test: Add testgpu_spinning_cube_xr (#14943)

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Aaron Benjamin
2026-02-23 11:14:19 -05:00
committed by GitHub
parent bbcc205de9
commit 7678226f4a
4 changed files with 1428 additions and 1 deletions

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docs/README-xr.md Normal file
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# OpenXR / VR Development with SDL
This document covers how to build OpenXR (VR/AR) applications using SDL's GPU API with OpenXR integration.
## Overview
SDL3 provides OpenXR integration through the GPU API, allowing you to render to VR/AR headsets using a unified interface across multiple graphics backends (Vulkan, D3D12, Metal).
**Key features:**
- Automatic OpenXR instance and session management
- Swapchain creation and image acquisition
- Support for multi-pass stereo rendering
- Works with desktop VR runtimes (SteamVR, Oculus, Windows Mixed Reality) and standalone headsets (Meta Quest, Pico)
## Desktop Development
### Requirements
1. **OpenXR Loader** (`openxr_loader.dll` / `libopenxr_loader.so`)
- On Windows: Usually installed with VR runtime software (Oculus, SteamVR)
- On Linux: Install via package manager (e.g., `libopenxr-loader1` on Ubuntu)
- Can also use `SDL_HINT_OPENXR_LIBRARY` to specify a custom loader path
2. **OpenXR Runtime**
- At least one OpenXR runtime must be installed and active
- Examples: SteamVR, Oculus Desktop, Monado (Linux)
3. **VR Headset**
- Connected and recognized by the runtime
### Basic Usage
```c
#include <openxr/openxr.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_openxr.h>
// These will be populated by SDL
XrInstance xr_instance = XR_NULL_HANDLE;
XrSystemId xr_system_id = 0;
// Create GPU device with XR enabled
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_XR_ENABLE_BOOLEAN, true);
SDL_SetPointerProperty(props, SDL_PROP_GPU_DEVICE_CREATE_XR_INSTANCE_POINTER, &xr_instance);
SDL_SetPointerProperty(props, SDL_PROP_GPU_DEVICE_CREATE_XR_SYSTEM_ID_POINTER, &xr_system_id);
// Optional: Override app name/version (defaults to SDL_SetAppMetadata values if not set)
SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_XR_APPLICATION_NAME_STRING, "My VR App");
SDL_SetNumberProperty(props, SDL_PROP_GPU_DEVICE_CREATE_XR_APPLICATION_VERSION_NUMBER, 1);
SDL_GPUDevice *device = SDL_CreateGPUDeviceWithProperties(props);
SDL_DestroyProperties(props);
// xr_instance and xr_system_id are now populated by SDL
```
See `test/testgpu_spinning_cube_xr.c` for a complete example.
---
## Android Development
Building OpenXR applications for Android standalone headsets (Meta Quest, Pico, etc.) requires additional manifest configuration beyond standard Android apps.
### Android Manifest Requirements
The manifest requirements fall into three categories:
1. **OpenXR Standard (Khronos)** - Required for all OpenXR apps
2. **Platform-Specific** - Required for specific headset platforms
3. **Optional Features** - Enable additional capabilities
---
### OpenXR Standard Requirements (All Platforms)
These are required by the Khronos OpenXR specification for Android:
#### Permissions
```xml
<!-- OpenXR runtime broker communication -->
<uses-permission android:name="org.khronos.openxr.permission.OPENXR" />
<uses-permission android:name="org.khronos.openxr.permission.OPENXR_SYSTEM" />
```
#### Queries (Android 11+)
Required for the app to discover OpenXR runtimes:
```xml
<queries>
<provider android:authorities="org.khronos.openxr.runtime_broker;org.khronos.openxr.system_runtime_broker" />
<intent>
<action android:name="org.khronos.openxr.OpenXRRuntimeService" />
</intent>
<intent>
<action android:name="org.khronos.openxr.OpenXRApiLayerService" />
</intent>
</queries>
```
#### Hardware Features
```xml
<!-- VR head tracking (standard OpenXR requirement) -->
<uses-feature android:name="android.hardware.vr.headtracking"
android:required="true"
android:version="1" />
<!-- Touchscreen not required for VR -->
<uses-feature android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Graphics requirements -->
<uses-feature android:glEsVersion="0x00030002" android:required="true" />
<uses-feature android:name="android.hardware.vulkan.level"
android:required="true"
android:version="1" />
<uses-feature android:name="android.hardware.vulkan.version"
android:required="true"
android:version="0x00401000" />
```
#### Intent Category
```xml
<activity ...>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<!-- Khronos OpenXR immersive app category -->
<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
</intent-filter>
</activity>
```
---
### Meta Quest Requirements
These are **required** for apps to run properly on Meta Quest devices. Without these, your app may launch in "pancake" 2D mode instead of VR.
#### VR Intent Category (Critical!)
```xml
<activity ...>
<intent-filter>
...
<!-- CRITICAL: Without this, app launches in 2D mode on Quest! -->
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
```
#### Supported Devices
```xml
<application ...>
<!-- Required: Specifies which Quest devices are supported -->
<meta-data android:name="com.oculus.supportedDevices"
android:value="quest|quest2|questpro|quest3|quest3s" />
</application>
```
#### Focus Handling (Recommended)
```xml
<application ...>
<!-- Properly handles when user opens the Quest system menu -->
<meta-data android:name="com.oculus.vr.focusaware"
android:value="true" />
</application>
```
#### Hand Tracking (Optional)
```xml
<!-- Feature declaration -->
<uses-feature android:name="oculus.software.handtracking"
android:required="false" />
<application ...>
<!-- V2.0 allows app to launch without controllers -->
<meta-data android:name="com.oculus.handtracking.version"
android:value="V2.0" />
<meta-data android:name="com.oculus.handtracking.frequency"
android:value="HIGH" />
</application>
```
#### VR Splash Screen (Optional)
```xml
<application ...>
<meta-data android:name="com.oculus.ossplash"
android:value="true" />
<meta-data android:name="com.oculus.ossplash.colorspace"
android:value="QUEST_SRGB_NONGAMMA" />
<meta-data android:name="com.oculus.ossplash.background"
android:resource="@drawable/vr_splash" />
</application>
```
---
### Pico Requirements
For Pico Neo, Pico 4, and other Pico headsets:
#### VR Intent Category
```xml
<activity ...>
<intent-filter>
...
<!-- Pico VR category -->
<category android:name="com.picovr.intent.category.VR" />
</intent-filter>
</activity>
```
#### Supported Devices (Optional)
```xml
<application ...>
<!-- Pico device support -->
<meta-data android:name="pvr.app.type"
android:value="vr" />
</application>
```
---
### HTC Vive Focus / VIVE XR Elite
```xml
<activity ...>
<intent-filter>
...
<!-- HTC Vive category -->
<category android:name="com.htc.intent.category.VRAPP" />
</intent-filter>
</activity>
```
---
## Quick Reference Table
| Declaration | Purpose | Scope |
|-------------|---------|-------|
| `org.khronos.openxr.permission.OPENXR` | Runtime communication | All OpenXR |
| `android.hardware.vr.headtracking` | Marks app as VR | All OpenXR |
| `org.khronos.openxr.intent.category.IMMERSIVE_HMD` | Khronos standard VR category | All OpenXR |
| `com.oculus.intent.category.VR` | Launch in VR mode | Meta Quest |
| `com.oculus.supportedDevices` | Device compatibility | Meta Quest |
| `com.oculus.vr.focusaware` | System menu handling | Meta Quest |
| `com.picovr.intent.category.VR` | Launch in VR mode | Pico |
| `com.htc.intent.category.VRAPP` | Launch in VR mode | HTC Vive |
---
## Example Manifest
SDL provides an example XR manifest template at:
`test/android/cmake/AndroidManifest.xr.xml.cmake`
This template includes:
- All Khronos OpenXR requirements
- Meta Quest support (configurable via `SDL_ANDROID_XR_META_SUPPORT` CMake option)
- Proper intent filters for VR launching
---
## Common Issues
### App launches in 2D "pancake" mode
**Cause:** Missing platform-specific VR intent category.
**Solution:** Add the appropriate category for your target platform:
- Meta Quest: `com.oculus.intent.category.VR`
- Pico: `com.picovr.intent.category.VR`
- HTC: `com.htc.intent.category.VRAPP`
### "No OpenXR runtime found" error
**Cause:** The OpenXR loader can't find a runtime.
**Solutions:**
- **Desktop:** Ensure VR software (SteamVR, Oculus) is installed and running
- **Android:** Ensure your manifest has the correct `<queries>` block for runtime discovery
- **Linux:** Install `libopenxr-loader1` and configure the active runtime
### OpenXR loader not found
**Cause:** `openxr_loader.dll` / `libopenxr_loader.so` is not in the library path.
**Solutions:**
- Install the Khronos OpenXR SDK
- On Windows, VR runtimes typically install this, but may not add it to PATH
- Use `SDL_HINT_OPENXR_LIBRARY` to specify the loader path explicitly
### Vulkan validation errors on shutdown
**Cause:** GPU resources destroyed while still in use.
**Solution:** Call `SDL_WaitForGPUIdle(device)` before releasing any GPU resources or destroying the device.
---
## Additional Resources
- [Khronos OpenXR Specification](https://www.khronos.org/openxr/)
- [Meta Quest Developer Documentation](https://developer.oculus.com/documentation/)
- [Pico Developer Documentation](https://developer.pico-interactive.com/)
- [SDL GPU API Documentation](https://wiki.libsdl.org/)
- Example code: `test/testgpu_spinning_cube_xr.c`

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@@ -382,6 +382,8 @@ add_sdl_test_executable(testgpu_simple_clear SOURCES testgpu_simple_clear.c)
add_sdl_test_executable(testgpu_spinning_cube SOURCES testgpu_spinning_cube.c ${icon_png_header} DEPENDS generate-icon_png_header)
add_sdl_test_executable(testgpurender_effects MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testgpurender_effects.c)
add_sdl_test_executable(testgpurender_msdf MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testgpurender_msdf.c)
add_sdl_test_executable(testgpu_spinning_cube_xr SOURCES testgpu_spinning_cube_xr.c)
if(ANDROID)
target_link_libraries(testgles PRIVATE GLESv1_CM)
elseif(IOS OR TVOS)
@@ -750,7 +752,35 @@ if(ANDROID AND TARGET SDL3::Jar)
configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
# Use XR-specific manifest for XR tests, standard manifest for others
if("${TEST}" MATCHES "_xr$")
# Meta Quest-specific manifest sections (enabled by default, set to empty to disable)
# These are ignored by non-Meta runtimes but required for proper Quest integration
if(NOT DEFINED SDL_ANDROID_XR_META_SUPPORT OR SDL_ANDROID_XR_META_SUPPORT)
set(ANDROID_XR_META_FEATURES
" <!-- Meta Quest hand tracking support -->
<uses-feature android:name=\"oculus.software.handtracking\" android:required=\"false\" />
")
set(ANDROID_XR_META_METADATA
" <!-- Meta Quest supported devices -->
<meta-data android:name=\"com.oculus.supportedDevices\" android:value=\"quest|quest2|questpro|quest3|quest3s\" />
<meta-data android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />
<!-- Hand tracking support level (V2 allows launching without controllers) -->
<meta-data android:name=\"com.oculus.handtracking.version\" android:value=\"V2.0\" />
<meta-data android:name=\"com.oculus.handtracking.frequency\" android:value=\"HIGH\" />
")
set(ANDROID_XR_META_INTENT_CATEGORY
" <!-- VR intent category for Meta Quest -->
<category android:name=\"com.oculus.intent.category.VR\" />")
else()
set(ANDROID_XR_META_FEATURES "")
set(ANDROID_XR_META_METADATA "")
set(ANDROID_XR_META_INTENT_CATEGORY "")
endif()
configure_file(android/cmake/AndroidManifest.xr.xml.cmake "${generated_manifest_path}" @ONLY)
else()
configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
endif()
file(GENERATE
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="@ANDROID_MANIFEST_PACKAGE@"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<!-- OpenGL ES 3.2 for Vulkan fallback on XR devices -->
<uses-feature android:glEsVersion="0x00030002" android:required="true" />
<!-- Vulkan requirements -->
<uses-feature android:name="android.hardware.vulkan.level" android:required="true" android:version="1" />
<uses-feature android:name="android.hardware.vulkan.version" android:required="true" android:version="0x00401000" />
<!-- VR Head Tracking (standard OpenXR requirement) -->
<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" />
<!-- Touchscreen not required for VR -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
@ANDROID_XR_META_FEATURES@
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- Allow access to the vibrator (for controller haptics) -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- OpenXR permissions (for runtime broker communication) -->
<uses-permission android:name="org.khronos.openxr.permission.OPENXR" />
<uses-permission android:name="org.khronos.openxr.permission.OPENXR_SYSTEM" />
<!-- OpenXR runtime/layer queries -->
<queries>
<provider android:authorities="org.khronos.openxr.runtime_broker;org.khronos.openxr.system_runtime_broker" />
<intent>
<action android:name="org.khronos.openxr.OpenXRRuntimeService" />
</intent>
<intent>
<action android:name="org.khronos.openxr.OpenXRApiLayerService" />
</intent>
</queries>
<application
android:allowBackup="true"
android:icon="@mipmap/sdl-test"
android:roundIcon="@mipmap/sdl-test_round"
android:label="@string/label"
android:supportsRtl="true"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:enableOnBackInvokedCallback="false"
android:hardwareAccelerated="true">
@ANDROID_XR_META_METADATA@
<activity
android:name="@ANDROID_MANIFEST_PACKAGE@.SDLTestActivity"
android:exported="true"
android:label="@string/label"
android:alwaysRetainTaskState="true"
android:launchMode="singleTask"
android:configChanges="density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:excludeFromRecents="false"
android:resizeableActivity="false"
tools:ignore="NonResizeableActivity">
<!-- Standard launcher intent -->
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@ANDROID_XR_META_INTENT_CATEGORY@
<!-- Khronos OpenXR category (for broader compatibility) -->
<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
</intent-filter>
</activity>
<activity
android:name="@ANDROID_MANIFEST_PACKAGE@.SDLEntryTestActivity"
android:exported="false"
android:label="@string/label">
</activity>
</application>
</manifest>

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