mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-01 23:07:45 +08:00
audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI
This commit is contained in:
+1
-8
@@ -1180,11 +1180,10 @@ elseif(WINDOWS)
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check_include_file(ddraw.h HAVE_DDRAW_H)
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check_include_file(ddraw.h HAVE_DDRAW_H)
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check_include_file(dsound.h HAVE_DSOUND_H)
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check_include_file(dsound.h HAVE_DSOUND_H)
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check_include_file(dinput.h HAVE_DINPUT_H)
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check_include_file(dinput.h HAVE_DINPUT_H)
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check_include_file(xaudio2.h HAVE_XAUDIO2_H)
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check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
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check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
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check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
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check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
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check_include_file(dxgi.h HAVE_DXGI_H)
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check_include_file(dxgi.h HAVE_DXGI_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
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set(HAVE_DIRECTX TRUE)
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set(HAVE_DIRECTX TRUE)
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if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
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if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
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# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
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# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
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@@ -1207,12 +1206,6 @@ elseif(WINDOWS)
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set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
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set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
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endif()
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endif()
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if(HAVE_XAUDIO2_H)
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set(SDL_AUDIO_DRIVER_XAUDIO2 1)
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file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
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endif()
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if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
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if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
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set(SDL_AUDIO_DRIVER_WASAPI 1)
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set(SDL_AUDIO_DRIVER_WASAPI 1)
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file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
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file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
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@@ -84,8 +84,7 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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@@ -175,8 +174,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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@@ -183,9 +183,6 @@
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<ClInclude Include="..\..\src\audio\SDL_wave.h">
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<ClInclude Include="..\..\src\audio\SDL_wave.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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@@ -390,7 +387,7 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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@@ -449,7 +446,7 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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@@ -722,7 +719,7 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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@@ -91,7 +91,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@@ -108,7 +108,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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@@ -126,7 +126,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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@@ -143,7 +143,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -211,7 +211,7 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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@@ -292,8 +292,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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@@ -168,7 +168,7 @@
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<ClInclude Include="..\..\src\audio\SDL_wave.h">
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<ClInclude Include="..\..\src\audio\SDL_wave.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
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@@ -413,10 +413,10 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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@@ -76,7 +76,7 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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@@ -158,8 +158,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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||||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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@@ -407,7 +407,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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||||||
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@@ -421,7 +421,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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||||||
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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@@ -435,7 +435,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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||||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||||
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
</Link>
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</Link>
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||||||
</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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@@ -449,7 +449,7 @@
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|||||||
<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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||||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||||
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|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
|
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
|
||||||
|
|||||||
@@ -291,6 +291,7 @@
|
|||||||
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
|
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
|
||||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||||
|
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||||
@@ -389,9 +390,9 @@
|
|||||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||||
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
||||||
|
|||||||
@@ -438,7 +438,8 @@
|
|||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||||
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||||
|
|||||||
@@ -2978,7 +2978,6 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
|
|||||||
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
|
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
|
||||||
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
|
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
|
||||||
AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
|
AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
|
||||||
AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
|
|
||||||
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
|
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
|
||||||
AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)
|
AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)
|
||||||
AC_CHECK_HEADER(audioclient.h,,have_wasapi=no)
|
AC_CHECK_HEADER(audioclient.h,,have_wasapi=no)
|
||||||
@@ -3486,10 +3485,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
|
|||||||
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
|
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
|
||||||
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
|
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
|
||||||
fi
|
fi
|
||||||
if test x$have_xaudio2 = xyes; then
|
|
||||||
AC_DEFINE(SDL_AUDIO_DRIVER_XAUDIO2, 1, [ ])
|
|
||||||
SOURCES="$SOURCES $srcdir/src/audio/xaudio2/*.c"
|
|
||||||
fi
|
|
||||||
if test x$have_wasapi = xyes; then
|
if test x$have_wasapi = xyes; then
|
||||||
AC_DEFINE(SDL_AUDIO_DRIVER_WASAPI, 1, [ ])
|
AC_DEFINE(SDL_AUDIO_DRIVER_WASAPI, 1, [ ])
|
||||||
SOURCES="$SOURCES $srcdir/src/audio/wasapi/*.c"
|
SOURCES="$SOURCES $srcdir/src/audio/wasapi/*.c"
|
||||||
|
|||||||
@@ -70,7 +70,10 @@ Here is a rough list of what works, and what doesn't:
|
|||||||
SDL_GetPerformanceFrequency(), etc.)
|
SDL_GetPerformanceFrequency(), etc.)
|
||||||
* file I/O via SDL_RWops
|
* file I/O via SDL_RWops
|
||||||
* mouse input (unsupported on Windows Phone)
|
* mouse input (unsupported on Windows Phone)
|
||||||
* audio, via a modified version of SDL's XAudio2 backend
|
* audio, via SDL's WASAPI backend (if you want to record, your app must
|
||||||
|
have "Microphone" capabilities enabled in its manifest, and the user must
|
||||||
|
not have blocked access. Otherwise, capture devices will fail to work,
|
||||||
|
presenting as a device disconnect shortly after opening it.)
|
||||||
* .DLL file loading. Libraries *MUST* be packaged inside applications. Loading
|
* .DLL file loading. Libraries *MUST* be packaged inside applications. Loading
|
||||||
anything outside of the app is not supported.
|
anything outside of the app is not supported.
|
||||||
* system path retrieval via SDL's filesystem APIs
|
* system path retrieval via SDL's filesystem APIs
|
||||||
|
|||||||
@@ -202,7 +202,6 @@
|
|||||||
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
|
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
|
||||||
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
|
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
|
||||||
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
|
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
|
||||||
#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
|
|
||||||
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
|
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
|
||||||
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
|
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
|
||||||
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
|
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
|
||||||
@@ -259,7 +258,6 @@
|
|||||||
#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
|
#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
|
||||||
#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
|
#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
|
||||||
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
|
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
|
||||||
#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@
|
|
||||||
|
|
||||||
/* Enable various input drivers */
|
/* Enable various input drivers */
|
||||||
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
|
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
|
||||||
|
|||||||
@@ -259,7 +259,6 @@
|
|||||||
#undef SDL_AUDIO_DRIVER_SUNAUDIO
|
#undef SDL_AUDIO_DRIVER_SUNAUDIO
|
||||||
#undef SDL_AUDIO_DRIVER_WASAPI
|
#undef SDL_AUDIO_DRIVER_WASAPI
|
||||||
#undef SDL_AUDIO_DRIVER_WINMM
|
#undef SDL_AUDIO_DRIVER_WINMM
|
||||||
#undef SDL_AUDIO_DRIVER_XAUDIO2
|
|
||||||
|
|
||||||
/* Enable various input drivers */
|
/* Enable various input drivers */
|
||||||
#undef SDL_INPUT_LINUXEV
|
#undef SDL_INPUT_LINUXEV
|
||||||
|
|||||||
@@ -179,7 +179,6 @@ typedef unsigned int uintptr_t;
|
|||||||
/* Enable various audio drivers */
|
/* Enable various audio drivers */
|
||||||
#define SDL_AUDIO_DRIVER_WASAPI 1
|
#define SDL_AUDIO_DRIVER_WASAPI 1
|
||||||
#define SDL_AUDIO_DRIVER_DSOUND 1
|
#define SDL_AUDIO_DRIVER_DSOUND 1
|
||||||
#define SDL_AUDIO_DRIVER_XAUDIO2 0
|
|
||||||
#define SDL_AUDIO_DRIVER_WINMM 1
|
#define SDL_AUDIO_DRIVER_WINMM 1
|
||||||
#define SDL_AUDIO_DRIVER_DISK 1
|
#define SDL_AUDIO_DRIVER_DISK 1
|
||||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||||
|
|||||||
@@ -175,7 +175,7 @@ typedef unsigned int uintptr_t;
|
|||||||
#define HAVE__FSEEKI64 1
|
#define HAVE__FSEEKI64 1
|
||||||
|
|
||||||
/* Enable various audio drivers */
|
/* Enable various audio drivers */
|
||||||
#define SDL_AUDIO_DRIVER_XAUDIO2 1
|
#define SDL_AUDIO_DRIVER_WASAPI 1
|
||||||
#define SDL_AUDIO_DRIVER_DISK 1
|
#define SDL_AUDIO_DRIVER_DISK 1
|
||||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@
|
|||||||
/* This is for a variable-length array at the end of a struct:
|
/* This is for a variable-length array at the end of a struct:
|
||||||
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
|
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
|
||||||
Use this because GCC 2 needs different magic than other compilers. */
|
Use this because GCC 2 needs different magic than other compilers. */
|
||||||
#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM)
|
#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
|
||||||
#define SDL_VARIABLE_LENGTH_ARRAY 1
|
#define SDL_VARIABLE_LENGTH_ARRAY 1
|
||||||
#else
|
#else
|
||||||
#define SDL_VARIABLE_LENGTH_ARRAY
|
#define SDL_VARIABLE_LENGTH_ARRAY
|
||||||
|
|||||||
+11
-4
@@ -71,9 +71,6 @@ static const AudioBootStrap *const bootstrap[] = {
|
|||||||
#if SDL_AUDIO_DRIVER_WASAPI
|
#if SDL_AUDIO_DRIVER_WASAPI
|
||||||
&WASAPI_bootstrap,
|
&WASAPI_bootstrap,
|
||||||
#endif
|
#endif
|
||||||
#if SDL_AUDIO_DRIVER_XAUDIO2
|
|
||||||
&XAUDIO2_bootstrap,
|
|
||||||
#endif
|
|
||||||
#if SDL_AUDIO_DRIVER_DSOUND
|
#if SDL_AUDIO_DRIVER_DSOUND
|
||||||
&DSOUND_bootstrap,
|
&DSOUND_bootstrap,
|
||||||
#endif
|
#endif
|
||||||
@@ -233,6 +230,11 @@ SDL_AudioThreadDeinit_Default(_THIS)
|
|||||||
{ /* no-op. */
|
{ /* no-op. */
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
SDL_AudioBeginLoopIteration_Default(_THIS)
|
||||||
|
{ /* no-op. */
|
||||||
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
SDL_AudioWaitDevice_Default(_THIS)
|
SDL_AudioWaitDevice_Default(_THIS)
|
||||||
{ /* no-op. */
|
{ /* no-op. */
|
||||||
@@ -353,6 +355,7 @@ finish_audio_entry_points_init(void)
|
|||||||
FILL_STUB(OpenDevice);
|
FILL_STUB(OpenDevice);
|
||||||
FILL_STUB(ThreadInit);
|
FILL_STUB(ThreadInit);
|
||||||
FILL_STUB(ThreadDeinit);
|
FILL_STUB(ThreadDeinit);
|
||||||
|
FILL_STUB(BeginLoopIteration);
|
||||||
FILL_STUB(WaitDevice);
|
FILL_STUB(WaitDevice);
|
||||||
FILL_STUB(PlayDevice);
|
FILL_STUB(PlayDevice);
|
||||||
FILL_STUB(GetPendingBytes);
|
FILL_STUB(GetPendingBytes);
|
||||||
@@ -642,6 +645,7 @@ SDL_RunAudio(void *devicep)
|
|||||||
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
|
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
|
||||||
void *udata = device->callbackspec.userdata;
|
void *udata = device->callbackspec.userdata;
|
||||||
SDL_AudioCallback callback = device->callbackspec.callback;
|
SDL_AudioCallback callback = device->callbackspec.callback;
|
||||||
|
int data_len = 0;
|
||||||
Uint8 *data;
|
Uint8 *data;
|
||||||
|
|
||||||
SDL_assert(!device->iscapture);
|
SDL_assert(!device->iscapture);
|
||||||
@@ -655,7 +659,8 @@ SDL_RunAudio(void *devicep)
|
|||||||
|
|
||||||
/* Loop, filling the audio buffers */
|
/* Loop, filling the audio buffers */
|
||||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||||
const int data_len = device->callbackspec.size;
|
current_audio.impl.BeginLoopIteration(device);
|
||||||
|
data_len = device->callbackspec.size;
|
||||||
|
|
||||||
/* Fill the current buffer with sound */
|
/* Fill the current buffer with sound */
|
||||||
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
|
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
|
||||||
@@ -754,6 +759,8 @@ SDL_CaptureAudio(void *devicep)
|
|||||||
int still_need;
|
int still_need;
|
||||||
Uint8 *ptr;
|
Uint8 *ptr;
|
||||||
|
|
||||||
|
current_audio.impl.BeginLoopIteration(device);
|
||||||
|
|
||||||
if (SDL_AtomicGet(&device->paused)) {
|
if (SDL_AtomicGet(&device->paused)) {
|
||||||
SDL_Delay(delay); /* just so we don't cook the CPU. */
|
SDL_Delay(delay); /* just so we don't cook the CPU. */
|
||||||
if (device->stream) {
|
if (device->stream) {
|
||||||
|
|||||||
@@ -68,6 +68,7 @@ typedef struct SDL_AudioDriverImpl
|
|||||||
int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
|
int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
|
||||||
void (*ThreadInit) (_THIS); /* Called by audio thread at start */
|
void (*ThreadInit) (_THIS); /* Called by audio thread at start */
|
||||||
void (*ThreadDeinit) (_THIS); /* Called by audio thread at end */
|
void (*ThreadDeinit) (_THIS); /* Called by audio thread at end */
|
||||||
|
void (*BeginLoopIteration)(_THIS); /* Called by audio thread at top of loop */
|
||||||
void (*WaitDevice) (_THIS);
|
void (*WaitDevice) (_THIS);
|
||||||
void (*PlayDevice) (_THIS);
|
void (*PlayDevice) (_THIS);
|
||||||
int (*GetPendingBytes) (_THIS);
|
int (*GetPendingBytes) (_THIS);
|
||||||
@@ -193,7 +194,6 @@ extern AudioBootStrap ESD_bootstrap;
|
|||||||
extern AudioBootStrap NACLAUDIO_bootstrap;
|
extern AudioBootStrap NACLAUDIO_bootstrap;
|
||||||
extern AudioBootStrap NAS_bootstrap;
|
extern AudioBootStrap NAS_bootstrap;
|
||||||
extern AudioBootStrap WASAPI_bootstrap;
|
extern AudioBootStrap WASAPI_bootstrap;
|
||||||
extern AudioBootStrap XAUDIO2_bootstrap;
|
|
||||||
extern AudioBootStrap DSOUND_bootstrap;
|
extern AudioBootStrap DSOUND_bootstrap;
|
||||||
extern AudioBootStrap WINMM_bootstrap;
|
extern AudioBootStrap WINMM_bootstrap;
|
||||||
extern AudioBootStrap PAUDIO_bootstrap;
|
extern AudioBootStrap PAUDIO_bootstrap;
|
||||||
|
|||||||
+153
-384
File diff suppressed because it is too large
Load Diff
@@ -23,14 +23,23 @@
|
|||||||
#ifndef SDL_wasapi_h_
|
#ifndef SDL_wasapi_h_
|
||||||
#define SDL_wasapi_h_
|
#define SDL_wasapi_h_
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "../SDL_sysaudio.h"
|
#include "../SDL_sysaudio.h"
|
||||||
|
|
||||||
/* Hidden "this" pointer for the audio functions */
|
/* Hidden "this" pointer for the audio functions */
|
||||||
|
#ifdef __cplusplus
|
||||||
|
#define _THIS SDL_AudioDevice *_this
|
||||||
|
#else
|
||||||
#define _THIS SDL_AudioDevice *this
|
#define _THIS SDL_AudioDevice *this
|
||||||
|
#endif
|
||||||
|
|
||||||
struct SDL_PrivateAudioData
|
struct SDL_PrivateAudioData
|
||||||
{
|
{
|
||||||
IMMDevice *device;
|
SDL_atomic_t refcount;
|
||||||
|
WCHAR *devid;
|
||||||
WAVEFORMATEX *waveformat;
|
WAVEFORMATEX *waveformat;
|
||||||
IAudioClient *client;
|
IAudioClient *client;
|
||||||
IAudioRenderClient *render;
|
IAudioRenderClient *render;
|
||||||
@@ -41,8 +50,35 @@ struct SDL_PrivateAudioData
|
|||||||
int framesize;
|
int framesize;
|
||||||
int default_device_generation;
|
int default_device_generation;
|
||||||
SDL_bool device_lost;
|
SDL_bool device_lost;
|
||||||
|
void *activation_handler;
|
||||||
|
SDL_atomic_t just_activated;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* these increment as default devices change. Opened default devices pick up changes in their threads. */
|
||||||
|
extern SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
|
||||||
|
extern SDL_atomic_t WASAPI_DefaultCaptureGeneration;
|
||||||
|
|
||||||
|
/* win32 and winrt implementations call into these. */
|
||||||
|
int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
|
||||||
|
void WASAPI_RefDevice(_THIS);
|
||||||
|
void WASAPI_UnrefDevice(_THIS);
|
||||||
|
void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid);
|
||||||
|
void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
|
||||||
|
|
||||||
|
/* These are functions that are implemented differently for Windows vs WinRT. */
|
||||||
|
int WASAPI_PlatformInit(void);
|
||||||
|
void WASAPI_PlatformDeinit(void);
|
||||||
|
void WASAPI_EnumerateEndpoints(void);
|
||||||
|
int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery);
|
||||||
|
void WASAPI_PlatformThreadInit(_THIS);
|
||||||
|
void WASAPI_PlatformThreadDeinit(_THIS);
|
||||||
|
void WASAPI_PlatformDeleteActivationHandler(void *handler);
|
||||||
|
void WASAPI_BeginLoopIteration(_THIS);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif /* SDL_wasapi_h_ */
|
#endif /* SDL_wasapi_h_ */
|
||||||
|
|
||||||
/* vi: set ts=4 sw=4 expandtab: */
|
/* vi: set ts=4 sw=4 expandtab: */
|
||||||
|
|||||||
@@ -0,0 +1,418 @@
|
|||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../../SDL_internal.h"
|
||||||
|
|
||||||
|
/* This is code that Windows uses to talk to WASAPI-related system APIs.
|
||||||
|
This is for non-WinRT desktop apps. The C++/CX implementation of these
|
||||||
|
functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
|
||||||
|
The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
|
||||||
|
to deal with audio and calls into these functions. */
|
||||||
|
|
||||||
|
#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
|
||||||
|
|
||||||
|
#include "../../core/windows/SDL_windows.h"
|
||||||
|
#include "SDL_audio.h"
|
||||||
|
#include "SDL_timer.h"
|
||||||
|
#include "../SDL_audio_c.h"
|
||||||
|
#include "../SDL_sysaudio.h"
|
||||||
|
#include "SDL_assert.h"
|
||||||
|
#include "SDL_log.h"
|
||||||
|
|
||||||
|
#define COBJMACROS
|
||||||
|
#include <mmdeviceapi.h>
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "SDL_wasapi.h"
|
||||||
|
|
||||||
|
static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
|
||||||
|
|
||||||
|
/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
|
||||||
|
static IMMDeviceEnumerator *enumerator = NULL;
|
||||||
|
|
||||||
|
/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
|
||||||
|
#ifdef PropVariantInit
|
||||||
|
#undef PropVariantInit
|
||||||
|
#endif
|
||||||
|
#define PropVariantInit(p) SDL_zerop(p)
|
||||||
|
|
||||||
|
/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
|
||||||
|
static HMODULE libavrt = NULL;
|
||||||
|
typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD);
|
||||||
|
typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
|
||||||
|
static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
|
||||||
|
static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
|
||||||
|
|
||||||
|
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
|
||||||
|
static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
|
||||||
|
static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
|
||||||
|
static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
|
||||||
|
static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
|
||||||
|
static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
|
||||||
|
static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
|
||||||
|
|
||||||
|
|
||||||
|
static char *
|
||||||
|
GetWasapiDeviceName(IMMDevice *device)
|
||||||
|
{
|
||||||
|
/* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
|
||||||
|
"SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
|
||||||
|
its own UIs, like Volume Control, etc. */
|
||||||
|
char *utf8dev = NULL;
|
||||||
|
IPropertyStore *props = NULL;
|
||||||
|
if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
|
||||||
|
PROPVARIANT var;
|
||||||
|
PropVariantInit(&var);
|
||||||
|
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
|
||||||
|
utf8dev = WIN_StringToUTF8(var.pwszVal);
|
||||||
|
}
|
||||||
|
PropVariantClear(&var);
|
||||||
|
IPropertyStore_Release(props);
|
||||||
|
}
|
||||||
|
return utf8dev;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
|
||||||
|
easy in C++, but we have to tapdance more to make work in C.
|
||||||
|
Thanks to this page for coaching on how to make this work:
|
||||||
|
https://www.codeproject.com/Articles/13601/COM-in-plain-C */
|
||||||
|
|
||||||
|
typedef struct SDLMMNotificationClient
|
||||||
|
{
|
||||||
|
const IMMNotificationClientVtbl *lpVtbl;
|
||||||
|
SDL_atomic_t refcount;
|
||||||
|
} SDLMMNotificationClient;
|
||||||
|
|
||||||
|
static HRESULT STDMETHODCALLTYPE
|
||||||
|
SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
|
||||||
|
{
|
||||||
|
if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
|
||||||
|
{
|
||||||
|
*ppv = this;
|
||||||
|
this->lpVtbl->AddRef(this);
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
*ppv = NULL;
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static ULONG STDMETHODCALLTYPE
|
||||||
|
SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
|
||||||
|
{
|
||||||
|
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||||
|
return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static ULONG STDMETHODCALLTYPE
|
||||||
|
SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
|
||||||
|
{
|
||||||
|
/* this is a static object; we don't ever free it. */
|
||||||
|
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||||
|
const ULONG retval = SDL_AtomicDecRef(&this->refcount);
|
||||||
|
if (retval == 0) {
|
||||||
|
SDL_AtomicSet(&this->refcount, 0); /* uhh... */
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return retval - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* These are the entry points called when WASAPI device endpoints change. */
|
||||||
|
static HRESULT STDMETHODCALLTYPE
|
||||||
|
SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
|
||||||
|
{
|
||||||
|
if (role != SDL_WASAPI_role) {
|
||||||
|
return S_OK; /* ignore it. */
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Increment the "generation," so opened devices will pick this up in their threads. */
|
||||||
|
switch (flow) {
|
||||||
|
case eRender:
|
||||||
|
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case eCapture:
|
||||||
|
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case eAll:
|
||||||
|
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||||
|
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT STDMETHODCALLTYPE
|
||||||
|
SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||||
|
{
|
||||||
|
/* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
|
||||||
|
OnDeviceStateChange, making that a better place to deal with device adds. More
|
||||||
|
importantly: the first time you plug in a USB audio device, this callback will
|
||||||
|
fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
|
||||||
|
Plugging it back in won't fire this callback again. */
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT STDMETHODCALLTYPE
|
||||||
|
SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||||
|
{
|
||||||
|
/* See notes in OnDeviceAdded handler about why we ignore this. */
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT STDMETHODCALLTYPE
|
||||||
|
SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||||
|
{
|
||||||
|
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||||
|
IMMDevice *device = NULL;
|
||||||
|
|
||||||
|
if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
|
||||||
|
IMMEndpoint *endpoint = NULL;
|
||||||
|
if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
|
||||||
|
EDataFlow flow;
|
||||||
|
if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
|
||||||
|
const SDL_bool iscapture = (flow == eCapture);
|
||||||
|
if (dwNewState == DEVICE_STATE_ACTIVE) {
|
||||||
|
char *utf8dev = GetWasapiDeviceName(device);
|
||||||
|
if (utf8dev) {
|
||||||
|
WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId);
|
||||||
|
SDL_free(utf8dev);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
WASAPI_RemoveDevice(iscapture, pwstrDeviceId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
IMMEndpoint_Release(endpoint);
|
||||||
|
}
|
||||||
|
IMMDevice_Release(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT STDMETHODCALLTYPE
|
||||||
|
SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||||
|
{
|
||||||
|
return S_OK; /* we don't care about these. */
|
||||||
|
}
|
||||||
|
|
||||||
|
static const IMMNotificationClientVtbl notification_client_vtbl = {
|
||||||
|
SDLMMNotificationClient_QueryInterface,
|
||||||
|
SDLMMNotificationClient_AddRef,
|
||||||
|
SDLMMNotificationClient_Release,
|
||||||
|
SDLMMNotificationClient_OnDeviceStateChanged,
|
||||||
|
SDLMMNotificationClient_OnDeviceAdded,
|
||||||
|
SDLMMNotificationClient_OnDeviceRemoved,
|
||||||
|
SDLMMNotificationClient_OnDefaultDeviceChanged,
|
||||||
|
SDLMMNotificationClient_OnPropertyValueChanged
|
||||||
|
};
|
||||||
|
|
||||||
|
static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, 1 };
|
||||||
|
|
||||||
|
|
||||||
|
int
|
||||||
|
WASAPI_PlatformInit(void)
|
||||||
|
{
|
||||||
|
HRESULT ret;
|
||||||
|
|
||||||
|
/* just skip the discussion with COM here. */
|
||||||
|
if (!WIN_IsWindowsVistaOrGreater()) {
|
||||||
|
return SDL_SetError("WASAPI support requires Windows Vista or later");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(WIN_CoInitialize())) {
|
||||||
|
return SDL_SetError("WASAPI: CoInitialize() failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
|
||||||
|
if (FAILED(ret)) {
|
||||||
|
WIN_CoUninitialize();
|
||||||
|
return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
|
||||||
|
if (libavrt) {
|
||||||
|
pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
|
||||||
|
pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_PlatformDeinit(void)
|
||||||
|
{
|
||||||
|
if (enumerator) {
|
||||||
|
IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
|
||||||
|
IMMDeviceEnumerator_Release(enumerator);
|
||||||
|
enumerator = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (libavrt) {
|
||||||
|
FreeLibrary(libavrt);
|
||||||
|
libavrt = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
pAvSetMmThreadCharacteristicsW = NULL;
|
||||||
|
pAvRevertMmThreadCharacteristics = NULL;
|
||||||
|
|
||||||
|
WIN_CoUninitialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_PlatformThreadInit(_THIS)
|
||||||
|
{
|
||||||
|
/* this thread uses COM. */
|
||||||
|
if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
|
||||||
|
this->hidden->coinitialized = SDL_TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Set this thread to very high "Pro Audio" priority. */
|
||||||
|
if (pAvSetMmThreadCharacteristicsW) {
|
||||||
|
DWORD idx = 0;
|
||||||
|
this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_PlatformThreadDeinit(_THIS)
|
||||||
|
{
|
||||||
|
/* Set this thread back to normal priority. */
|
||||||
|
if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
|
||||||
|
pAvRevertMmThreadCharacteristics(this->hidden->task);
|
||||||
|
this->hidden->task = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->hidden->coinitialized) {
|
||||||
|
WIN_CoUninitialize();
|
||||||
|
this->hidden->coinitialized = SDL_FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
|
||||||
|
{
|
||||||
|
LPCWSTR devid = this->hidden->devid;
|
||||||
|
IMMDevice *device = NULL;
|
||||||
|
HRESULT ret;
|
||||||
|
|
||||||
|
if (devid == NULL) {
|
||||||
|
const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
|
||||||
|
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
|
||||||
|
} else {
|
||||||
|
ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(ret)) {
|
||||||
|
SDL_assert(device == NULL);
|
||||||
|
this->hidden->client = NULL;
|
||||||
|
return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* this is not async in standard win32, yay! */
|
||||||
|
ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client);
|
||||||
|
IMMDevice_Release(device);
|
||||||
|
|
||||||
|
if (FAILED(ret)) {
|
||||||
|
SDL_assert(this->hidden->client == NULL);
|
||||||
|
return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_assert(this->hidden->client != NULL);
|
||||||
|
if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0; /* good to go. */
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void
|
||||||
|
WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture)
|
||||||
|
{
|
||||||
|
IMMDeviceCollection *collection = NULL;
|
||||||
|
UINT i, total;
|
||||||
|
|
||||||
|
/* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
|
||||||
|
...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
|
||||||
|
|
||||||
|
if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
|
||||||
|
IMMDeviceCollection_Release(collection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < total; i++) {
|
||||||
|
IMMDevice *device = NULL;
|
||||||
|
if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
|
||||||
|
LPWSTR devid = NULL;
|
||||||
|
if (SUCCEEDED(IMMDevice_GetId(device, &devid))) {
|
||||||
|
char *devname = GetWasapiDeviceName(device);
|
||||||
|
if (devname) {
|
||||||
|
WASAPI_AddDevice(iscapture, devname, devid);
|
||||||
|
SDL_free(devname);
|
||||||
|
}
|
||||||
|
CoTaskMemFree(devid);
|
||||||
|
}
|
||||||
|
IMMDevice_Release(device);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IMMDeviceCollection_Release(collection);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_EnumerateEndpoints(void)
|
||||||
|
{
|
||||||
|
WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */
|
||||||
|
WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */
|
||||||
|
|
||||||
|
/* if this fails, we just won't get hotplug events. Carry on anyhow. */
|
||||||
|
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_PlatformDeleteActivationHandler(void *handler)
|
||||||
|
{
|
||||||
|
/* not asynchronous. */
|
||||||
|
SDL_assert(!"This function should have only be called on WinRT.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_BeginLoopIteration(_THIS)
|
||||||
|
{
|
||||||
|
/* no-op. */
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
||||||
|
|
||||||
@@ -0,0 +1,276 @@
|
|||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../../SDL_internal.h"
|
||||||
|
|
||||||
|
// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
|
||||||
|
// system APIs. The C implementation of these functions, for non-WinRT apps,
|
||||||
|
// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
|
||||||
|
// Windows and WinRT builds to deal with audio and calls into these functions.
|
||||||
|
|
||||||
|
#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
|
||||||
|
|
||||||
|
#include <Windows.h>
|
||||||
|
#include <windows.ui.core.h>
|
||||||
|
#include <windows.devices.enumeration.h>
|
||||||
|
#include <windows.media.devices.h>
|
||||||
|
#include <wrl/implements.h>
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include "../../core/windows/SDL_windows.h"
|
||||||
|
#include "SDL_audio.h"
|
||||||
|
#include "SDL_timer.h"
|
||||||
|
#include "../SDL_audio_c.h"
|
||||||
|
#include "../SDL_sysaudio.h"
|
||||||
|
#include "SDL_assert.h"
|
||||||
|
#include "SDL_log.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
#define COBJMACROS
|
||||||
|
#include <mmdeviceapi.h>
|
||||||
|
#include <audioclient.h>
|
||||||
|
|
||||||
|
#include "SDL_wasapi.h"
|
||||||
|
|
||||||
|
using namespace Windows::Devices::Enumeration;
|
||||||
|
using namespace Windows::Media::Devices;
|
||||||
|
using namespace Windows::Foundation;
|
||||||
|
using namespace Microsoft::WRL;
|
||||||
|
|
||||||
|
class SDL_WasapiDeviceEventHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture);
|
||||||
|
~SDL_WasapiDeviceEventHandler();
|
||||||
|
void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
|
||||||
|
void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
|
||||||
|
void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
|
||||||
|
void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
|
||||||
|
void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const SDL_bool iscapture;
|
||||||
|
DeviceWatcher^ watcher;
|
||||||
|
Windows::Foundation::EventRegistrationToken added_handler;
|
||||||
|
Windows::Foundation::EventRegistrationToken removed_handler;
|
||||||
|
Windows::Foundation::EventRegistrationToken updated_handler;
|
||||||
|
Windows::Foundation::EventRegistrationToken default_changed_handler;
|
||||||
|
};
|
||||||
|
|
||||||
|
SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
|
||||||
|
: iscapture(_iscapture)
|
||||||
|
, watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender))
|
||||||
|
{
|
||||||
|
if (!watcher)
|
||||||
|
return; // uhoh.
|
||||||
|
|
||||||
|
// !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
|
||||||
|
added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
|
||||||
|
removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
|
||||||
|
updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
|
||||||
|
if (iscapture) {
|
||||||
|
default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
|
||||||
|
} else {
|
||||||
|
default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } );
|
||||||
|
}
|
||||||
|
watcher->Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
|
||||||
|
{
|
||||||
|
if (watcher) {
|
||||||
|
watcher->Added -= added_handler;
|
||||||
|
watcher->Removed -= removed_handler;
|
||||||
|
watcher->Updated -= updated_handler;
|
||||||
|
watcher->Stop();
|
||||||
|
watcher = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (iscapture) {
|
||||||
|
MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler;
|
||||||
|
} else {
|
||||||
|
MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info)
|
||||||
|
{
|
||||||
|
SDL_assert(sender == this->watcher);
|
||||||
|
char *utf8dev = WIN_StringToUTF8(info->Name->Data());
|
||||||
|
if (utf8dev) {
|
||||||
|
WASAPI_AddDevice(this->iscapture, utf8dev, info->Id->Data());
|
||||||
|
SDL_free(utf8dev);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info)
|
||||||
|
{
|
||||||
|
SDL_assert(sender == this->watcher);
|
||||||
|
WASAPI_RemoveDevice(this->iscapture, info->Id->Data());
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args)
|
||||||
|
{
|
||||||
|
SDL_assert(sender == this->watcher);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
|
||||||
|
{
|
||||||
|
SDL_assert(this->iscapture);
|
||||||
|
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
|
||||||
|
{
|
||||||
|
SDL_assert(!this->iscapture);
|
||||||
|
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static SDL_WasapiDeviceEventHandler *playback_device_event_handler;
|
||||||
|
static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
|
||||||
|
|
||||||
|
int WASAPI_PlatformInit(void)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WASAPI_PlatformDeinit(void)
|
||||||
|
{
|
||||||
|
delete playback_device_event_handler;
|
||||||
|
playback_device_event_handler = nullptr;
|
||||||
|
delete capture_device_event_handler;
|
||||||
|
capture_device_event_handler = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WASAPI_EnumerateEndpoints(void)
|
||||||
|
{
|
||||||
|
// DeviceWatchers will fire an Added event for each existing device at
|
||||||
|
// startup, so we don't need to enumerate them separately before
|
||||||
|
// listening for updates.
|
||||||
|
playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
|
||||||
|
capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
|
||||||
|
{
|
||||||
|
SDL_WasapiActivationHandler() : device(nullptr) {}
|
||||||
|
STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation);
|
||||||
|
SDL_AudioDevice *device;
|
||||||
|
};
|
||||||
|
|
||||||
|
HRESULT
|
||||||
|
SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async)
|
||||||
|
{
|
||||||
|
HRESULT result = S_OK;
|
||||||
|
IUnknown *iunknown = nullptr;
|
||||||
|
const HRESULT ret = async->GetActivateResult(&result, &iunknown);
|
||||||
|
|
||||||
|
if (SUCCEEDED(ret) && SUCCEEDED(result)) {
|
||||||
|
iunknown->QueryInterface(IID_PPV_ARGS(&device->hidden->client));
|
||||||
|
if (device->hidden->client) {
|
||||||
|
// Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races.
|
||||||
|
SDL_AtomicSet(&device->hidden->just_activated, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WASAPI_UnrefDevice(device);
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_PlatformDeleteActivationHandler(void *handler)
|
||||||
|
{
|
||||||
|
((SDL_WasapiActivationHandler *) handler)->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
|
||||||
|
{
|
||||||
|
LPCWSTR devid = _this->hidden->devid;
|
||||||
|
Platform::String^ defdevid;
|
||||||
|
|
||||||
|
if (devid == nullptr) {
|
||||||
|
defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
|
||||||
|
if (defdevid) {
|
||||||
|
devid = defdevid->Data();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AtomicSet(&_this->hidden->just_activated, 0);
|
||||||
|
|
||||||
|
ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>();
|
||||||
|
if (handler == nullptr) {
|
||||||
|
return SDL_SetError("Failed to allocate WASAPI activation handler");
|
||||||
|
}
|
||||||
|
|
||||||
|
handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
|
||||||
|
handler.Get()->device = _this;
|
||||||
|
_this->hidden->activation_handler = handler.Get();
|
||||||
|
|
||||||
|
WASAPI_RefDevice(_this); /* completion handler will unref it. */
|
||||||
|
IActivateAudioInterfaceAsyncOperation *async = nullptr;
|
||||||
|
const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async);
|
||||||
|
|
||||||
|
if (async != nullptr) {
|
||||||
|
async->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FAILED(ret)) {
|
||||||
|
handler.Get()->Release();
|
||||||
|
WASAPI_UnrefDevice(_this);
|
||||||
|
return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_BeginLoopIteration(_THIS)
|
||||||
|
{
|
||||||
|
if (SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) {
|
||||||
|
if (WASAPI_PrepDevice(_this, SDL_TRUE) == -1) {
|
||||||
|
SDL_OpenedAudioDeviceDisconnected(_this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_PlatformThreadInit(_THIS)
|
||||||
|
{
|
||||||
|
// !!! FIXME: set this thread to "Pro Audio" priority.
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WASAPI_PlatformThreadDeinit(_THIS)
|
||||||
|
{
|
||||||
|
// !!! FIXME: set this thread to "Pro Audio" priority.
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,386 +0,0 @@
|
|||||||
/*
|
|
||||||
Simple DirectMedia Layer
|
|
||||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software
|
|
||||||
in a product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef SDL_XAUDIO2_H_
|
|
||||||
#define SDL_XAUDIO2_H_
|
|
||||||
|
|
||||||
#include <windows.h>
|
|
||||||
#include <mmreg.h>
|
|
||||||
#include <objbase.h>
|
|
||||||
|
|
||||||
/* XAudio2 packs its structure members together as tightly as possible.
|
|
||||||
This pragma is needed to ensure compatibility with XAudio2 on 64-bit
|
|
||||||
platforms.
|
|
||||||
*/
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
|
|
||||||
typedef interface IXAudio2 IXAudio2;
|
|
||||||
typedef interface IXAudio2SourceVoice IXAudio2SourceVoice;
|
|
||||||
typedef interface IXAudio2MasteringVoice IXAudio2MasteringVoice;
|
|
||||||
typedef interface IXAudio2EngineCallback IXAudio2EngineCallback;
|
|
||||||
typedef interface IXAudio2VoiceCallback IXAudio2VoiceCallback;
|
|
||||||
typedef interface IXAudio2Voice IXAudio2Voice;
|
|
||||||
typedef interface IXAudio2SubmixVoice IXAudio2SubmixVoice;
|
|
||||||
|
|
||||||
typedef enum _AUDIO_STREAM_CATEGORY {
|
|
||||||
AudioCategory_Other = 0,
|
|
||||||
AudioCategory_ForegroundOnlyMedia,
|
|
||||||
AudioCategory_BackgroundCapableMedia,
|
|
||||||
AudioCategory_Communications,
|
|
||||||
AudioCategory_Alerts,
|
|
||||||
AudioCategory_SoundEffects,
|
|
||||||
AudioCategory_GameEffects,
|
|
||||||
AudioCategory_GameMedia,
|
|
||||||
AudioCategory_GameChat,
|
|
||||||
AudioCategory_Movie,
|
|
||||||
AudioCategory_Media
|
|
||||||
} AUDIO_STREAM_CATEGORY;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_BUFFER {
|
|
||||||
UINT32 Flags;
|
|
||||||
UINT32 AudioBytes;
|
|
||||||
const BYTE *pAudioData;
|
|
||||||
UINT32 PlayBegin;
|
|
||||||
UINT32 PlayLength;
|
|
||||||
UINT32 LoopBegin;
|
|
||||||
UINT32 LoopLength;
|
|
||||||
UINT32 LoopCount;
|
|
||||||
void *pContext;
|
|
||||||
} XAUDIO2_BUFFER;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_BUFFER_WMA {
|
|
||||||
const UINT32 *pDecodedPacketCumulativeBytes;
|
|
||||||
UINT32 PacketCount;
|
|
||||||
} XAUDIO2_BUFFER_WMA;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_SEND_DESCRIPTOR {
|
|
||||||
UINT32 Flags;
|
|
||||||
IXAudio2Voice *pOutputVoice;
|
|
||||||
} XAUDIO2_SEND_DESCRIPTOR;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_VOICE_SENDS {
|
|
||||||
UINT32 SendCount;
|
|
||||||
XAUDIO2_SEND_DESCRIPTOR *pSends;
|
|
||||||
} XAUDIO2_VOICE_SENDS;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_EFFECT_DESCRIPTOR {
|
|
||||||
IUnknown *pEffect;
|
|
||||||
BOOL InitialState;
|
|
||||||
UINT32 OutputChannels;
|
|
||||||
} XAUDIO2_EFFECT_DESCRIPTOR;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_EFFECT_CHAIN {
|
|
||||||
UINT32 EffectCount;
|
|
||||||
XAUDIO2_EFFECT_DESCRIPTOR *pEffectDescriptors;
|
|
||||||
} XAUDIO2_EFFECT_CHAIN;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_PERFORMANCE_DATA {
|
|
||||||
UINT64 AudioCyclesSinceLastQuery;
|
|
||||||
UINT64 TotalCyclesSinceLastQuery;
|
|
||||||
UINT32 MinimumCyclesPerQuantum;
|
|
||||||
UINT32 MaximumCyclesPerQuantum;
|
|
||||||
UINT32 MemoryUsageInBytes;
|
|
||||||
UINT32 CurrentLatencyInSamples;
|
|
||||||
UINT32 GlitchesSinceEngineStarted;
|
|
||||||
UINT32 ActiveSourceVoiceCount;
|
|
||||||
UINT32 TotalSourceVoiceCount;
|
|
||||||
UINT32 ActiveSubmixVoiceCount;
|
|
||||||
UINT32 ActiveResamplerCount;
|
|
||||||
UINT32 ActiveMatrixMixCount;
|
|
||||||
UINT32 ActiveXmaSourceVoices;
|
|
||||||
UINT32 ActiveXmaStreams;
|
|
||||||
} XAUDIO2_PERFORMANCE_DATA;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_DEBUG_CONFIGURATION {
|
|
||||||
UINT32 TraceMask;
|
|
||||||
UINT32 BreakMask;
|
|
||||||
BOOL LogThreadID;
|
|
||||||
BOOL LogFileline;
|
|
||||||
BOOL LogFunctionName;
|
|
||||||
BOOL LogTiming;
|
|
||||||
} XAUDIO2_DEBUG_CONFIGURATION;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_VOICE_DETAILS {
|
|
||||||
UINT32 CreationFlags;
|
|
||||||
UINT32 ActiveFlags;
|
|
||||||
UINT32 InputChannels;
|
|
||||||
UINT32 InputSampleRate;
|
|
||||||
} XAUDIO2_VOICE_DETAILS;
|
|
||||||
|
|
||||||
typedef enum XAUDIO2_FILTER_TYPE {
|
|
||||||
LowPassFilter = 0,
|
|
||||||
BandPassFilter = 1,
|
|
||||||
HighPassFilter = 2,
|
|
||||||
NotchFilter = 3,
|
|
||||||
LowPassOnePoleFilter = 4,
|
|
||||||
HighPassOnePoleFilter = 5
|
|
||||||
} XAUDIO2_FILTER_TYPE;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_FILTER_PARAMETERS {
|
|
||||||
XAUDIO2_FILTER_TYPE Type;
|
|
||||||
float Frequency;
|
|
||||||
float OneOverQ;
|
|
||||||
} XAUDIO2_FILTER_PARAMETERS;
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_VOICE_STATE {
|
|
||||||
void *pCurrentBufferContext;
|
|
||||||
UINT32 BuffersQueued;
|
|
||||||
UINT64 SamplesPlayed;
|
|
||||||
} XAUDIO2_VOICE_STATE;
|
|
||||||
|
|
||||||
|
|
||||||
typedef UINT32 XAUDIO2_PROCESSOR;
|
|
||||||
#define Processor1 0x00000001
|
|
||||||
#define XAUDIO2_DEFAULT_PROCESSOR Processor1
|
|
||||||
|
|
||||||
#define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004
|
|
||||||
#define XAUDIO2_COMMIT_NOW 0
|
|
||||||
#define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100
|
|
||||||
#define XAUDIO2_DEFAULT_CHANNELS 0
|
|
||||||
|
|
||||||
extern HRESULT __stdcall XAudio2Create(
|
|
||||||
_Out_ IXAudio2 **ppXAudio2,
|
|
||||||
_In_ UINT32 Flags,
|
|
||||||
_In_ XAUDIO2_PROCESSOR XAudio2Processor
|
|
||||||
);
|
|
||||||
|
|
||||||
#undef INTERFACE
|
|
||||||
#define INTERFACE IXAudio2
|
|
||||||
typedef interface IXAudio2 {
|
|
||||||
const struct IXAudio2Vtbl FAR* lpVtbl;
|
|
||||||
} IXAudio2;
|
|
||||||
typedef const struct IXAudio2Vtbl IXAudio2Vtbl;
|
|
||||||
const struct IXAudio2Vtbl
|
|
||||||
{
|
|
||||||
/* IUnknown */
|
|
||||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
|
||||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
||||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
||||||
|
|
||||||
/* IXAudio2 */
|
|
||||||
STDMETHOD_(HRESULT, RegisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
|
|
||||||
STDMETHOD_(VOID, UnregisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
|
|
||||||
STDMETHOD_(HRESULT, CreateSourceVoice)(THIS, IXAudio2SourceVoice **ppSourceVoice,
|
|
||||||
const WAVEFORMATEX *pSourceFormat,
|
|
||||||
UINT32 Flags,
|
|
||||||
float MaxFrequencyRatio,
|
|
||||||
IXAudio2VoiceCallback *pCallback,
|
|
||||||
const XAUDIO2_VOICE_SENDS *pSendList,
|
|
||||||
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
|
||||||
STDMETHOD_(HRESULT, CreateSubmixVoice)(THIS, IXAudio2SubmixVoice **ppSubmixVoice,
|
|
||||||
UINT32 InputChannels,
|
|
||||||
UINT32 InputSampleRate,
|
|
||||||
UINT32 Flags,
|
|
||||||
UINT32 ProcessingStage,
|
|
||||||
const XAUDIO2_VOICE_SENDS *pSendList,
|
|
||||||
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
|
||||||
STDMETHOD_(HRESULT, CreateMasteringVoice)(THIS, IXAudio2MasteringVoice **ppMasteringVoice,
|
|
||||||
UINT32 InputChannels,
|
|
||||||
UINT32 InputSampleRate,
|
|
||||||
UINT32 Flags,
|
|
||||||
LPCWSTR szDeviceId,
|
|
||||||
const XAUDIO2_EFFECT_CHAIN *pEffectChain,
|
|
||||||
AUDIO_STREAM_CATEGORY StreamCategory) PURE;
|
|
||||||
STDMETHOD_(HRESULT, StartEngine)(THIS) PURE;
|
|
||||||
STDMETHOD_(VOID, StopEngine)(THIS) PURE;
|
|
||||||
STDMETHOD_(HRESULT, CommitChanges)(THIS, UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(HRESULT, GetPerformanceData)(THIS, XAUDIO2_PERFORMANCE_DATA *pPerfData) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetDebugConfiguration)(THIS, XAUDIO2_DEBUG_CONFIGURATION *pDebugConfiguration,
|
|
||||||
VOID *pReserved) PURE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define IXAudio2_Release(A) ((A)->lpVtbl->Release(A))
|
|
||||||
#define IXAudio2_CreateSourceVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateSourceVoice(A,B,C,D,E,F,G,H))
|
|
||||||
#define IXAudio2_CreateMasteringVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateMasteringVoice(A,B,C,D,E,F,G,H))
|
|
||||||
#define IXAudio2_StartEngine(A) ((A)->lpVtbl->StartEngine(A))
|
|
||||||
#define IXAudio2_StopEngine(A) ((A)->lpVtbl->StopEngine(A))
|
|
||||||
|
|
||||||
|
|
||||||
#undef INTERFACE
|
|
||||||
#define INTERFACE IXAudio2SourceVoice
|
|
||||||
typedef interface IXAudio2SourceVoice {
|
|
||||||
const struct IXAudio2SourceVoiceVtbl FAR* lpVtbl;
|
|
||||||
} IXAudio2SourceVoice;
|
|
||||||
typedef const struct IXAudio2SourceVoiceVtbl IXAudio2SourceVoiceVtbl;
|
|
||||||
const struct IXAudio2SourceVoiceVtbl
|
|
||||||
{
|
|
||||||
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
|
|
||||||
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
|
|
||||||
* interface!
|
|
||||||
*/
|
|
||||||
|
|
||||||
/* IXAudio2Voice */
|
|
||||||
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
|
||||||
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
|
|
||||||
const void *pParameters,
|
|
||||||
UINT32 ParametersByteSize,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
|
|
||||||
void *pParameters,
|
|
||||||
UINT32 ParametersByteSize) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
|
||||||
XAUDIO2_FILTER_PARAMETERS *pParameters,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
|
||||||
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
|
|
||||||
const float *pVolumes,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
|
|
||||||
float *pVolumes) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
|
||||||
UINT32 SourceChannels,
|
|
||||||
UINT32 DestinationChannels,
|
|
||||||
const float *pLevelMatrix,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
|
||||||
UINT32 SourceChannels,
|
|
||||||
UINT32 DestinationChannels,
|
|
||||||
float *pLevelMatrix) PURE;
|
|
||||||
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
|
|
||||||
|
|
||||||
/* IXAudio2SourceVoice */
|
|
||||||
STDMETHOD_(HRESULT, Start)(THIS, UINT32 Flags,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(HRESULT, Stop)(THIS, UINT32 Flags,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SubmitSourceBuffer)(THIS, const XAUDIO2_BUFFER *pBuffer,
|
|
||||||
const XAUDIO2_BUFFER_WMA *pBufferWMA) PURE;
|
|
||||||
STDMETHOD_(HRESULT, FlushSourceBuffers)(THIS) PURE;
|
|
||||||
STDMETHOD_(HRESULT, Discontinuity)(THIS) PURE;
|
|
||||||
STDMETHOD_(HRESULT, ExitLoop)(THIS, UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetState)(THIS, XAUDIO2_VOICE_STATE *pVoiceState,
|
|
||||||
UINT32 Flags) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetFrequencyRatio)(THIS, float Ratio,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetFrequencyRatio)(THIS, float *pRatio) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetSourceSampleRate)(THIS, UINT32 NewSourceSampleRate) PURE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define IXAudio2SourceVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
|
|
||||||
#define IXAudio2SourceVoice_Start(A,B,C) ((A)->lpVtbl->Start(A,B,C))
|
|
||||||
#define IXAudio2SourceVoice_Stop(A,B,C) ((A)->lpVtbl->Stop(A,B,C))
|
|
||||||
#define IXAudio2SourceVoice_SubmitSourceBuffer(A,B,C) ((A)->lpVtbl->SubmitSourceBuffer(A,B,C))
|
|
||||||
#define IXAudio2SourceVoice_FlushSourceBuffers(A) ((A)->lpVtbl->FlushSourceBuffers(A))
|
|
||||||
#define IXAudio2SourceVoice_Discontinuity(A) ((A)->lpVtbl->Discontinuity(A))
|
|
||||||
#define IXAudio2SourceVoice_GetState(A,B,C) ((A)->lpVtbl->GetState(A,B,C))
|
|
||||||
|
|
||||||
|
|
||||||
#undef INTERFACE
|
|
||||||
#define INTERFACE IXAudio2MasteringVoice
|
|
||||||
typedef interface IXAudio2MasteringVoice {
|
|
||||||
const struct IXAudio2MasteringVoiceVtbl FAR* lpVtbl;
|
|
||||||
} IXAudio2MasteringVoice;
|
|
||||||
typedef const struct IXAudio2MasteringVoiceVtbl IXAudio2MasteringVoiceVtbl;
|
|
||||||
const struct IXAudio2MasteringVoiceVtbl
|
|
||||||
{
|
|
||||||
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
|
|
||||||
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
|
|
||||||
* interface!
|
|
||||||
*/
|
|
||||||
|
|
||||||
/* IXAudio2Voice */
|
|
||||||
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
|
||||||
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
|
|
||||||
const void *pParameters,
|
|
||||||
UINT32 ParametersByteSize,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
|
|
||||||
void *pParameters,
|
|
||||||
UINT32 ParametersByteSize) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
|
||||||
XAUDIO2_FILTER_PARAMETERS *pParameters,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
|
||||||
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
|
|
||||||
const float *pVolumes,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
|
|
||||||
float *pVolumes) PURE;
|
|
||||||
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
|
||||||
UINT32 SourceChannels,
|
|
||||||
UINT32 DestinationChannels,
|
|
||||||
const float *pLevelMatrix,
|
|
||||||
UINT32 OperationSet) PURE;
|
|
||||||
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
|
||||||
UINT32 SourceChannels,
|
|
||||||
UINT32 DestinationChannels,
|
|
||||||
float *pLevelMatrix) PURE;
|
|
||||||
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
|
|
||||||
|
|
||||||
/* IXAudio2SourceVoice */
|
|
||||||
STDMETHOD_(VOID, GetChannelMask)(THIS, DWORD *pChannelMask) PURE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define IXAudio2MasteringVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
|
|
||||||
|
|
||||||
|
|
||||||
#undef INTERFACE
|
|
||||||
#define INTERFACE IXAudio2VoiceCallback
|
|
||||||
typedef interface IXAudio2VoiceCallback {
|
|
||||||
const struct IXAudio2VoiceCallbackVtbl FAR* lpVtbl;
|
|
||||||
} IXAudio2VoiceCallback;
|
|
||||||
typedef const struct IXAudio2VoiceCallbackVtbl IXAudio2VoiceCallbackVtbl;
|
|
||||||
const struct IXAudio2VoiceCallbackVtbl
|
|
||||||
{
|
|
||||||
/* MSDN says that IXAudio2VoiceCallback inherits from IXAudio2, but SDL's
|
|
||||||
* own code says otherwise, and that IXAudio2VoiceCallback doesn't inherit
|
|
||||||
* from any other interface!
|
|
||||||
*/
|
|
||||||
|
|
||||||
/* IXAudio2VoiceCallback */
|
|
||||||
STDMETHOD_(VOID, OnVoiceProcessingPassStart)(THIS, UINT32 BytesRequired) PURE;
|
|
||||||
STDMETHOD_(VOID, OnVoiceProcessingPassEnd)(THIS) PURE;
|
|
||||||
STDMETHOD_(VOID, OnStreamEnd)(THIS) PURE;
|
|
||||||
STDMETHOD_(VOID, OnBufferStart)(THIS, void *pBufferContext) PURE;
|
|
||||||
STDMETHOD_(VOID, OnBufferEnd)(THIS, void *pBufferContext) PURE;
|
|
||||||
STDMETHOD_(VOID, OnLoopEnd)(THIS, void *pBufferContext) PURE;
|
|
||||||
STDMETHOD_(VOID, OnVoiceError)(THIS, void *pBufferContext, HRESULT Error) PURE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#pragma pack(pop) /* Undo pragma push */
|
|
||||||
|
|
||||||
#endif /* SDL_XAUDIO2_H_ */
|
|
||||||
|
|
||||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
||||||
@@ -1,90 +0,0 @@
|
|||||||
/*
|
|
||||||
Simple DirectMedia Layer
|
|
||||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software
|
|
||||||
in a product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
*/
|
|
||||||
#include "../../SDL_internal.h"
|
|
||||||
|
|
||||||
#include <xaudio2.h>
|
|
||||||
#include "SDL_xaudio2_winrthelpers.h"
|
|
||||||
|
|
||||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
|
||||||
using Windows::Devices::Enumeration::DeviceClass;
|
|
||||||
using Windows::Devices::Enumeration::DeviceInformation;
|
|
||||||
using Windows::Devices::Enumeration::DeviceInformationCollection;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
extern "C" HRESULT __cdecl IXAudio2_GetDeviceCount(IXAudio2 * ixa2, UINT32 * devcount)
|
|
||||||
{
|
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
|
||||||
// There doesn't seem to be any audio device enumeration on Windows Phone.
|
|
||||||
// In lieu of this, just treat things as if there is one and only one
|
|
||||||
// audio device.
|
|
||||||
*devcount = 1;
|
|
||||||
return S_OK;
|
|
||||||
#else
|
|
||||||
// TODO, WinRT: make xaudio2 device enumeration only happen once, and in the background
|
|
||||||
auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
|
|
||||||
while (operation->Status != Windows::Foundation::AsyncStatus::Completed)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceInformationCollection^ devices = operation->GetResults();
|
|
||||||
*devcount = devices->Size;
|
|
||||||
return S_OK;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
extern "C" HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details)
|
|
||||||
{
|
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
|
||||||
// Windows Phone doesn't seem to have the same device enumeration APIs that
|
|
||||||
// Windows 8/RT has, or it doesn't have them at all. In lieu of this,
|
|
||||||
// just treat things as if there is one, and only one, default device.
|
|
||||||
if (index != 0)
|
|
||||||
{
|
|
||||||
return XAUDIO2_E_INVALID_CALL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (details)
|
|
||||||
{
|
|
||||||
wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), L"default", _TRUNCATE);
|
|
||||||
wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), L"default", _TRUNCATE);
|
|
||||||
}
|
|
||||||
return S_OK;
|
|
||||||
#else
|
|
||||||
auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
|
|
||||||
while (operation->Status != Windows::Foundation::AsyncStatus::Completed)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceInformationCollection^ devices = operation->GetResults();
|
|
||||||
if (index >= devices->Size)
|
|
||||||
{
|
|
||||||
return XAUDIO2_E_INVALID_CALL;
|
|
||||||
}
|
|
||||||
|
|
||||||
DeviceInformation^ d = devices->GetAt(index);
|
|
||||||
if (details)
|
|
||||||
{
|
|
||||||
wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), d->Id->Data(), _TRUNCATE);
|
|
||||||
wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), d->Name->Data(), _TRUNCATE);
|
|
||||||
}
|
|
||||||
return S_OK;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
/*
|
|
||||||
Simple DirectMedia Layer
|
|
||||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software
|
|
||||||
in a product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
*/
|
|
||||||
|
|
||||||
//
|
|
||||||
// Re-implementation of methods removed from XAudio2 (in WinRT):
|
|
||||||
//
|
|
||||||
|
|
||||||
typedef struct XAUDIO2_DEVICE_DETAILS
|
|
||||||
{
|
|
||||||
WCHAR DeviceID[256];
|
|
||||||
WCHAR DisplayName[256];
|
|
||||||
/* Other fields exist in the pre-Windows 8 version of this struct, however
|
|
||||||
they weren't used by SDL, so they weren't added.
|
|
||||||
*/
|
|
||||||
} XAUDIO2_DEVICE_DETAILS;
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
HRESULT IXAudio2_GetDeviceCount(IXAudio2 * unused, UINT32 * devcount);
|
|
||||||
HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
//
|
|
||||||
// C-style macros to call XAudio2's methods in C++:
|
|
||||||
//
|
|
||||||
#ifdef __cplusplus
|
|
||||||
/*
|
|
||||||
#define IXAudio2_CreateMasteringVoice(A, B, C, D, E, F, G) (A)->CreateMasteringVoice((B), (C), (D), (E), (F), (G))
|
|
||||||
#define IXAudio2_CreateSourceVoice(A, B, C, D, E, F, G, H) (A)->CreateSourceVoice((B), (C), (D), (E), (F), (G), (H))
|
|
||||||
#define IXAudio2_QueryInterface(A, B, C) (A)->QueryInterface((B), (C))
|
|
||||||
#define IXAudio2_Release(A) (A)->Release()
|
|
||||||
#define IXAudio2_StartEngine(A) (A)->StartEngine()
|
|
||||||
#define IXAudio2_StopEngine(A) (A)->StopEngine()
|
|
||||||
|
|
||||||
#define IXAudio2MasteringVoice_DestroyVoice(A) (A)->DestroyVoice()
|
|
||||||
|
|
||||||
#define IXAudio2SourceVoice_DestroyVoice(A) (A)->DestroyVoice()
|
|
||||||
#define IXAudio2SourceVoice_Discontinuity(A) (A)->Discontinuity()
|
|
||||||
#define IXAudio2SourceVoice_FlushSourceBuffers(A) (A)->FlushSourceBuffers()
|
|
||||||
#define IXAudio2SourceVoice_GetState(A, B) (A)->GetState((B))
|
|
||||||
#define IXAudio2SourceVoice_Start(A, B, C) (A)->Start((B), (C))
|
|
||||||
#define IXAudio2SourceVoice_Stop(A, B, C) (A)->Stop((B), (C))
|
|
||||||
#define IXAudio2SourceVoice_SubmitSourceBuffer(A, B, C) (A)->SubmitSourceBuffer((B), (C))
|
|
||||||
*/
|
|
||||||
#endif // ifdef __cplusplus
|
|
||||||
Reference in New Issue
Block a user