Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED

This commit is contained in:
Sam Lantinga
2023-01-04 14:32:37 -08:00
parent 28b22e3f9b
commit 4f978456a8
5 changed files with 12 additions and 12 deletions

View File

@@ -154,9 +154,9 @@ typedef enum
SDL_GAMEPADAXISMOTION = 0x650, /**< Gamepad axis motion */
SDL_GAMEPADBUTTONDOWN, /**< Gamepad button pressed */
SDL_GAMEPADBUTTONUP, /**< Gamepad button released */
SDL_GAMEPADADDED, /**< A new Gamepad has been inserted into the system */
SDL_GAMEPADREMOVED, /**< An opened Gamepad has been removed */
SDL_GAMEPADDEVICEREMAPPED, /**< The gamepad mapping was updated */
SDL_GAMEPADADDED, /**< A new gamepad has been inserted into the system */
SDL_GAMEPADREMOVED, /**< An opened gamepad has been removed */
SDL_GAMEPADREMAPPED, /**< The gamepad mapping was updated */
SDL_GAMEPADTOUCHPADDOWN, /**< Gamepad touchpad was touched */
SDL_GAMEPADTOUCHPADMOTION, /**< Gamepad touchpad finger was moved */
SDL_GAMEPADTOUCHPADUP, /**< Gamepad touchpad finger was lifted */
@@ -447,7 +447,7 @@ typedef struct SDL_GamepadButtonEvent
*/
typedef struct SDL_GamepadDeviceEvent
{
Uint32 type; /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADDEVICEREMAPPED */
Uint32 type; /**< ::SDL_GAMEPADADDED, ::SDL_GAMEPADREMOVED, or ::SDL_GAMEPADREMAPPED */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
} SDL_GamepadDeviceEvent;

View File

@@ -54,7 +54,7 @@
#define SDL_CONTROLLERBUTTONDOWN SDL_GAMEPADBUTTONDOWN
#define SDL_CONTROLLERBUTTONUP SDL_GAMEPADBUTTONUP
#define SDL_CONTROLLERDEVICEADDED SDL_GAMEPADADDED
#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADDEVICEREMAPPED
#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADREMAPPED
#define SDL_CONTROLLERDEVICEREMOVED SDL_GAMEPADREMOVED
#define SDL_CONTROLLERSENSORUPDATE SDL_GAMEPADSENSORUPDATE
#define SDL_CONTROLLERTOUCHPADDOWN SDL_GAMEPADTOUCHPADDOWN
@@ -360,9 +360,9 @@
#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADDEVICEADDED
#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADDEVICEREMAPPED
#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADDEVICEREMOVED
#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION