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Sync SDL3 wiki -> header
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@@ -1932,7 +1932,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, S
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* \param left_width the width, in pixels, of the left corners in `srcrect`.
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* \param left_width the width, in pixels, of the left corners in `srcrect`.
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* \param right_width the width, in pixels, of the right corners in `srcrect`.
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* \param right_width the width, in pixels, of the right corners in `srcrect`.
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* \param top_height the height, in pixels, of the top corners in `srcrect`.
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* \param top_height the height, in pixels, of the top corners in `srcrect`.
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* \param bottom_height the height, in pixels, of the bottom corners in `srcrect`.
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* \param bottom_height the height, in pixels, of the bottom corners in
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* `srcrect`.
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* \param scale the scale used to transform the corner of `srcrect` into the
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* \param scale the scale used to transform the corner of `srcrect` into the
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* corner of `dstrect`, or 0.0f for an unscaled copy.
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* corner of `dstrect`, or 0.0f for an unscaled copy.
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* \param dstrect a pointer to the destination rectangle, or NULL for the
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* \param dstrect a pointer to the destination rectangle, or NULL for the
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@@ -1105,11 +1105,11 @@ extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src,
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* Perform a scaled blit using the 9-grid algorithm to a destination surface,
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* Perform a scaled blit using the 9-grid algorithm to a destination surface,
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* which may be of a different format.
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* which may be of a different format.
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*
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*
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* The pixels in the source surface are split into a 3x3 grid, using the different
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* The pixels in the source surface are split into a 3x3 grid, using the
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* corner sizes for each corner, and the sides and center making up the
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* different corner sizes for each corner, and the sides and center making up
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* remaining pixels. The corners are then scaled using `scale` and fit into
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* the remaining pixels. The corners are then scaled using `scale` and fit
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* the corners of the destination rectangle. The sides and center are then
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* into the corners of the destination rectangle. The sides and center are
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* stretched into place to cover the remaining destination rectangle.
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* then stretched into place to cover the remaining destination rectangle.
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*
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*
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* \param src the SDL_Surface structure to be copied from.
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* \param src the SDL_Surface structure to be copied from.
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* \param srcrect the SDL_Rect structure representing the rectangle to be used
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* \param srcrect the SDL_Rect structure representing the rectangle to be used
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@@ -1117,7 +1117,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src,
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* \param left_width the width, in pixels, of the left corners in `srcrect`.
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* \param left_width the width, in pixels, of the left corners in `srcrect`.
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* \param right_width the width, in pixels, of the right corners in `srcrect`.
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* \param right_width the width, in pixels, of the right corners in `srcrect`.
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* \param top_height the height, in pixels, of the top corners in `srcrect`.
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* \param top_height the height, in pixels, of the top corners in `srcrect`.
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* \param bottom_height the height, in pixels, of the bottom corners in `srcrect`.
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* \param bottom_height the height, in pixels, of the bottom corners in
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* `srcrect`.
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* \param scale the scale used to transform the corner of `srcrect` into the
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* \param scale the scale used to transform the corner of `srcrect` into the
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* corner of `dstrect`, or 0.0f for an unscaled blit.
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* corner of `dstrect`, or 0.0f for an unscaled blit.
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* \param scaleMode scale algorithm to be used.
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* \param scaleMode scale algorithm to be used.
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