Add the SDL_GPU API

Project Lead: Evan Hemsley <evan@moonside.games>

Co-designer, Metal Port, Console Ports:

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>

Production, QA, Debug:

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>

SDL_Render Driver, Bugfixes:

Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>

Additional D3D12 Programming, Bugfixes:

Co-authored-by: Bart van der Werf <bluelive@gmail.com>

Bugfixes and Feedback:

Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>

Original API Proposal:

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
This commit is contained in:
cosmonaut
2024-03-18 11:43:23 -07:00
committed by Sam Lantinga
parent 8ddb099d3e
commit 2e7d5bb429
96 changed files with 60218 additions and 66 deletions
+103
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# Rebuilds the shaders needed for the GPU cube test.
# For SPIR-V: requires glslangValidator and spirv-cross, which can be obtained from the LunarG Vulkan SDK.
# For DXBC compilation: requires FXC, which is part of the Windows SDK.
# For DXIL compilation, requires DXC, which can be obtained via the Windows SDK or via here: https://github.com/microsoft/DirectXShaderCompiler/releases
# For Metal compilation: requires Xcode
# On Windows, run this via Git Bash.
# To add the Windows SDK (FXC/DXC) to your path, run the command:
# `export PATH=$PATH:/c/Program\ Files\ \(x86\)/Windows\ Kits/10/bin/x.x.x.x/x64/`
export MSYS_NO_PATHCONV=1
# SPIR-V
glslangValidator cube.glsl -V -S vert -o cube.vert.spv --quiet -DVERTEX
glslangValidator cube.glsl -V -S frag -o cube.frag.spv --quiet
xxd -i cube.vert.spv | perl -w -p -e 's/\Aunsigned /const unsigned /;' > cube.vert.h
xxd -i cube.frag.spv | perl -w -p -e 's/\Aunsigned /const unsigned /;' > cube.frag.h
cat cube.vert.h cube.frag.h > testgpu_spirv.h
rm -f cube.vert.h cube.frag.h cube.vert.spv cube.frag.spv
# Platform-specific compilation
if [[ "$OSTYPE" == "darwin"* ]]; then
# FIXME: Needs to be updated!
# Xcode
generate_shaders()
{
fileplatform=$1
compileplatform=$2
sdkplatform=$3
minversion=$4
xcrun -sdk $sdkplatform metal -c -std=$compileplatform-metal1.1 -m$sdkplatform-version-min=$minversion -Wall -O3 -DVERTEX=1 -o ./cube.vert.air ./cube.metal || exit $?
xcrun -sdk $sdkplatform metal -c -std=$compileplatform-metal1.1 -m$sdkplatform-version-min=$minversion -Wall -O3 -o ./cube.frag.air ./cube.metal || exit $?
xcrun -sdk $sdkplatform metallib -o cube.vert.metallib cube.vert.air || exit $?
xcrun -sdk $sdkplatform metallib -o cube.frag.metallib cube.frag.air || exit $?
xxd -i cube.vert.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./cube.vert_$fileplatform.h
xxd -i cube.frag.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./cube.frag_$fileplatform.h
rm -f cube.vert.air cube.vert.metallib
rm -f cube.frag.air cube.frag.metallib
}
generate_shaders macos macos macosx 10.11
generate_shaders ios ios iphoneos 8.0
generate_shaders iphonesimulator ios iphonesimulator 8.0
generate_shaders tvos ios appletvos 9.0
generate_shaders tvsimulator ios appletvsimulator 9.0
# Bundle together one mega-header
rm -f testgpu_metallib.h
echo "#if defined(SDL_PLATFORM_IOS)" >> testgpu_metallib.h
echo "#if TARGET_OS_SIMULATOR" >> testgpu_metallib.h
cat cube.vert_iphonesimulator.h >> testgpu_metallib.h
cat cube.frag_iphonesimulator.h >> testgpu_metallib.h
echo "#else" >> testgpu_metallib.h
cat cube.vert_ios.h >> testgpu_metallib.h
cat cube.frag_ios.h >> testgpu_metallib.h
echo "#endif" >> testgpu_metallib.h
echo "#elif defined(SDL_PLATFORM_TVOS)" >> testgpu_metallib.h
echo "#if TARGET_OS_SIMULATOR" >> testgpu_metallib.h
cat cube.vert_tvsimulator.h >> testgpu_metallib.h
cat cube.frag_tvsimulator.h >> testgpu_metallib.h
echo "#else" >> testgpu_metallib.h
cat cube.vert_tvos.h >> testgpu_metallib.h
cat cube.frag_tvos.h >> testgpu_metallib.h
echo "#endif" >> testgpu_metallib.h
echo "#else" >> testgpu_metallib.h
cat cube.vert_macos.h >> testgpu_metallib.h
cat cube.frag_macos.h >> testgpu_metallib.h
echo "#endif" >> testgpu_metallib.h
# Clean up
rm -f cube.vert_macos.h cube.frag_macos.h
rm -f cube.vert_iphonesimulator.h cube.frag_iphonesimulator.h
rm -f cube.vert_tvsimulator.h cube.frag_tvsimulator.h
rm -f cube.vert_ios.h cube.frag_ios.h
rm -f cube.vert_tvos.h cube.frag_tvos.h
elif [[ "$OSTYPE" == "cygwin"* ]] || [[ "$OSTYPE" == "msys"* ]]; then
# FXC
fxc cube.hlsl /E VSMain /T vs_5_0 /Fh cube.vert.h
fxc cube.hlsl /E PSMain /T ps_5_0 /Fh cube.frag.h
cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D11_CubeVert/;' > cube.vert.temp.h
cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D11_CubeFrag/;' > cube.frag.temp.h
cat cube.vert.temp.h cube.frag.temp.h > testgpu_dxbc.h
rm -f cube.vert.h cube.frag.h cube.vert.temp.h cube.frag.temp.h
# DXC
dxc cube.hlsl /E VSMain /T vs_6_0 /Fh cube.vert.h /D D3D12=1
dxc cube.hlsl /E PSMain /T ps_6_0 /Fh cube.frag.h /D D3D12=1
cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D12_CubeVert/;' > cube.vert.temp.h
cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D12_CubeFrag/;' > cube.frag.temp.h
cat cube.vert.temp.h cube.frag.temp.h > testgpu_dxil.h
rm -f cube.vert.h cube.frag.h cube.vert.temp.h cube.frag.temp.h
fi
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#version 450
#ifdef VERTEX
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec3 in_color;
layout (location = 0) out vec4 out_color;
layout (set = 1, binding = 0) uniform UBO
{
mat4x4 modelViewProj;
};
void main()
{
out_color = vec4(in_color, 1.0);
gl_Position = modelViewProj * vec4(in_position, 1.0);
}
#else
layout (location = 0) in vec4 in_color;
layout (location = 0) out vec4 out_color;
void main()
{
out_color = in_color;
}
#endif
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#if D3D12
#define REG(reg, space) register(reg, space)
#else
#define REG(reg, space) register(reg)
#endif
cbuffer UBO : REG(b0, space1)
{
float4x4 ModelViewProj;
};
struct VSInput
{
float3 Position : TEXCOORD0;
float3 Color : TEXCOORD1;
};
struct VSOutput
{
float4 Color : TEXCOORD0;
float4 Position : SV_Position;
};
VSOutput VSMain(VSInput input)
{
VSOutput output;
output.Color = float4(input.Color, 1.0f);
output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
return output;
}
float4 PSMain(VSOutput input) : SV_Target0
{
return input.Color;
}
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#include <metal_stdlib>
using namespace metal;
struct VSOutput
{
float4 color [[user(locn0)]];
float4 position [[position]];
};
#ifdef VERTEX
struct UBO
{
float4x4 modelViewProj;
};
struct VSInput
{
float3 position [[attribute(0)]];
float3 color [[attribute(1)]];
};
vertex VSOutput vs_main(VSInput input [[stage_in]], constant UBO& ubo [[buffer(0)]])
{
VSOutput output;
output.color = float4(input.color, 1.0);
output.position = ubo.modelViewProj * float4(input.position, 1.0);
return output;
}
#else
fragment float4 fs_main(VSOutput input [[stage_in]])
{
return input.color;
}
#endif
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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer UBO
// {
//
// float4x4 ModelViewProj; // Offset: 0 Size: 64
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// UBO cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xyz 0 NONE float xyz
// TEXCOORD 1 xyz 1 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xyzw 0 NONE float xyzw
// SV_Position 0 xyzw 1 POS float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_output o0.xyzw
dcl_output_siv o1.xyzw, position
dcl_temps 1
mov o0.xyz, v1.xyzx
mov o0.w, l(1.000000)
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
add o1.xyzw, r0.xyzw, cb0[3].xyzw
ret
// Approximately 7 instruction slots used
#endif
const unsigned char D3D11_CubeVert[] =
{
68, 88, 66, 67, 114, 13,
37, 16, 19, 3, 132, 73,
243, 18, 23, 177, 140, 169,
19, 240, 1, 0, 0, 0,
156, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
64, 1, 0, 0, 140, 1,
0, 0, 228, 1, 0, 0,
0, 3, 0, 0, 82, 68,
69, 70, 4, 1, 0, 0,
1, 0, 0, 0, 96, 0,
0, 0, 1, 0, 0, 0,
60, 0, 0, 0, 0, 5,
254, 255, 0, 1, 0, 0,
220, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 85, 66, 79, 0,
92, 0, 0, 0, 1, 0,
0, 0, 120, 0, 0, 0,
64, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
160, 0, 0, 0, 0, 0,
0, 0, 64, 0, 0, 0,
2, 0, 0, 0, 184, 0,
0, 0, 0, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 77, 111,
100, 101, 108, 86, 105, 101,
119, 80, 114, 111, 106, 0,
102, 108, 111, 97, 116, 52,
120, 52, 0, 171, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
174, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 73, 83, 71, 78,
68, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 7, 7, 0, 0,
56, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 7, 7, 0, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 65, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 0, 0, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 83, 86, 95, 80, 111,
115, 105, 116, 105, 111, 110,
0, 171, 171, 171, 83, 72,
69, 88, 20, 1, 0, 0,
80, 0, 1, 0, 69, 0,
0, 0, 106, 8, 0, 1,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 95, 0,
0, 3, 114, 16, 16, 0,
0, 0, 0, 0, 95, 0,
0, 3, 114, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 103, 0,
0, 4, 242, 32, 16, 0,
1, 0, 0, 0, 1, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 54, 0,
0, 5, 114, 32, 16, 0,
0, 0, 0, 0, 70, 18,
16, 0, 1, 0, 0, 0,
54, 0, 0, 5, 130, 32,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
128, 63, 56, 0, 0, 8,
242, 0, 16, 0, 0, 0,
0, 0, 86, 21, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 50, 0,
0, 10, 242, 0, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 6, 16,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 166, 26, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
0, 0, 0, 8, 242, 32,
16, 0, 1, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 3, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 148, 0,
0, 0, 7, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xyzw 0 NONE float xyzw
// SV_Position 0 xyzw 1 POS float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_input_ps linear v0.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v0.xyzw
ret
// Approximately 2 instruction slots used
#endif
const unsigned char D3D11_CubeFrag[] =
{
68, 88, 66, 67, 100, 36,
97, 53, 102, 218, 120, 105,
57, 43, 222, 229, 58, 45,
195, 237, 1, 0, 0, 0,
12, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
160, 0, 0, 0, 248, 0,
0, 0, 44, 1, 0, 0,
112, 1, 0, 0, 82, 68,
69, 70, 100, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
60, 0, 0, 0, 0, 5,
255, 255, 0, 1, 0, 0,
60, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 49,
48, 46, 49, 0, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 15,
0, 0, 65, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 15, 0,
0, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 83,
86, 95, 80, 111, 115, 105,
116, 105, 111, 110, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, 171, 171,
83, 72, 69, 88, 60, 0,
0, 0, 80, 0, 0, 0,
15, 0, 0, 0, 106, 8,
0, 1, 98, 16, 0, 3,
242, 16, 16, 0, 0, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
242, 32, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
148, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
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const unsigned char cube_vert_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00,
0xc2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
0x09, 0x00, 0x00, 0x00, 0x6f, 0x75, 0x74, 0x5f, 0x63, 0x6f, 0x6c, 0x6f,
0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x69, 0x6e, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50,
0x65, 0x72, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x06, 0x00, 0x07, 0x00, 0x16, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x16, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x43, 0x6c, 0x69, 0x70, 0x44,
0x69, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x00, 0x06, 0x00, 0x07, 0x00,
0x16, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x43,
0x75, 0x6c, 0x6c, 0x44, 0x69, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x00,
0x05, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x03, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x55, 0x42, 0x4f, 0x00,
0x06, 0x00, 0x07, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f,
0x6a, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x22, 0x00, 0x00, 0x00,
0x69, 0x6e, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x16, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x16, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x47, 0x00, 0x03, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x22, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
0x15, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00,
0x15, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x19, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00,
0x07, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x23, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00,
0x27, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x26, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x27, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00,
0x29, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
const unsigned int cube_vert_spv_len = 1340;
const unsigned char cube_frag_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
0x02, 0x00, 0x00, 0x00, 0xc2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x6f, 0x75, 0x74, 0x5f,
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x69, 0x6e, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
const unsigned int cube_frag_spv_len = 380;