mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-21 04:35:23 +08:00
Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
@@ -117,19 +117,19 @@ main(int argc, char *argv[])
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break;
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}
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}
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if (!factory) {
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if (factory == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n",
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driver);
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quit(2);
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}
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SDL_Log("Creating native window for %s driver\n", driver);
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native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H);
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if (!native_window) {
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if (native_window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n");
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quit(3);
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}
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window = SDL_CreateWindowFrom(native_window);
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if (!window) {
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError());
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quit(4);
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}
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@@ -137,7 +137,7 @@ main(int argc, char *argv[])
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/* Create the renderer */
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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if (renderer == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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quit(5);
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}
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@@ -147,7 +147,7 @@ main(int argc, char *argv[])
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SDL_RenderClear(renderer);
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sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
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if (!sprite) {
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if (sprite == NULL) {
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quit(6);
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}
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@@ -156,7 +156,7 @@ main(int argc, char *argv[])
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SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
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positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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if (!positions || !velocities) {
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if (positions == NULL || velocities == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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quit(2);
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}
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