N3DS port (squashed)

A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
This commit is contained in:
Pierre Wendling
2021-03-30 04:32:39 -04:00
committed by Sam Lantinga
parent 61b5360e17
commit 655275378d
50 changed files with 2663 additions and 5 deletions

View File

@@ -126,6 +126,7 @@ typedef enum
SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
SDL_WINDOW_N3DS_BOTTOM = 0x40000000, /**< window should be on the bottom screen (N3DS only) */
SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
} SDL_WindowFlags;