asyncio: Windows IoRing support, other tweaks and fixes.

This commit is contained in:
Ryan C. Gordon
2024-10-07 16:56:35 -04:00
parent 3ca629ceb5
commit 4745aa3324
8 changed files with 621 additions and 34 deletions

View File

@@ -522,6 +522,7 @@
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c" />
<ClCompile Include="..\..\src\file\SDL_asyncio.c" />
<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c" />
<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />

View File

@@ -19,6 +19,9 @@
<ClCompile Include="..\..\src\file\SDL_asyncio.c">
<Filter>file</Filter>
</ClCompile>
<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c">
<Filter>file\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />