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[SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993)
* Do not override NTSC/PAL
* Fix PS2 build instructions
* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc
(cherry picked from commit 3fd0b46215)
This commit is contained in:
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@@ -11,7 +11,7 @@ Credit to
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## Building
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## Building
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To build SDL2 library for the PS2, make sure you have the latest PS2Dev status and run:
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To build SDL2 library for the PS2, make sure you have the latest PS2Dev status and run:
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```bash
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```bash
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/share/ps2dev.cmake
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cmake --build build
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cmake --build build
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cmake --install build
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cmake --install build
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```
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```
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@@ -19,6 +19,10 @@ cmake --install build
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## Hints
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## Hints
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The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
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The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
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If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
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If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
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- `SDL_HINT_PS2_GS_WIDTH`: Width of the framebuffer. Defaults to 640.
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- `SDL_HINT_PS2_GS_HEIGHT`: Height of the framebuffer. Defaults to 448.
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- `SDL_HINT_PS2_GS_PROGRESSIVE`: Whether to use progressive, instead of interlaced. Defaults to 0.
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- `SDL_HINT_PS2_GS_MODE`: Regional standard of the signal. "NTSC" (60hz), "PAL" (50hz) or "" (the console's region, default).
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## Notes
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## Notes
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If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
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If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
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@@ -2024,6 +2024,37 @@ extern "C" {
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*/
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*/
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#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED"
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#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED"
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/**
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* Variable controlling the width of the PS2's framebuffer in pixels
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*
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* By default, this variable is "640"
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*/
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#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH"
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/**
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* Variable controlling the height of the PS2's framebuffer in pixels
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*
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* By default, this variable is "448"
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*/
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#define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT"
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/**
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* Variable controlling whether the signal is interlaced or progressive
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*
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* - "0": Image is interlaced. (default)
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* - "1": Image is progressive
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*/
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#define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE"
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/**
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* Variable controlling the video mode of the console
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*
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* - "": Console-native. (default)
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* - "NTSC": 60hz region
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* - "PAL": 50hz region
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*/
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#define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE"
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/**
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/**
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* A variable controlling if VSYNC is automatically disable if doesn't reach
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* A variable controlling if VSYNC is automatically disable if doesn't reach
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* the enough FPS
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* the enough FPS
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@@ -624,8 +624,42 @@ static int PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, Uint32
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gsGlobal = gsKit_init_global_custom(RENDER_QUEUE_OS_POOLSIZE, RENDER_QUEUE_PER_POOLSIZE);
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gsGlobal = gsKit_init_global_custom(RENDER_QUEUE_OS_POOLSIZE, RENDER_QUEUE_PER_POOLSIZE);
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gsGlobal->Mode = GS_MODE_NTSC;
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// GS interlaced/progressive
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gsGlobal->Height = 448;
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if (SDL_GetHintBoolean(SDL_HINT_PS2_GS_PROGRESSIVE, false)) {
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gsGlobal->Interlace = GS_NONINTERLACED;
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} else {
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gsGlobal->Interlace = GS_INTERLACED;
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}
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// GS width/height
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gsGlobal->Width = 0;
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gsGlobal->Height = 0;
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const char *hint = SDL_GetHint(SDL_HINT_PS2_GS_WIDTH);
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if (hint) {
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gsGlobal->Width = SDL_atoi(hint);
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}
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hint = SDL_GetHint(SDL_HINT_PS2_GS_HEIGHT);
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if (hint) {
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gsGlobal->Height = SDL_atoi(hint);
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}
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if (gsGlobal->Width <= 0) {
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gsGlobal->Width = 640;
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}
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if (gsGlobal->Height <= 0) {
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gsGlobal->Height = 448;
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}
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// GS region
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hint = SDL_GetHint(SDL_HINT_PS2_GS_MODE);
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if (hint) {
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if (SDL_strcasecmp(SDL_GetHint(SDL_HINT_PS2_GS_MODE), "NTSC") == 0) {
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gsGlobal->Mode = GS_MODE_NTSC;
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}
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if (SDL_strcasecmp(SDL_GetHint(SDL_HINT_PS2_GS_MODE), "PAL") == 0) {
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gsGlobal->Mode = GS_MODE_PAL;
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}
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}
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gsGlobal->PSM = GS_PSM_CT24;
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gsGlobal->PSM = GS_PSM_CT24;
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gsGlobal->PSMZ = GS_PSMZ_16S;
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gsGlobal->PSMZ = GS_PSMZ_16S;
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