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Added initial support for MFi game controllers on iOS.
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@@ -45,6 +45,10 @@ static const char *s_ControllerMappings [] =
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"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
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"4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
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#endif
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#if SDL_JOYSTICK_MFI
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"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,start:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
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"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,start:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
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#endif
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#if defined(__MACOSX__)
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"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
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"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
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@@ -669,14 +669,17 @@ SDL_JoystickUpdate(void)
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int i;
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/* Tell the app that everything is centered/unpressed... */
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for (i = 0; i < joystick->naxes; i++)
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for (i = 0; i < joystick->naxes; i++) {
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SDL_PrivateJoystickAxis(joystick, i, 0);
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}
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for (i = 0; i < joystick->nbuttons; i++)
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for (i = 0; i < joystick->nbuttons; i++) {
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SDL_PrivateJoystickButton(joystick, i, 0);
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}
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for (i = 0; i < joystick->nhats; i++)
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for (i = 0; i < joystick->nhats; i++) {
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SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
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}
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joystick->force_recentering = SDL_FALSE;
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,55 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_JOYSTICK_IOS_H
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#define SDL_JOYSTICK_IOS_H
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#include "SDL_stdinc.h"
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#include "../SDL_sysjoystick.h"
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@class GCController;
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typedef struct joystick_hwdata
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{
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SDL_bool accelerometer;
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GCController __unsafe_unretained *controller;
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int num_pause_presses;
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char *name;
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SDL_Joystick *joystick;
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SDL_JoystickID instance_id;
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SDL_JoystickGUID guid;
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int naxes;
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int nbuttons;
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int nhats;
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struct joystick_hwdata *next;
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} joystick_hwdata;
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typedef joystick_hwdata SDL_JoystickDeviceItem;
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#endif /* SDL_JOYSTICK_IOS_H */
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/* vi: set ts=4 sw=4 expandtab: */
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