Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-06-13 02:25:45 +00:00
parent 80a907e0e6
commit 674cc04ef4
+6 -4
View File
@@ -512,7 +512,8 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *rendere
* `SDL_TEXTUREACCESS_STATIC`. * `SDL_TEXTUREACCESS_STATIC`.
* *
* The pixel format of the created texture may be different from the pixel * The pixel format of the created texture may be different from the pixel
* format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. * format of the surface, and can be queried using the
* SDL_PROP_TEXTURE_FORMAT_NUMBER property.
* *
* \param renderer the rendering context * \param renderer the rendering context
* \param surface the SDL_Surface structure containing pixel data used to fill * \param surface the SDL_Surface structure containing pixel data used to fill
@@ -668,8 +669,8 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Ren
* *
* The following read-only properties are provided by SDL: * The following read-only properties are provided by SDL:
* *
* - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing
* describing the texture colorspace. * the texture colorspace.
* - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in
* SDL_PixelFormatEnum. * SDL_PixelFormatEnum.
* - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in
@@ -1056,7 +1057,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SD
/** /**
* Update the given texture rectangle with new pixel data. * Update the given texture rectangle with new pixel data.
* *
* The pixel data must be in the pixel format of the texture, which can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. * The pixel data must be in the pixel format of the texture, which can be
* queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
* *
* This is a fairly slow function, intended for use with static textures that * This is a fairly slow function, intended for use with static textures that
* do not change often. * do not change often.