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Ignore the first hover event with a stale position on iOS
Fixes https://github.com/libsdl-org/SDL/issues/15450
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@@ -124,6 +124,11 @@ static void UIKit_HandlePenAxes(SDL_Window *window, NSTimeInterval nstimestamp,
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// rotation is in radians, and only available on a later iOS.
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// rotation is in radians, and only available on a later iOS.
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const float rotation = rollAngle * radians_to_degrees; // !!! FIXME: this might need adjustment, I don't have a pencil that supports it.
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const float rotation = rollAngle * radians_to_degrees; // !!! FIXME: this might need adjustment, I don't have a pencil that supports it.
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if (force == 0.0f && (SDL_GetPenStatus(penId, NULL, 0) & SDL_PEN_INPUT_DOWN)) {
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// The first hover as the pen is being released has a stale position, so ignore it
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return;
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}
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SDL_SendPenMotion(timestamp, penId, window, point->x, point->y);
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SDL_SendPenMotion(timestamp, penId, window, point->x, point->y);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_PRESSURE, pressure);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_PRESSURE, pressure);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_XTILT, xtilt);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_XTILT, xtilt);
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