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Fixed getting an 8-bit window surface on Apple platforms
The Metal renderer doesn't support XRGB texture formats, so we ended up matching SDL_PIXELFORMAT_INDEX8 for the window surface.
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@@ -430,6 +430,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
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if (!SDL_ISPIXELFORMAT_FOURCC(texture_format) &&
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if (!SDL_ISPIXELFORMAT_FOURCC(texture_format) &&
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!SDL_ISPIXELFORMAT_10BIT(texture_format) &&
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!SDL_ISPIXELFORMAT_10BIT(texture_format) &&
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!SDL_ISPIXELFORMAT_FLOAT(texture_format) &&
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!SDL_ISPIXELFORMAT_FLOAT(texture_format) &&
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!SDL_ISPIXELFORMAT_INDEXED(texture_format) &&
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transparent == SDL_ISPIXELFORMAT_ALPHA(texture_format)) {
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transparent == SDL_ISPIXELFORMAT_ALPHA(texture_format)) {
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*format = texture_format;
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*format = texture_format;
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break;
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break;
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