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asyncio: Windows IoRing support, other tweaks and fixes.
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@@ -522,6 +522,7 @@
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\file\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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@@ -19,6 +19,9 @@
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<ClCompile Include="..\..\src\file\SDL_asyncio.c">
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<Filter>file</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\file\windows\SDL_asyncio_windows_ioring.c">
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<Filter>file\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
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