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Sync SDL3 wiki -> header
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@@ -254,7 +254,8 @@ extern DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
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* Details about mappings are discussed with SDL_AddGamepadMapping().
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* Details about mappings are discussed with SDL_AddGamepadMapping().
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*
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*
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* \param instance_id the joystick instance ID
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* \param instance_id the joystick instance ID
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* \param mapping the mapping to use for this device, or NULL to clear the mapping
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* \param mapping the mapping to use for this device, or NULL to clear the
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* mapping
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* \returns 0 on success or a negative error code on failure; call
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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