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SDL_video.h: Make a note that changing fullscreen mode might reset renderers.
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@@ -1264,6 +1264,10 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
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* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
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* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
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* that takes the size of the desktop; and 0 for windowed mode.
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* that takes the size of the desktop; and 0 for windowed mode.
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*
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*
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* Note that for some renderers, this function may trigger an
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* SDL_RENDER_TARGETS_RESET event. Your application should be prepared to
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* handle this event by reuploading textures!
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*
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* \param window the window to change
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* \param window the window to change
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* \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
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* \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
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* \returns 0 on success or a negative error code on failure; call
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* \returns 0 on success or a negative error code on failure; call
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