mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-20 04:05:00 +08:00
Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
This commit is contained in:
@@ -50,21 +50,86 @@
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#define SDL_NewAudioStream SDL_CreateAudioStream
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/* ##SDL_events.h */
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#define SDL_CONTROLLERAXISMOTION SDL_GAMEPADAXISMOTION
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#define SDL_CONTROLLERBUTTONDOWN SDL_GAMEPADBUTTONDOWN
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#define SDL_CONTROLLERBUTTONUP SDL_GAMEPADBUTTONUP
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#define SDL_CONTROLLERDEVICEADDED SDL_GAMEPADADDED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADREMAPPED
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#define SDL_CONTROLLERDEVICEREMOVED SDL_GAMEPADREMOVED
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#define SDL_CONTROLLERSENSORUPDATE SDL_GAMEPADSENSORUPDATE
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#define SDL_CONTROLLERTOUCHPADDOWN SDL_GAMEPADTOUCHPADDOWN
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#define SDL_CONTROLLERTOUCHPADMOTION SDL_GAMEPADTOUCHPADMOTION
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#define SDL_CONTROLLERTOUCHPADUP SDL_GAMEPADTOUCHPADUP
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#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
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#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
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#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
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#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
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#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
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#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
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#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
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#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
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#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
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#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
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#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
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#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
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#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
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#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
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#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
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#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
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#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
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#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
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#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
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#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
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#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
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#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
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#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
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#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_CONNECTED
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#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_DISCONNECTED
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#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
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#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
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#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
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#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
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#define SDL_DROPFILE SDL_EVENT_DROP_FILE
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#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
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#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
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#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
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#define SDL_FINGERUP SDL_EVENT_FINGER_UP
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#define SDL_FIRSTEVENT SDL_EVENT_FIRST
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#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
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#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
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#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
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#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
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#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
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#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
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#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
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#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
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#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
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#define SDL_KEYUP SDL_EVENT_KEY_UP
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#define SDL_LASTEVENT SDL_EVENT_LAST
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#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
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#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTONDOWN
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#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTONUP
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#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
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#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
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#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
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#define SDL_QUIT SDL_EVENT_QUIT
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#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
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#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
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#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
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#define SDL_SYSWMEVENT SDL_EVENT_SYSWM
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#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
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#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXTEDITING_EXT
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#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
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#define SDL_USEREVENT SDL_EVENT_USER
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#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
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#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
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#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
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#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
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#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
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#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
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#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
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#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
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#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
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#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
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#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
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#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
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#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
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#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
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#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
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#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
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#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_SIZE_CHANGED
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#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
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/* ##SDL_gamepad.h */
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#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
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@@ -363,6 +428,15 @@
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#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
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/* ##SDL_events.h */
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#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
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#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
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#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
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#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
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#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
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#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
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#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
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#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
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#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
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#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
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#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
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#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
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@@ -378,6 +452,62 @@
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#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
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#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
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#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
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#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_CONNECTED
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#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_DISCONNECTED
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#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
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#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
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#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
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#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
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#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
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#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
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#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
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#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
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#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
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#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
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#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
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#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
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#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
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#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
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#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
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#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
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#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
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#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
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#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
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#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
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#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
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#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALECHANGED
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#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTONDOWN
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#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTONUP
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#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
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#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
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#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
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#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
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#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
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#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
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#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
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#define SDL_SYSWMEVENT SDL_SYSWMEVENT_renamed_SDL_EVENT_SYSWM
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#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
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#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXTEDITING_EXT
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#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
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#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
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#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE
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#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
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#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_ENTER
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#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
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#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
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#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
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#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
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#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
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#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
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#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_LEAVE
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#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
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#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
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#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
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#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
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#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
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#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
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#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_SIZE_CHANGED
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#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
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/* ##SDL_gamepad.h */
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#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
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