N3DS port (squashed)

A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
This commit is contained in:
Pierre Wendling
2021-03-30 04:32:39 -04:00
committed by Sam Lantinga
parent 61b5360e17
commit 655275378d
50 changed files with 2663 additions and 5 deletions

View File

@@ -196,6 +196,8 @@ elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
message_error("BeOS support has been removed as of SDL 2.0.2.")
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
set(HAIKU TRUE)
elseif(NINTENDO_3DS)
set(N3DS TRUE)
endif()
# Don't mistake osx for unix
@@ -277,7 +279,7 @@ if(APPLE OR ARCH_64 OR MSVC_CLANG)
set(OPT_DEF_SSEMATH ON)
endif()
endif()
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2)
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2 OR N3DS)
set(OPT_DEF_LIBC ON)
endif()
@@ -381,7 +383,7 @@ if(EMSCRIPTEN)
set(SDL_TEST_ENABLED_BY_DEFAULT OFF)
endif()
if(VITA OR PSP OR PS2)
if(VITA OR PSP OR PS2 OR N3DS)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
endif()
@@ -2734,6 +2736,74 @@ elseif(OS2)
if(SDL_HIDAPI)
CheckHIDAPI()
endif()
elseif(N3DS)
file(GLOB N3DS_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/n3ds/*.c)
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${N3DS_MAIN_SOURCES})
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_N3DS 1)
file(GLOB N3DS_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_N3DS 1)
file(GLOB N3DS_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_N3DS 1)
file(GLOB N3DS_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_N3DS 1)
file(GLOB N3DS_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_THREADS)
set(SDL_THREAD_N3DS 1)
file(GLOB N3DS_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_THREAD_SOURCES} ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_N3DS 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/n3ds/*.c)
list(APPEND SOURCE_FILES ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_N3DS 1)
file(GLOB N3DS_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_VIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
endif()
if(SDL_LOCALE)
file(GLOB N3DS_LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_LOCALE_SOURCES})
set(HAVE_SDL_LOCALE TRUE)
endif()
# Requires the n3ds file implementation
if(SDL_FILE)
file(GLOB N3DS_FILE_SOURCES ${SDL2_SOURCE_DIR}/src/file/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_FILE_SOURCES})
set(HAVE_SDL_FILE TRUE)
else()
message_error("SDL_FILE must be enabled to build on N3DS")
endif()
endif()
if(HAVE_VULKAN AND NOT SDL_LOADSO)