Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()

Fixes https://github.com/libsdl-org/SDL/issues/5641
This commit is contained in:
Sam Lantinga
2023-01-09 17:42:16 -08:00
parent 9597c482fa
commit 2aa9569b3e
13 changed files with 132 additions and 194 deletions

View File

@@ -20,5 +20,6 @@ General:
* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
* Added SDL_aligned_alloc() and SDL_aligned_free() to allocate and free memory with a given alignment
* Added SDL_GetRenderVSync() to get vsync of the given renderer
* Added SDL_PlayAudioDevice() to start audio playback