SDL_GetWindowSurface: update documentation re: surface->pixels

This commit is contained in:
rofl0r
2024-03-24 18:02:15 +00:00
committed by Sam Lantinga
parent 7b6695f4d4
commit 6ba3e56538

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@@ -1297,6 +1297,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
* This surface will be invalidated if the window is resized. After resizing a
* window this function must be called again to return a valid surface.
*
* Note that on some platforms the pixels pointer of the surface may be
* modified after each call to SDL_UpdateWindowSurface(), so that the platform
* code can implement efficient double or triple buffering.
*
* You may not combine this with 3D or the rendering API on this window.
*
* This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.