Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-11-22 03:22:50 +00:00
parent 2e70944c44
commit 631c30527b
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@@ -154,11 +154,11 @@
* - Q: When are you adding more advanced features, like ray tracing or mesh * - Q: When are you adding more advanced features, like ray tracing or mesh
* shaders? * shaders?
* *
* A: We don't have immediate plans to add more bleeding-edge features, but * A: We don't have immediate plans to add more bleeding-edge features, but we
* we certainly might in the future, when these features prove worthwhile, * certainly might in the future, when these features prove worthwhile, and
* and reasonable to implement across several platforms and underlying APIs. * reasonable to implement across several platforms and underlying APIs. So
* So while these things are not in the "never" category, they are definitely * while these things are not in the "never" category, they are definitely not
* not "near future" items either. * "near future" items either.
*/ */
#ifndef SDL_gpu_h_ #ifndef SDL_gpu_h_