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haiku: update modelist logic
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@@ -244,13 +244,16 @@ void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
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uint32 count, i;
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uint32 count, i;
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/* Get graphics-hardware supported modes */
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/* Get graphics-hardware supported modes */
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if (bscreen.GetModeList(&bmodes, &count) == B_OK && bscreen.GetMode(&this_bmode) == B_OK)
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if (bscreen.GetModeList(&bmodes, &count) == B_OK)
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{
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{
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for (i = 0; i < count; ++i) {
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if (bscreen.GetMode(&this_bmode) == B_OK)
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// FIXME: Apparently there are errors with colorspace changes
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{
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if (bmodes[i].space == this_bmode.space) {
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for (i = 0; i < count; ++i) {
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_BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
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// FIXME: Apparently there are errors with colorspace changes
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SDL_AddDisplayMode(display, &mode);
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if (bmodes[i].space == this_bmode.space) {
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_BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
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SDL_AddDisplayMode(display, &mode);
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}
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}
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}
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}
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}
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free(bmodes); /* This should not be SDL_free() */
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free(bmodes); /* This should not be SDL_free() */
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