||||
SDL_SendKeyboardText((const char*)utf8_buffer);
|
SDL_SendKeyboardText((const char*)utf8_buffer);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user