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https://github.com/libsdl-org/SDL.git
synced 2025-12-21 12:51:07 +08:00
Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
@@ -101,8 +101,9 @@ loop()
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int i;
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#ifdef __EMSCRIPTEN__
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/* Avoid using delays */
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if(SDL_GetTicks() - wait_start < 1000)
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if (SDL_GetTicks() - wait_start < 1000) {
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return;
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}
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wait_start = SDL_GetTicks();
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#endif
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/* Check for events */
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@@ -119,8 +120,9 @@ loop()
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SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL)
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if (state->windows[i] == NULL) {
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continue;
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}
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/* Draw using viewport */
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DrawOnViewport(state->renderers[i]);
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@@ -151,7 +153,7 @@ main(int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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if (state == NULL) {
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return 1;
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}
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