SDL_opengl.h: clean-up SDL's cygwin customization.

This commit is contained in:
Ozkan Sezer
2026-05-16 08:44:56 +03:00
committed by Özkan Sezer
parent 880ddb9ca3
commit 774506c2b7
+5 -1
View File
@@ -31,6 +31,10 @@
#include <SDL3/SDL_platform.h> #include <SDL3/SDL_platform.h>
#if defined(SDL_PLATFORM_CYGWIN) && !defined(USE_OPENGL32)
#define USE_OPENGL32 1 /* use native windows opengl32 */
#endif
#ifndef SDL_PLATFORM_IOS /* No OpenGL on iOS. */ #ifndef SDL_PLATFORM_IOS /* No OpenGL on iOS. */
/* /*
@@ -84,7 +88,7 @@
# else # else
# define GLAPIENTRY __stdcall # define GLAPIENTRY __stdcall
# endif # endif
#elif defined(__CYGWIN__) /* && defined(USE_OPENGL32) */ /* use native windows opengl32 */ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
# define GLAPI extern # define GLAPI extern
# define GLAPIENTRY __stdcall # define GLAPIENTRY __stdcall
#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))